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Bebop: Difference between revisions

From Deadlock Wiki
m Readability changes to bomb ability text
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* Damage gain per hero hit is permanent for the rest of the game.
* Damage gain per hero hit is permanent for the rest of the game.
* The percentage damage increase is applied to the total damage of the bomb. Like so (base damage + upgrade damage increase + damage from Spirit scaling) * bomb stacks damage.
* The percentage damage increase is applied to the total damage of the bomb. Formula: ((Base dmg + Upgrade + Spirit scaling) * stack multiplier).
** For example: A Bebop has the "+80 Damage" upgrade learned, 6 total bomb stacks (+15% damage), and has 33 total Spirit. His bomb will do (120 ''[base damage]'' + 80 ''[upgrade damage]'' + 33*0.9 ''[damage from spirit scaling]'') * 1.15 ''[bomb stacks damage]'' = 264.16 damage, before any Spirit Resistance reductions.
** EX: With the "+80 Damage" upgrade, 6 bomb stacks (+15% damage), and 33 Spirit; Sticky Bomb will deal <u>264.14 damage</u> (120 ''[Base]'' + 80 ''[Upgrade]'' + 33*0.9 ''[Spirit scaling]'') * 1.15 ''[Stack Multiplier]''
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