Ability Range

Revision as of 21:04, 16 August 2026 by ~2026-RegenHideBebop921 (talk) (Remove unfinished sentence)

Ability Range determines the effective distance and cast range of hero abilities. It is measured in a distance of meters, and stat gains are measured in percentages.

Shiv's Slice and Dice ability, improved by bonus Ability Range and Spirit Power stats.

For example, Shiv's Slice and Dice ability has a dash range of 12 meters. Purchasing Mystic Expansion improves this by 35%, making the new effective dash range of the ability 16.2 meters.

Calculation

Multiple sources of Ability Range stack with diminishing returns, rather than multiplicatively or additively. Additional sources of Ability Range contribute less the closer the effective bonus gets to 100%, and the effective bonus can never actually reach 100%.

Effective Ability Range bonus=1(1R1)×(1R2)

Example: With 35% from   Greater Expansion and 10% from   Divine Barrier:

  1. Convert percentages to decimals: 0.35 and 0.10.
  2. Take the complement with 1: (1 - 0.35) = 0.65 and (1 - 0.10) = 0.90.
  3. Multiply the complements: 0.65 × 0.90 = 0.585.
  4. Take the complement with 1: 1 - 0.585 = 0.415.
  5. Effective Ability Range bonus is approximately 41.5%, not 45%.

Sources of Ability Range

This is a dynamic list "Ability Range". Edit contents.
Name CostCategoryStat change
  Ballistic Enchantment3,200  Weapon+22% Ability Range
  Cultist Sacrifice3,200  Weapon+12% Ability Range
  Guardian Ward1,600  Vitality+8% Ability Range
  Healing Nova3,200  Vitality+5% Ability Range
  Rescue Beam3,200  Vitality+6% Ability Range
  Divine Barrier6,400  Vitality+10% Ability Range
  Mystic Expansion800  Spirit+20% Ability Range
  Greater Expansion3,200  Spirit+30% Ability Range
  Knockdown3,200  Spirit+5% Ability Range
  Spirit Burn6,400  Spirit+6% Ability Range
  Vortex Web6,400  Spirit+8% Ability Range
  Mystic ConduitLegendary  Spirit+40% Ability Range