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{{Item stat table|Cooldown Reduction}} | {{Item stat table|Cooldown Reduction}} | ||
===Map Spawns=== | |||
* [[Golden Statue|Golden Statues]] have a chance to drop a permanent Cooldown Reduction buff. | |||
* [[Powerup]] runes can provide a temporary Casting buff that provides +'''12'''% to +'''25'''% Cooldown Reduction for 160 seconds (scaling with game time from 5 to 40 minutes). | |||
{{Stats}} | {{Stats}} | ||
Revision as of 15:23, 17 June 2025
Ability Cooldown is the time it takes for an Ability to be usable again. This stat also affects Item cooldowns.
Overview
Cooldowns range from a few seconds, as in Lady Geist's Malice, to a few minutes, as Dynamo's Singularity. Ability cooldowns can be reduced by acquiring the Cooldown Reduction stat, which reduces the cooldown by a percentage of base ability time.
Charged Abilities
Some abilities can acquire multiple charges. In those cases, the ability cooldown represents the time for a charge to become available again after being used. This should not be confused with the time between charges, which describes the delay after using a charge that a different charge can be used.
Stacking
Despite being presented in-game as +X% Cooldown Reduction, different sources of cooldown reduction stack multiplicatively, not additively. With different sources of cooldown reduction, total cooldown reduction is given by:
For example, with 12% Cooldown Reduction from Diviner's Kevlar and 16% Cooldown Reduction from Improved Cooldown, total cooldown reduction is:
Sources of Cooldown Reduction
Items that reduce the cooldown of all abilities and items:
| Name | Category | Stat change |
|---|
Map Spawns
- Golden Statues have a chance to drop a permanent Cooldown Reduction buff.
- Powerup runes can provide a temporary Casting buff that provides +12% to +25% Cooldown Reduction for 160 seconds (scaling with game time from 5 to 40 minutes).