Update
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Changes
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September 26, 2024
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- Updated
Viscous icon to look more different from Dynamo.
Viscous cleanse is now part of the T2.
Viscous enemy warning time increased from 0.35s to 0.45s.
- Bullet Damage reduced from 13 to 12.
- Can now use down dash during
Viscous.
- Fixed
Phantom Strike not positioning you correctly when using it with your Viscous.
Viscous post cast delay reduced from 0.5s to 0.2s.
Viscous will now show a red preview for when the punch is out of range but within 2x of the cast range.
- Updated wall bounce effects for
Viscous in ball form.
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September 12, 2024
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Viscous Viscous effects have been adjusted.
Viscous now correctly knocks people in Viscous up in the air.
- Improved various issues with the camera.
- Puddle punch now telegraphs an effect before it forms.
- Base bullet damage reduced from 14 to 13.
Viscous damage reduced from 110 to 100.
Viscous turn rate improved a bit.
Viscous stun frequency cooldown improved from 1.5s to 1.25s.
- Fixed
Viscous piercing Unstoppable.
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September 1, 2024
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Viscous base cast range from 60m to 40m.
Viscous T2 damage from +50 to +35.
Viscous base cooldown increased from 24 to 28.
Viscous now knocks people less high into the air.
- Base clip reduced from 24 to 20, Alt Fire now requires 5 bullets.
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August 29, 2024
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- Updated
Viscous primary fire sound.
- Primary Fire redesigned to make it more usable and have improved damage and scaling.
- Now has an Alt Fire that has limited range, but deals AOE damage that cannot headshot.
Viscous Spirit Scaling increased from 1.4 to 1.5.
Viscous Damage on 2nd and 3rd hit increased from 66% and 33% to 70% and 50%.
Viscous damage increased from 100% to 110% of Light Melee.
Viscous T2 is now +50 damage and +20% movement slow (was -10s cooldown).
Viscous T3 is now -12s cooldown (was +80 damage and +20% movement slow).
Viscous: delay before punch increased from 0.25s to 0.35s.
Viscous Spirit Scaling increased from 1.05 to 1.3.
Viscous acceleration increased.
Viscous base turn radius and turn radius after bouncing has been increased.
- Fixed a bug where
Viscous would have the direction and trail particle stuck on.
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August 15, 2024
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- Fixed
Viscous direct hits counting as the second hit.
- Fix Damage prevention after being hit by
Viscous' Viscous being reduced by Debuff Reducer.
Viscous cast range increased from 25m to 30m.
Viscous T2 cooldown reduced from -25s to -22s.
Viscous now deals light melee damage and is affected by melee items.
Viscous Charge Delay increased from 0.5s to 1.5s.
Viscous duration reduced from 12s to 10s.
Viscous T1 duration reduced from +6s to +5s.
Viscous cooldown increased from 80s to 90s.
Viscous now deals 50% damage to bosses.
Viscous spirit resist reduced from 80% to 70%.
Viscous bullet resist reduced from 70% to 60%.
Viscous can now only stun and damage a target once every 1.5s, up from once every 1.0s.
Viscous acceleration lowered a bit.
- Stunning or immobilizing
Viscous now stops the ball from moving, and prevents him from doing damage and stunning.
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August 6, 2024
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- Added a directional arrow particle effect to
Viscous for Viscous.
- Added additional particles while using
Viscous.
- Fixed hit detection on
Viscous and Viscous.
- Fixed
Viscous having 2x the range of the tooltip.
- Fixed
Viscous being able to target behind puddle.
- Fixed
Viscous using Guardians as a surface to punch from.
Viscous Range reduced from 70m to 60m.
Viscous now deals less damage if it hits the same target multiple times. 66% damage for the second hit, 33% damage for the third hit.
Viscous Cooldown from 18s to 20s.
Viscous Base Damage from 120 to 110.
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August 1, 2024
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- Added a new hero,
Viscous. He's green.
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