Update:August 6, 2024
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← August 1, 2024 | August 6, 2024 | August 15, 2024 → |
Source: 08-06-2024 Update
Patch notes
- Various adjustments to orb spawning behavior (a bit less horizontal motion and some more variance and details to its motion)
- Server performance improvements
- New categories added to builds are now wider by default
- Added a console command:
deadlock_get_old_builds
, which will download and print out all of the build data for your account prior to the new builds feature Viscous: Added a directional arrow particle effect to
Viscous for
Viscous
Viscous: Added additional particles while using
Viscous
Viscous: Fixed hit detection on
Viscous and
Viscous
Viscous: Fixed
Viscous having 2x the range of the tooltip.
Viscous: Fixed
Viscous being able to target behind puddle
Viscous: Fixed
Viscous using Guardians as a surface to punch from
Viscous:
Viscous Range reduced from 70m to 60m
Viscous:
Viscous now deals less damage if it hits the same target multiple times. 66% damage for the second hit, 33% damage for the third hit.
Viscous:
Viscous Cooldown from 18s to 20s
Viscous:
Viscous Base Damage from 120 to 110