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==Overview== | ==Overview== | ||
Cooldowns range from a few seconds, as in | Cooldowns range from a few seconds, as in {{HeroIcon|Lady Geist}}'s {{AbilityIcon|Malice}}, to a few minutes, as in {{HeroIcon|Dynamo}}'s {{AbilityIcon|Singularity}}. Ability cooldowns can be reduced by acquiring the Cooldown Reduction stat, which reduces the cooldown by a percentage of base [[ability]] time. | ||
===Charged Abilities=== | ===Charged Abilities=== | ||
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<math>CR_{Total} = 1 - \prod_{i=1}^n (1 - CR_i)</math> | <math>CR_{Total} = 1 - \prod_{i=1}^n (1 - CR_i)</math> | ||
For example, with 12% Cooldown Reduction from | For example, with 12% Cooldown Reduction from {{ItemIcon|Diviner's Kevlar}} and 16% Cooldown Reduction from {{ItemIcon|Superior Cooldown}}, total cooldown reduction is: | ||
<math>CR_{Total} = 1 - (1 - 0.12) \times (1 - 0.16) \approx 26%</math> | <math>CR_{Total} = 1 - (1 - 0.12) \times (1 - 0.16) \approx 26%</math> | ||
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== Sources of Ability Cooldown Reduction == | == Sources of Ability Cooldown Reduction == | ||
{{Item stat table|Ability Cooldown Reduction}} | {{Item stat table|Ability Cooldown Reduction}} | ||
* {{ItemIcon|Witchmail}} has a passive that reduces the cooldown of a random ability as the player takes [[Spirit Damage]]. | |||
===Map Spawns=== | ===Map Spawns=== | ||
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== Item Cooldown == | == Item Cooldown == | ||
Item Cooldown is the time it takes for an [[Item]] to be usable again. This includes both [[Active]] and Passive items. | Item Cooldown is the time it takes for an [[Item]] to be usable again. This includes both [[Active]] and Passive items. | ||
Charge-up items such as {{ItemIcon|Tankbuster}} and {{ItemIcon|Mercurial Magnum}} are not affected by Item Cooldown Reduction. | |||
=== Sources of Item Cooldown Reduction === | === Sources of Item Cooldown Reduction === | ||
Revision as of 06:33, 4 August 2025
Ability Cooldown is the time it takes for an Ability to be usable again.
Overview
Cooldowns range from a few seconds, as in Lady Geist's Malice, to a few minutes, as in Dynamo's Singularity. Ability cooldowns can be reduced by acquiring the Cooldown Reduction stat, which reduces the cooldown by a percentage of base ability time.
Charged Abilities
Some abilities can acquire multiple charges. In those cases, the ability cooldown represents the time for a charge to become available again after being used. This should not be confused with the time between charges, which describes the delay after using a charge that a different charge can be used.
Stacking
Despite being presented in-game as +X% Cooldown Reduction, different sources of cooldown reduction stack multiplicatively, not additively. With different sources of cooldown reduction, total cooldown reduction is given by:
For example, with 12% Cooldown Reduction from Diviner's Kevlar and 16% Cooldown Reduction from Superior Cooldown, total cooldown reduction is:
Sources of Ability Cooldown Reduction
| Name | Category | Stat change | |
|---|---|---|---|
| Spellslinger | 6,400 | +5% Ability Cooldown Reduction | |
| Enchanter's Emblem | 1,600 | +5% Ability Cooldown Reduction | |
| Compress Cooldown | 1,600 | +18% Ability Cooldown Reduction | |
| Superior Cooldown | 3,200 | +20% Ability Cooldown Reduction | |
| Transcendent Cooldown | 6,400 | +25% Ability Cooldown Reduction | |
| Frostbite Charm | Legendary | +50% Ability Cooldown Reduction | |
| Mystic Conduit | Legendary | +40% Ability Cooldown Reduction |
- Witchmail has a passive that reduces the cooldown of a random ability as the player takes Spirit Damage.
Map Spawns
- Golden Statues have a chance to drop a permanent Cooldown Reduction buff.
- Powerup runes can provide a temporary Casting buff that provides +12% to +25% Cooldown Reduction for 160 seconds (scaling with game time from 5 to 40 minutes).
Item Cooldown
Item Cooldown is the time it takes for an Item to be usable again. This includes both Active and Passive items.
Charge-up items such as Tankbuster and Mercurial Magnum are not affected by Item Cooldown Reduction.
Sources of Item Cooldown Reduction
| Name | Category | Stat change | |
|---|---|---|---|
| Transcendent Cooldown | 6,400 | +25% Item Cooldown Reduction |