Souls are a crucial element in Deadlock, serving both as currency and experience points (XP) for heroes. Players collect souls by various means, including shooting soul orbs released when certain entities die, last-hitting enemy Troopers, taking Guardians/Walkers, killing enemy players, and finding unsecured souls in boxes or crates. Unsecured souls are added to your total immediately but can drop upon death for other players to collect.
![](/images/3/39/Soul_released_by_the_trooper..png)
![](/images/f/f7/Weakened_troop..png)
Gathering Souls
Soul Distribution:
- Before 10 minutes, two players can share 100% of a Trooper’s soul value, effectively doubling its worth.
- After 10 minutes, souls are divided evenly among nearby players.
- Souls from player kills are influenced by the team's overall soul count: teams with fewer souls gain more from kills.
Soul Orbs:
- Soul orbs are released by dying entities and can be shot to collect souls. If not collected, the orbs eventually expire, awarding the same amount of souls automatically.
- Shooting these orbs can also deny enemy players from receiving the souls.
Be aware that soul orbs can be missed from events like Soul Urn turn-ins, Guardian destruction, or Sinner's Sacrifice Safes.
Leveling Up
Gathering souls is directly tied to leveling up in Deadlock. See leveling up.