Melee Damage: Difference between revisions

Melonzky (talk | contribs)
Melonzky (talk | contribs)
melee damage tables
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[[File:Melee damage.png|64px]] '''Melee Damage''' is a stat that [[heroes]] start with and determines how much damage a hero's [[melee attack]] deals. Melee damage scales with levels and [[items]].
[[File:Melee damage.png|64px]] '''Melee Damage''' is a stat that [[heroes]] start with and determines how much damage a hero's [[melee attack]] deals. Melee damage scales with levels and [[items]].


== Base light melee damage based on Power Increase ==
== Base melee damage based on Power Increase ==
{| class="wikitable"
{| class="wikitable"
|+
|+
! colspan="14" |Light Melee Damage
|-
! rowspan="2" |Hero
! rowspan="2" |Hero
! rowspan="2" |Base
! rowspan="2" |Base
Light Melee
! rowspan="2" |PL increase
! rowspan="2" |PL increase
! colspan="11" |Souls collected
! colspan="11" |Souls collected
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|106,4
|106,4
|}
|}
== Base heavy melee damage based on Power Increase ==
{| class="wikitable"
{| class="wikitable"
! colspan="14" |Heavy Melee Damage
|-
! rowspan="2" |Hero
! rowspan="2" |Hero
! rowspan="2" |Base
! rowspan="2" |Base
Heavy Melee
! rowspan="2" |PL increase
! rowspan="2" |PL increase
! colspan="11" |Souls collected
! colspan="11" |Souls collected