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'''Ability Cooldown''' is the time it takes for an [[Ability]] to be usable again | '''Ability Cooldown''' is the time it takes for an [[Ability]] to be usable again. | ||
==Overview== | ==Overview== | ||
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<math>CR_{Total} = 1 - (1 - 0.12) \times (1 - 0.16) \approx 26%</math> | <math>CR_{Total} = 1 - (1 - 0.12) \times (1 - 0.16) \approx 26%</math> | ||
== Sources of Cooldown Reduction == | == Sources of Ability Cooldown Reduction == | ||
Items that reduce the cooldown of all abilities | Items that reduce the cooldown of all abilities: | ||
{{Item stat table|Cooldown Reduction}} | {{Item stat table|Ability Cooldown Reduction}} | ||
===Map Spawns=== | ===Map Spawns=== | ||
Revision as of 00:13, 5 July 2025
Ability Cooldown is the time it takes for an Ability to be usable again.
Overview
Cooldowns range from a few seconds, as in Lady Geist's Malice, to a few minutes, as Dynamo's Singularity. Ability cooldowns can be reduced by acquiring the Cooldown Reduction stat, which reduces the cooldown by a percentage of base ability time.
Charged Abilities
Some abilities can acquire multiple charges. In those cases, the ability cooldown represents the time for a charge to become available again after being used. This should not be confused with the time between charges, which describes the delay after using a charge that a different charge can be used.
Stacking
Despite being presented in-game as +X% Cooldown Reduction, different sources of cooldown reduction stack multiplicatively, not additively. With different sources of cooldown reduction, total cooldown reduction is given by:
For example, with 12% Cooldown Reduction from Diviner's Kevlar and 16% Cooldown Reduction from Improved Cooldown, total cooldown reduction is:
Sources of Ability Cooldown Reduction
Items that reduce the cooldown of all abilities:
| Name | Category | Stat change | |
|---|---|---|---|
| Spellslinger | 6,400 | +5% Ability Cooldown Reduction | |
| Enchanter's Emblem | 1,600 | +5% Ability Cooldown Reduction | |
| Compress Cooldown | 1,600 | +18% Ability Cooldown Reduction | |
| Superior Cooldown | 3,200 | +20% Ability Cooldown Reduction | |
| Transcendent Cooldown | 6,400 | +25% Ability Cooldown Reduction | |
| Frostbite Charm | Legendary | +50% Ability Cooldown Reduction | |
| Mystic Conduit | Legendary | +40% Ability Cooldown Reduction |
Map Spawns
- Golden Statues have a chance to drop a permanent Cooldown Reduction buff.
- Powerup runes can provide a temporary Casting buff that provides +12% to +25% Cooldown Reduction for 160 seconds (scaling with game time from 5 to 40 minutes).