Ability Cooldown: Difference between revisions

From The Deadlock Wiki
Jump to navigation Jump to search
LVL (talk | contribs)
Added powerup
No edit summary
Line 1: Line 1:
'''Ability Cooldown''' is the time it takes for an [[Ability]] to be usable again. This stat also affects [[Item]] cooldowns.  
'''Ability Cooldown''' is the time it takes for an [[Ability]] to be usable again.  


==Overview==
==Overview==
Line 16: Line 16:
<math>CR_{Total} = 1 - (1 - 0.12) \times (1 - 0.16) \approx 26%</math>
<math>CR_{Total} = 1 - (1 - 0.12) \times (1 - 0.16) \approx 26%</math>


== Sources of Cooldown Reduction ==
== Sources of Ability Cooldown Reduction ==
Items that reduce the cooldown of all abilities and items:
Items that reduce the cooldown of all abilities:
{{Item stat table|Cooldown Reduction}}
{{Item stat table|Ability Cooldown Reduction}}


===Map Spawns===
===Map Spawns===

Revision as of 00:13, 5 July 2025

Ability Cooldown is the time it takes for an Ability to be usable again.

Overview

Cooldowns range from a few seconds, as in Lady Geist's Malice, to a few minutes, as Dynamo's Singularity. Ability cooldowns can be reduced by acquiring the Cooldown Reduction stat, which reduces the cooldown by a percentage of base ability time.

Charged Abilities

Some abilities can acquire multiple charges. In those cases, the ability cooldown represents the time for a charge to become available again after being used. This should not be confused with the time between charges, which describes the delay after using a charge that a different charge can be used.

Stacking

Despite being presented in-game as +X% Cooldown Reduction, different sources of cooldown reduction stack multiplicatively, not additively. With n different sources of cooldown reduction, total cooldown reduction is given by:

CRTotal=1i=1n(1CRi)

For example, with 12% Cooldown Reduction from Diviner's Kevlar and 16% Cooldown Reduction from Improved Cooldown, total cooldown reduction is:

CRTotal=1(10.12)×(10.16)26%

Sources of Ability Cooldown Reduction

Items that reduce the cooldown of all abilities:

This is a dynamic list "Ability Cooldown Reduction". Edit contents.
NameSoulsCostCategoryStat change
Spellslinger6,400 Weapon+5% Ability Cooldown Reduction
Enchanter's Emblem1,600 Vitality+5% Ability Cooldown Reduction
Compress Cooldown1,600 Spirit+18% Ability Cooldown Reduction
Superior Cooldown3,200 Spirit+20% Ability Cooldown Reduction
Transcendent Cooldown6,400 Spirit+25% Ability Cooldown Reduction
Frostbite CharmLegendary Spirit+50% Ability Cooldown Reduction
Mystic ConduitLegendary Spirit+40% Ability Cooldown Reduction

Map Spawns

  • Golden Statues have a chance to drop a permanent Cooldown Reduction buff.
  • Powerup runes can provide a temporary Casting buff that provides +12% to +25% Cooldown Reduction for 160 seconds (scaling with game time from 5 to 40 minutes).