Ability RangeGive feedback
Ability Range determines the effective distance and cast range of hero abilities. It is measured in a distance of meters, and stat gains are measured in percentages.

For example, Shiv's Slice and Dice ability has a dash range of 12 meters. Purchasing Mystic Expansion improves this by 35%, making the new effective dash range of the ability 16.2 meters.
Calculation
Calculating Ability Range
Multiple sources of Ability Range stack multiplicatively, not additively:
Example: With 35% from Greater Expansion and 10% from Guardian Ward:
- Convert percentages to decimals: 0.35 and 0.10.
- Subtract from 1: (1 - 0.35) = 0.65 and (1 - 0.10) = 0.90.
- Multiply the remainders: 0.65 × 0.90 = 0.585.
- Subtract from 1: 1 - 0.585 = 0.415.
- Total Ability Range bonus is approximately 41.5%, not 45%.
Sources of Ability Range
This is a dynamic list "Ability Range". Edit contents.
| Name | Cost | Category | Stat change |
|---|---|---|---|
| Ballistic Enchantment | 3,200 | Weapon | +22% Ability Range |
| Cultist Sacrifice | 3,200 | Weapon | +12% Ability Range |
| Guardian Ward | 1,600 | Vitality | +8% Ability Range |
| Healing Nova | 3,200 | Vitality | +5% Ability Range |
| Rescue Beam | 3,200 | Vitality | +6% Ability Range |
| Divine Barrier | 6,400 | Vitality | +10% Ability Range |
| Mystic Expansion | 800 | Spirit | +20% Ability Range |
| Greater Expansion | 3,200 | Spirit | +30% Ability Range |
| Knockdown | 3,200 | Spirit | +5% Ability Range |
| Spirit Burn | 6,400 | Spirit | +6% Ability Range |
| Vortex Web | 6,400 | Spirit | +8% Ability Range |
| Mystic Conduit | Legendary | Spirit | +40% Ability Range |
- Arcane Surge increases the range of the first ability you cast after dash jumping by 12%.
- Mystic Expansion only increases the range of the imbued ability by 20%.
- Trophy Collector increases ability range by 0.75% per stack (up to 16 maximum stacks)