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Bullet Lifesteal

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Revision as of 06:23, 14 October 2024 by SerpentofSet (talk | contribs) (Math: the i in BL_i does not mean initial, it is just the index from 1 to n that the product operator iterates over; listing each term in TeX is not typical of how formulae are presented in academia or even on Wikipedia, see the Wikipedia pages on mass-energy equivalence or Newton's laws)

This article is about the stat. For the item, see Bullet Lifesteal (item).

Bullet Lifesteal is a stat that causes a percentage of bullet damage dealt to be regained as health.

Math

Despite being presented in-game as +X% Bullet Lifesteal, multiple sources of bullet lifesteal stack multiplicatively, not additively.

Despite being presented in-game as +X% Bullet Lifesteal, different sources of bullet lifesteal stack multiplicatively, not additively. With n different sources of bullet lifesteal, final bullet lifesteal is given by:

BLF=1i=1n(1BLi)

where BLi is the bullet lifesteal provided by the ith source.

Example

With 10% Bullet Lifesteal from Crippling Headshot and 35% Bullet Lifesteal from Leech, final bullet lifesteal is:

BLF=1(10.10)×(10.35)=41.5%

Note that the in-game user interface is inconsistent in how it rounds the final number.

Sources

List of items
Name CostCategoryStat change
  Active Reload1,250Weapon+18% Bullet Lifesteal
  Heroic Aura3,000Weapon+16% Bullet Lifesteal
  Crippling Headshot6,000Weapon+10% Bullet Lifesteal
  Vampiric Burst6,000Weapon+80% Bullet Lifesteal
  Bullet Lifesteal1,250Vitality+24% Bullet Lifesteal
  Leech7,250Vitality+32% Bullet Lifesteal