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Ability Cooldown: Difference between revisions

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Overview: Broad rewrite of Overview and Stacking sections
m Stacking: noting discrepancy between in-game display and actual calculations
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===Stacking===
===Stacking===
Different sources of cooldown reduction stack multiplicatively. With <math>n</math> sources of cooldown reduction, total cooldown reduction is given by:
Despite being presented in-game as +X% Cooldown Reduction, different sources of cooldown reduction stack multiplicatively, not additively. With <math>n</math> different sources of cooldown reduction, total cooldown reduction is given by:


<math>CR_{Total} = 1 - \prod_{i=1}^n (1 - CR_i)</math>
<math>CR_{Total} = 1 - \prod_{i=1}^n (1 - CR_i)</math>


For example, with 12% Cooldown Reduction from [[Diviner's Kevlar]] and 16% Cooldown Reduction from [[Improved Cooldown]]:
For example, with 12% Cooldown Reduction from [[Diviner's Kevlar]] and 16% Cooldown Reduction from [[Improved Cooldown]], total cooldown reduction is:


<math>CR_{Total} = 1 - (1 - 0.12) \times (1 - 0.16) \approx 26%</math>
<math>CR_{Total} = 1 - (1 - 0.12) \times (1 - 0.16) \approx 26%</math>

Revision as of 23:58, 4 October 2024

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Overview

The Ability Cooldown of an ability is a period of time after being used that the ability cannot be used again. Cooldowns range from a few seconds, as in Lady Geist's Malice, to a few minutes, as Dynamo's Singularity. Ability cooldowns can be reduced by acquiring the Cooldown Reduction stat, which reduces the cooldown by a percentage of base ability time.

Some abilities can acquire multiple charges. In those cases, the ability cooldown represents the time for a charge to become available again after being used.

Stacking

Despite being presented in-game as +X% Cooldown Reduction, different sources of cooldown reduction stack multiplicatively, not additively. With n different sources of cooldown reduction, total cooldown reduction is given by:

CRTotal=1i=1n(1CRi)

For example, with 12% Cooldown Reduction from Diviner's Kevlar and 16% Cooldown Reduction from Improved Cooldown, total cooldown reduction is:

CRTotal=1(10.12)×(10.16)26%

Sources of Cooldown Reduction

Gold Urns have a chance to drop a permanent 0.75% Cooldown Reduction buff.

Item Cost +X% Cooldown Reduction

In addition to the generic cooldown reduction items listed above, Superior Cooldown provides +32% Imbued Ability Cooldown Reduction for a single chosen ability and +24% Non-Imbued Ability Cooldown Reduction for those abilities not chosen.