Editing Abilities

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== Ability unlocks ==
== Ability unlocks ==
Abilities are unlocked with [[File:Ability_unlock_icon.png|24x24px]] '''Ability Unlocks''' earned at {{Souls|600}}, {{Souls|1100}}, {{Souls|2000}} and {{Souls|3800}} soul thresholds ([[Boon]] levels 0, 2, 4 and 7). The first 3 non-ultimate abilities can be unlocked in any order, while the ultimate ability can only be unlocked at level 7. Ability unlocks cannot be refunded.
Abilities are unlocked with [[File:Ability_unlock_icon.png|24x24px]] '''Ability Unlocks''' earned at {{Souls|600}}, {{Souls|1200}}, {{Souls|2100}} and {{Souls|3600}} soul thresholds ([[Boon]] levels 0, 2, 4 and 6). The first 3 non-ultimate abilities can be unlocked in any order, while the ultimate ability can only be unlocked at level 6. Ability unlocks cannot be refunded.


== Ability points ==
== Ability points ==
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[[File:Bonus Ability Charges.png|thumb|An ability with charges, showing 3 ready charges on the left and 5 ready charges on the right.]]
[[File:Bonus Ability Charges.png|thumb|An ability with charges, showing 3 ready charges on the left and 5 ready charges on the right.]]
A '''charged''' ability - or, an ability with '''charges''' - is an ability that can be used multiple times in a row, and has a separate cooldown for the time between charges and the time for a charge to be restored. This is indicated by a white bar over the ability icon on the players HUD, and is split by a thin black line for the amount of charges the ability currently possess. A charge that is currently on cooldown is indicated by a gray bar slowly filling up in place of the white bar. Some abilities will also start as instant active, and gain charges with levels. For more info, please see the table of charged abilities:
A '''charged''' ability - or, an ability with '''charges''' - is an ability that can be used multiple times in a row, and has a separate cooldown for the time between charges and the time for a charge to be restored. This is indicated by a white bar over the ability icon on the players HUD, and is split by a thin black line for the amount of charges the ability currently possess. A charge that is currently on cooldown is indicated by a gray bar slowly filling up in place of the white bar. Some abilities will also start as instant active, and gain charges with levels. For more info, please see the table of charged abilities:
{{AbilityTable|charges|collapsed=yes}}
{{AbilityTable|charges}}


=== Passive ===
=== Passive ===
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!Ability
!Ability
|-
|-
|{{HeroIcon|Abrams}}
|{{HeroIcon|Abrams|size=30px}}
|{{AbilityIcon|Infernal Resilience}}
|{{AbilityIcon|Infernal Resilience}}
|-
|-
|{{HeroIcon|Graves}}
|{{HeroIcon|Graves|size=30px}}
|{{AbilityIcon|Essence Theft}}
|{{AbilityIcon|Essence Theft}}
|-
|-
|{{HeroIcon|Drifter}}
|{{HeroIcon|Drifter|size=30px}}
|{{AbilityIcon|Bloodscent}}
|{{AbilityIcon|Bloodscent}}
|-
|-
|{{HeroIcon|Haze}}
|{{HeroIcon|Haze|size=30px}}
|{{AbilityIcon|Fixation}}
|{{AbilityIcon|Fixation}}
|-
|-
|{{HeroIcon|Holliday}}
|{{HeroIcon|Infernus|size=30px}}
|{{AbilityIcon|Crackshot}}
|-
|{{HeroIcon|Infernus}}
|{{AbilityIcon|Afterburn}}
|{{AbilityIcon|Afterburn}}
|-
|-
|{{HeroIcon|Mina}}
|{{HeroIcon|Mina|size=30px}}
|{{AbilityIcon|Love Bites}}
|{{AbilityIcon|Love Bites}}
|-
|-
|{{HeroIcon|Victor}}
|{{HeroIcon|Victor|size=30px}}
|{{AbilityIcon|Shocking Reanimation}} (Has a cooldown)
|{{AbilityIcon|Shocking Reanimation}} (Has a cooldown)
|-
|-
|{{HeroIcon|Vyper}}
|{{HeroIcon|Vyper|size=30px}}
|{{AbilityIcon|Slither}}
|{{AbilityIcon|Slither}}
|}
|}
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=== Scaling ===
=== Scaling ===
Most abilities scale on [[Spirit Power]], but they can also scale with [[Boon|Boons]], [[Melee Damage]] and [[Weapon Damage]]. The scaling type of an ability usually indicated its damage type, but there can be exceptions, such as {{AbilityIcon|Paradox}}'s {{AbilityIcon|Kinetic Carbine}} scaling with Weapon Damage but dealing Spirit Damage. The scaling type is indicate by the icon next to the scaling integer, while the damage type is indicated by the icon next to the damage value.
Most abilities scale on [[Spirit Power]], but they can also scale with [[Boon|Boons]], [[Melee Damage]] and [[Weapon Damage]]. The scaling type of an ability usually indicated its damage type, but there can be exceptions, such as {{AbilityIcon|Paradox}}'s {{AbilityIcon|Kinetic Carbine}} scaling with Spirit Power but dealing Weapon Damage. The scaling type is indicate by the icon next to the scaling integer, while the damage type is indicated by the icon next to the damage value.


A few abilities have no scaling at all, only increasing in power when spending {{Ap}} '''Ability Points''' to upgrade them. This includes {{AbilityIcon|Lash}}'s {{AbilityIcon|Grapple}}, {{AbilityIcon|Mo & Krill}}'s {{AbilityIcon|Sand Blast}} and {{AbilityIcon|Grey Talon}}'s {{AbilityIcon|Rain of Arrows}} and {{AbilityIcon|Spirit Snare}}.
A few abilities have no scaling at all, only increasing in power when spending {{Ap}} '''Ability Points''' to upgrade them. This includes {{AbilityIcon|Lash}}'s {{AbilityIcon|Grapple}}, {{AbilityIcon|Mo & Krill}}'s {{AbilityIcon|Sand Blast}} and {{AbilityIcon|Grey Talon}}'s {{AbilityIcon|Rain of Arrows}} and {{AbilityIcon|Spirit Snare}}.
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Abilities dealing [[File:Melee damage light.png|frameless|20x20px]] melee damage:
Abilities dealing [[File:Melee damage light.png|frameless|20x20px]] melee damage:
{{AbilityTable|melee|collapsed=yes}}
{{AbilityTable|melee}}


=== Utility ===
=== Utility ===
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