Ability Cooldown: Difference between revisions

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'''Ability Cooldown''' is the time it takes for an [[Ability]] to be usable again. This stat also affects [[Item]] cooldowns.  
'''Ability Cooldown''' is a period of time after being used that an ability cannot be used again.  


==Overview==
==Overview==
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== Sources of Cooldown Reduction ==
== Sources of Cooldown Reduction ==
[[Golden Statue|Golden Statues]] have a chance to drop a permanent Cooldown Reduction buff.{{#invoke:ItemsByStat|tablefy|CooldownReduction|+X% Cooldown Reduction|%}}In addition to the generic cooldown reduction items listed above, [[Superior Cooldown]] provides +32% Imbued Ability Cooldown Reduction for a single chosen ability and +24% Non-Imbued Ability Cooldown Reduction for those abilities not chosen.{{Stats}}
Items that reduce the cooldown of all abilities and items:
{{Item stat table|Ability Cooldown Reduction}}
* {{ItemIcon|Superior Cooldown}} reduces the cooldown of the [[Imbue|imbued]] ability by 32% and of non-imbued abilities by 24%.
 
Items that only reduce the cooldown of [[Charges|charged]] abilities:
{{Item stat table|Charge Cooldown Reduction}}
 
Additionally, [[Golden Statue|Golden Statues]] have a chance to drop a permanent Cooldown Reduction buff.
 
{{Stats}}

Revision as of 15:35, 20 February 2025

Ability Cooldown is the time it takes for an Ability to be usable again. This stat also affects Item cooldowns.

Overview

Cooldowns range from a few seconds, as in Lady Geist's Malice, to a few minutes, as Dynamo's Singularity. Ability cooldowns can be reduced by acquiring the Cooldown Reduction stat, which reduces the cooldown by a percentage of base ability time.

Charged Abilities

Some abilities can acquire multiple charges. In those cases, the ability cooldown represents the time for a charge to become available again after being used. This should not be confused with the time between charges, which describes the delay after using a charge that a different charge can be used.

Stacking

Despite being presented in-game as +X% Cooldown Reduction, different sources of cooldown reduction stack multiplicatively, not additively. With n different sources of cooldown reduction, total cooldown reduction is given by:

CRTotal=1i=1n(1CRi)

For example, with 12% Cooldown Reduction from Diviner's Kevlar and 16% Cooldown Reduction from Improved Cooldown, total cooldown reduction is:

CRTotal=1(10.12)×(10.16)26%

Sources of Cooldown Reduction

Items that reduce the cooldown of all abilities and items:

This is a dynamic list "Ability Cooldown Reduction". Edit contents.
NameSoulsCostCategoryStat change
Spellslinger6,400 Weapon+5% Ability Cooldown Reduction
Enchanter's Emblem1,600 Vitality+5% Ability Cooldown Reduction
Compress Cooldown1,600 Spirit+18% Ability Cooldown Reduction
Superior Cooldown3,200 Spirit+20% Ability Cooldown Reduction
Transcendent Cooldown6,400 Spirit+25% Ability Cooldown Reduction
Frostbite CharmLegendary Spirit+50% Ability Cooldown Reduction
Mystic ConduitLegendary Spirit+40% Ability Cooldown Reduction

Items that only reduce the cooldown of charged abilities:

This is a dynamic list "Charge Cooldown Reduction". Edit contents.
NameSoulsCostCategoryStat change
Rapid Recharge3,200 Spirit+14% Charge Cooldown Reduction
Omnicharge SignetLegendary Spirit+30% Charge Cooldown Reduction

Additionally, Golden Statues have a chance to drop a permanent Cooldown Reduction buff.