Mo & Krill: Difference between revisions

m Trivia on Mo's name.
Abilities: added bullet and spirit resist numbers to burrow
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== Abilities ==
== Abilities ==
{{Ability card|name=Scorn|radius=10m|cooldown=12s|effect1='''Damage:''' 60 {{ss|0.4}}|description=Deal '''damage''' to nearby enemies and '''heal yourself''' based on the damage done. Heal is stronger against enemy heroes.|effect2='''Heal vs Heroes:''' 200%|effect3='''Heal vs Non-Heroes:''' 70%|upgrade1='''-4s''' Cooldown|upgrade2='''+25''' Damage|upgrade3=Adds a debuff to enemies that lets Mo & Krill deal '''+15% Damage''' to them. Stacks and lasts 16s.}}{{Ability card|name=Burrow|radius=5m|description=Burrow underground, '''moving faster''', and gaining '''spirit and bullet armor'''. Damage from enemy heroes will reduce the speed bonus. When you jump out, knock enemies into the air and perform a spin attack that '''damages and slows'''. Cooldown starts when Burrow ends.|cooldown=35s|effect1='''Move Speed:''' +3m/s|effect2='''Damage per Second:''' 80 {{ss|1.4}}|effect3='''Burrow Duration:''' 5s|upgrade1=Burrow time '''+3s'''|upgrade2='''+140''' Spin DPS and '''+2''' radius|upgrade3='''-20''' Cooldown and '''+3m/s''' Move Speed|effect4='''Spin Duration:''' 1.5s}}{{Ability card|name=Sand Blast|description=Spray sand that '''disarms''' enemies in front of you and deals '''damage'''.|cooldown=40s|effect1='''Damage:''' 40 {{ss|1.0}}|effect2='''Disarm:''' 3.5s|range=30m|upgrade1='''+1.5s''' Duration|upgrade2='''-20s''' Cooldown|upgrade3=Slow targets by -50%}}{{Ability card|name=Combo|description=Hold the target in place, '''stunning them and dealing damage''' during the channel. If they die during Combo, you permanently gain max health.|range=5m|duration=2.75s|cooldown=90s|effect1='''Damage per Second:''' 60 {{ss|0.8}}|effect2='''Bonus Max Health Per Kill:''' 30|upgrade1='''-30s''' Cooldown|upgrade2=Combo Duration '''+1s'''|upgrade3=+40 Damage Per Second and '''100% lifesteal'''}}
{{Ability card|name=Scorn|radius=10m|cooldown=12s|effect1='''Damage:''' 60 {{ss|0.4}}|description=Deal '''damage''' to nearby enemies and '''heal yourself''' based on the damage done. Heal is stronger against enemy heroes.|effect2='''Heal vs Heroes:''' 200%|effect3='''Heal vs Non-Heroes:''' 70%|upgrade1='''-4s''' Cooldown|upgrade2='''+25''' Damage|upgrade3=Adds a debuff to enemies that lets Mo & Krill deal '''+15% Damage''' to them. Stacks and lasts 16s.}}{{Ability card|name=Burrow|radius=5m|description=Burrow underground, '''moving faster''', and gaining '''spirit and bullet armor'''. Damage from enemy heroes will reduce the speed bonus. When you jump out, knock enemies into the air and perform a spin attack that '''damages and slows'''. Cooldown starts when Burrow ends.|cooldown=35s|effect1='''Move Speed:''' +3m/s|effect2='''Damage per Second:''' 80 {{ss|1.4}}|effect3='''Burrow Duration:''' 5s|upgrade1=Burrow time '''+3s'''|upgrade2='''+140''' Spin DPS and '''+2''' radius|upgrade3='''-20''' Cooldown and '''+3m/s''' Move Speed|effect4='''Spin Duration:''' 1.5s|effect5='''Bullet Resist:''' 80%|effect6='''Spirit Resist:''' 30%}}{{Ability card|name=Sand Blast|description=Spray sand that '''disarms''' enemies in front of you and deals '''damage'''.|cooldown=40s|effect1='''Damage:''' 40 {{ss|1.0}}|effect2='''Disarm:''' 3.5s|range=30m|upgrade1='''+1.5s''' Duration|upgrade2='''-20s''' Cooldown|upgrade3=Slow targets by -50%}}{{Ability card|name=Combo|description=Hold the target in place, '''stunning them and dealing damage''' during the channel. If they die during Combo, you permanently gain max health.|range=5m|duration=2.75s|cooldown=90s|effect1='''Damage per Second:''' 60 {{ss|0.8}}|effect2='''Bonus Max Health Per Kill:''' 30|upgrade1='''-30s''' Cooldown|upgrade2=Combo Duration '''+1s'''|upgrade3=+40 Damage Per Second and '''100% lifesteal'''}}


== Background ==
== Background ==