Ability Cooldown: Difference between revisions

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==Overview==
==Overview==
Cooldowns range from a few seconds, as in [[Lady Geist|Lady Geist's]] Malice, to a few minutes, as [[Dynamo|Dynamo's]] Singularity.  Ability cooldowns can be reduced by acquiring the Cooldown Reduction stat, which reduces the cooldown by a percentage of base [[ability]] time.
Cooldowns range from a few seconds, as in {{HeroIcon|Lady Geist}}'s {{AbilityIcon|Malice}}, to a few minutes, as in {{HeroIcon|Dynamo}}'s {{AbilityIcon|Singularity}}.  Ability cooldowns can be reduced by acquiring the Cooldown Reduction stat, which reduces the cooldown by a percentage of base [[ability]] time.


===Charged Abilities===
===Charged Abilities===
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<math>CR_{Total} = 1 - \prod_{i=1}^n (1 - CR_i)</math>
<math>CR_{Total} = 1 - \prod_{i=1}^n (1 - CR_i)</math>


For example, with 12% Cooldown Reduction from [[Diviner's Kevlar]] and 16% Cooldown Reduction from [[Improved Cooldown]], total cooldown reduction is:
For example, with 12% Cooldown Reduction from {{ItemIcon|Diviner's Kevlar}} and 16% Cooldown Reduction from {{ItemIcon|Superior Cooldown}}, total cooldown reduction is:


<math>CR_{Total} = 1 - (1 - 0.12) \times (1 - 0.16) \approx 26%</math>
<math>CR_{Total} = 1 - (1 - 0.12) \times (1 - 0.16) \approx 26%</math>
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== Sources of Ability Cooldown Reduction ==
== Sources of Ability Cooldown Reduction ==
{{Item stat table|Ability Cooldown Reduction}}
{{Item stat table|Ability Cooldown Reduction}}
* {{ItemIcon|Witchmail}} has a passive that reduces the cooldown of a random ability as the player takes [[Spirit Damage]].


===Map Spawns===
===Map Spawns===
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== Item Cooldown ==
== Item Cooldown ==
Item Cooldown is the time it takes for an [[Item]] to be usable again. This includes both [[Active]] and Passive items.
Item Cooldown is the time it takes for an [[Item]] to be usable again. This includes both [[Active]] and Passive items.
Charge-up items such as {{ItemIcon|Tankbuster}} and {{ItemIcon|Mercurial Magnum}} are not affected by Item Cooldown Reduction.


=== Sources of Item Cooldown Reduction ===
=== Sources of Item Cooldown Reduction ===

Revision as of 06:33, 4 August 2025

Ability Cooldown is the time it takes for an Ability to be usable again.

Overview

Cooldowns range from a few seconds, as in Lady Geist's Malice, to a few minutes, as in Dynamo's Singularity. Ability cooldowns can be reduced by acquiring the Cooldown Reduction stat, which reduces the cooldown by a percentage of base ability time.

Charged Abilities

Some abilities can acquire multiple charges. In those cases, the ability cooldown represents the time for a charge to become available again after being used. This should not be confused with the time between charges, which describes the delay after using a charge that a different charge can be used.

Stacking

Despite being presented in-game as +X% Cooldown Reduction, different sources of cooldown reduction stack multiplicatively, not additively. With n different sources of cooldown reduction, total cooldown reduction is given by:

CRTotal=1i=1n(1CRi)

For example, with 12% Cooldown Reduction from Diviner's Kevlar and 16% Cooldown Reduction from Superior Cooldown, total cooldown reduction is:

CRTotal=1(10.12)×(10.16)26%

Sources of Ability Cooldown Reduction

This is a dynamic list "Ability Cooldown Reduction". Edit contents.
NameSoulsCostCategoryStat change
Spellslinger6,400 Weapon+5% Ability Cooldown Reduction
Enchanter's Emblem1,600 Vitality+5% Ability Cooldown Reduction
Compress Cooldown1,600 Spirit+18% Ability Cooldown Reduction
Superior Cooldown3,200 Spirit+20% Ability Cooldown Reduction
Transcendent Cooldown6,400 Spirit+25% Ability Cooldown Reduction
Frostbite CharmLegendary Spirit+50% Ability Cooldown Reduction
Mystic ConduitLegendary Spirit+40% Ability Cooldown Reduction

Map Spawns

  • Golden Statues have a chance to drop a permanent Cooldown Reduction buff.
  • Powerup runes can provide a temporary Casting buff that provides +12% to +25% Cooldown Reduction for 160 seconds (scaling with game time from 5 to 40 minutes).

Item Cooldown

Item Cooldown is the time it takes for an Item to be usable again. This includes both Active and Passive items.

Charge-up items such as Tankbuster and Mercurial Magnum are not affected by Item Cooldown Reduction.

Sources of Item Cooldown Reduction

This is a dynamic list "Item Cooldown Reduction". Edit contents.
NameSoulsCostCategoryStat change
Transcendent Cooldown6,400 Spirit+25% Item Cooldown Reduction