Ability Cooldown is the time it takes for an Ability to be usable again. This stat also affects Item cooldowns.
Overview[edit]
Cooldowns range from a few seconds, as in Lady Geist's Malice, to a few minutes, as Dynamo's Singularity. Ability cooldowns can be reduced by acquiring the Cooldown Reduction stat, which reduces the cooldown by a percentage of base ability time.
Charged Abilities[edit]
Some abilities can acquire multiple charges. In those cases, the ability cooldown represents the time for a charge to become available again after being used. This should not be confused with the time between charges, which describes the delay after using a charge that a different charge can be used.
Stacking[edit]
Despite being presented in-game as +X% Cooldown Reduction, different sources of cooldown reduction stack multiplicatively, not additively. With different sources of cooldown reduction, total cooldown reduction is given by:
For example, with 12% Cooldown Reduction from Diviner's Kevlar and 16% Cooldown Reduction from Improved Cooldown, total cooldown reduction is:
Sources of Cooldown Reduction[edit]
Items that reduce the cooldown of all abilities and items:
Name | Cost | Category | Stat change |
---|---|---|---|
Spiritual Overflow | 6,000 | Weapon | +12% Ability Cooldown Reduction |
Improved Cooldown | 1,250 | Spirit | +14% Ability Cooldown Reduction |
Superior Cooldown | 4,250 | Spirit | +32% Ability Cooldown Reduction |
Diviner's Kevlar | 6,000 | Spirit | +10% Ability Cooldown Reduction |
- Superior Cooldown reduces the cooldown of the imbued ability by 32% and of non-imbued abilities by 24%.
Items that only reduce the cooldown of charged abilities:
Name | Cost | Category | Stat change |
---|---|---|---|
Extra Charge | 500 | Spirit | +10% Charge Cooldown Reduction |
Rapid Recharge | 3,500 | Spirit | +25% Charge Cooldown Reduction |
Additionally, Golden Statues have a chance to drop a permanent Cooldown Reduction buff.
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