Souls are a crucial element in Deadlock, serving both as currency and experience points (XP) for heroes. Players collect souls by various means, including shooting soul orbs released when certain entities die, last-hitting enemy Troopers, taking Guardians/Walkers, killing enemy players, and finding unsecured souls in boxes or crates. Unsecured souls are added to your total immediately but can drop upon death for other players to collect.
![](/images/3/39/Soul_released_by_the_trooper..png)
![](/images/f/f7/Weakened_troop..png)
Gathering Souls
Hero Kills
- Souls from player kills are influenced by the team's overall soul count: teams with fewer souls gain more from kills.
Last Hitting + Soul Orbs
- Souls are only gained when the player lands the "Last hit" on a target. Troopers that are killed by other troopers or structures award no Souls
- After a Trooper reaches 0 HP, there is a very short time where a Last Hit may still be landed by a hero's attack.
- Players cannot "deny" a last hit on a minion by killing their own minions, but they can deny the Soul Orb.
- Soul orbs are released by dying entities and can be shot to collect souls. If not collected, the orbs eventually expire, awarding the same amount of souls automatically.
- Shooting these orbs will Deny the kill and steal the Souls from the orb for yourself.
Lane Soul Distribution
Before 10 minutes
- When a Trooper is killed, the killer will receive half of the Trooper's souls at once, then half again when the Soul Orb is destroyed by themselves, an ally, or it expires.
- For two players in lane, Souls from Troopers are 'duplicated' between both players (about 50m from the kill). This means a Trooper kill worth 50 souls will grant 50 souls to each player.
- If 3 or more players attempt to receive souls from a creep, the killer will receive the full Trooper value, while all other players will equally divide the duplicated amount.
- For example: for a Trooper creep worth 50 Souls in a lane of 3 heroes, the killer will receive 50 Souls and both other players will receive 25 Souls each. [1]
After 10 minutes
- After 10 minutes, trooper souls are divided evenly among nearby players. There is no longer any "duplication" of Souls.
Jungle Creeps
- Jungle camps contain Neutral creeps that give souls to players on kill. They do not release soul orbs.
- In order for jungle creeps to give souls to both players, both players must deal damage to the creep.
- Souls from jungle creeps are split between all allied players who dealt damage to said creeps.
Breakables
- Breaking the wooden crates scattered throughout the map will have a chance to spawn some souls.
- Chance for any given crate to drop souls when broken is 40%.
- Amount of souls dropped is a function of in-game time:
- [Souls Dropped] = 45 + 3*([Game Time in Minutes) - 3)
- For example: At 25:00 game time, a broken crate will drop 111 souls.
Be aware that soul orbs can be missed from events like Soul Urn turn-ins, Guardian destruction, or Sinner's Sacrifice Safes.
Leveling Up
Gathering souls is directly tied to leveling up in Deadlock. See leveling up.
References
- ↑ https://youtu.be/4I1YH4xNxfA?t=230 - Timestamped video showing Trooper Soul split in lane before 10 minutes