Jungling: Difference between revisions
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Typical examples of this are [[Infernus|Infernus]] and [[Seven|Seven]]. | Typical examples of this are [[Infernus|Infernus]] and [[Seven|Seven]]. | ||
Other characters will have lower priority for jungling as a result of | Other characters will have lower priority for jungling as a result of a few different factors. [[Vindicta|Vindicta's]] access to Assassinate grants her bonus souls on kill, meaning that as long as she killing opponents, she has less of a need for extra souls. Support characters such as [[Kelvin|Kelvin]] or [[Dynamo|Dynamo]] are lower priority as they can function with less souls to keep their teams healthy. |
Latest revision as of 19:22, 29 December 2024
Jungling is a term borrowed from League of Legends and refers to the neutral ground which is not a part of the main lanes players start the game in. This area is characterized by the presence of Denizens aka Jungle Creeps. The purpose of these "camps" is to provide a source of souls that don't come from troopers or killing enemy players.
Strategy[edit | edit source]
The purpose of the jungle is to allow players to gain souls while not being in their lanes or fighting other players. While the intricacies of the game are complicated concerning who should jungle, how often and when, the common consensus is that "Carries" are characters who become borderline unstoppable given enough souls and are often given priority in team composition when jungling.
Typical examples of this are Infernus and Seven.
Other characters will have lower priority for jungling as a result of a few different factors. Vindicta's access to Assassinate grants her bonus souls on kill, meaning that as long as she killing opponents, she has less of a need for extra souls. Support characters such as Kelvin or Dynamo are lower priority as they can function with less souls to keep their teams healthy.