Bebop: Difference between revisions
LuckyLuke44 (talk | contribs) m Added reload time and bullet velocity values. |
m Updated ability cards to v2 |
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<tabber> | <tabber> | ||
|-|(1) Exploding Uppercut= | |-|(1) Exploding Uppercut= | ||
{{Ability card | {{Ability card v2 | ||
| | | hero_name=Bebop | ||
| | | ability_num=1 | ||
| | | notes= | ||
* Uppercuts all enemies within around 2-3m of Bebop. | * Uppercuts all enemies within around 2-3m of Bebop. | ||
* Uppercutted enemies cannot receive the area damage. | * Uppercutted enemies cannot receive the area damage. | ||
Line 57: | Line 49: | ||
|-|(2) Sticky Bomb= | |-|(2) Sticky Bomb= | ||
{{Ability card | {{Ability card v2 | ||
| | | hero_name=Bebop | ||
| | | ability_num=2 | ||
| | | notes= | ||
* Damage gain per hero hit is permanent for the rest of the game. | * Damage gain per hero hit is permanent for the rest of the game. | ||
* The percentage damage increase is applied to the total damage of the bomb. Formula: ((Base dmg + Upgrade + Spirit scaling) * stack multiplier). | * The percentage damage increase is applied to the total damage of the bomb. Formula: ((Base dmg + Upgrade + Spirit scaling) * stack multiplier). | ||
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* Also gains stacks for enemy heroes that die while a bomb is attached to them. | * Also gains stacks for enemy heroes that die while a bomb is attached to them. | ||
}} | }} | ||
|-|(3) Hook= | |-|(3) Hook= | ||
{{Ability card | {{Ability card v2 | ||
| | | hero_name=Bebop | ||
| | | ability_num=3 | ||
| | | notes= | ||
* Hook damage is dealt after Bebop finishes reeling in the target. | * Hook damage is dealt after Bebop finishes reeling in the target. | ||
}} | }} | ||
|-|(4) Hyper Beam= | |-|(4) Hyper Beam= | ||
{{Ability card | {{Ability card v2 | ||
| | | hero_name=Bebop | ||
| | | ability_num=4 | ||
| | | notes= | ||
* Hyper Beam has 3 damage areas: area near arm, the beam itself (2.9m width), and area around the end of the beam. | * Hyper Beam has 3 damage areas: area near arm, the beam itself (2.9m width), and area around the end of the beam. | ||
* Hyper Beam deals damage in an area 5m radius centered around the beam arm, and 4m radius centered around the end of the beam, indicated by purple circles. | * Hyper Beam deals damage in an area 5m radius centered around the beam arm, and 4m radius centered around the end of the beam, indicated by purple circles. |