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Revision as of 15:09, 28 September 2024 by QuinnBinn (talk | contribs) (Replaced content with "{{HeroIcon|Viscous}} Enjoyer :) The status effect {{StatusIcon|Burn}} causes targets to take flat Spirit Damage over time. It is similar to {{StatusIcon|Bleed}}.")
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Viscous Enjoyer :)


The status effect

--> Burn

Burn

Causes the target to take constant Spirit Damage over time.

causes targets to take flat Spirit Damage over time. It is similar to

--> Bleed

Bleed

Causes the target to take a portion of Max Health as Spirit Damage over time.

.