Abrams: Difference between revisionsGive feedback
Jump to navigation
Jump to search
No edit summary |
No edit summary |
||
| Line 23: | Line 23: | ||
}} | }} | ||
{{Ability infobox | |||
| name = Siphon Life | |||
| radius = 10 | |||
| duration = 4 | |||
| cooldown = 40 | |||
| description = Drain health from enemies in front of you while they are in the radius. | |||
| value1 = 35 {{ss|0.2}} | |||
| effect1 = Damage per Second | |||
| value2 = 100% | |||
| effect2 = Heal vs Heroes | |||
| value3 = 50% | |||
| effect3 = Heal vs Non-Heroes | |||
| upgrade1_value = -20s | |||
| upgrade1_effect = Cooldown | |||
| upgrade2_value = +2s | |||
| upgrade2_effect = Duration | |||
| upgrade3_value = +40 | |||
| upgrade3_effect = Damage Per Second | |||
}} | |||
{{Ability infobox | |||
| name = Shoulder Charge | |||
| duration = 1.2 | |||
| cooldown = 35 | |||
| description = '''Charge forward''', colliding with enemies and dragging them along. Hitting a '''wall''' will '''Stun''' enemies caught by Abrams. Speed increased after colliding with enemy Heroes. | |||
| value1 = 40 {{ss|2.1}} | |||
| effect1 = Damage | |||
| value2 = 1s | |||
| effect2 = Stun Duration | |||
| upgrade1_value = -20s | |||
| upgrade1_effect = Cooldown | |||
| upgrade2_value = +0.5s | |||
| upgrade2_effect = Duration | |||
| upgrade3_value = +5.5 | |||
| upgrade3_effect = Weapon Damage for '''8s''' after collidating with an enemy | |||
}} | |||
{{Ability infobox | |||
| name = Infernal Resilience | |||
| description = '''Regenerate''' a portion of incoming damage over time. | |||
| value1 = 17% | |||
| effect1 = Damage regenerated | |||
| value2 = 16s | |||
| effect2 = Regeneration Time | |||
| fact1_value = +1 | |||
| fact1_effect = Health Regen | |||
| upgrade1_value = +1.5 | |||
| upgrade1_effect = Health Regen | |||
| upgrade2_value = +150 | |||
| upgrade2_effect = Health | |||
| upgrade3_value = +9% | |||
| upgrade3_effect = Damage regenerated | |||
}} | |||
{{Ability infobox | |||
| name = Seismic Impact | |||
| cooldown = 150 | |||
| description = '''Leap high into the air''' and choose a ground location to crash into. '''When you hit the ground, all enemies in the radius are damaged and stunned'''. Press [{{mouse1}}] to crash down early. | |||
| value1 = 150 {{ss|0.9}} | |||
| effect1 = Damage | |||
| value2 = 1s | |||
| effect2 = Stun Duration | |||
| fact1_value = 9m | |||
| fact1_effect = Impact Radius | |||
| upgrade1_value = -40s | |||
| upgrade1_effect = Health Regen | |||
| upgrade2_value = | |||
| upgrade2_effect = Gain 100 Max HP and 15% Fire Rate per hero hit. Lasts 25s. | |||
| upgrade3_value = | |||
| upgrade3_effect = On cast, become '''Immune''' to '''Stun, Silence, Sleep, Root, and Disarm'''. Expires 3s after landing. | |||
}} | |||
Revision as of 09:28, 24 August 2024

| |||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| |||||||||||||||||||
| |||||||||||||||||||
| Siphon Life | ||
|---|---|---|
| Drain health from enemies in front of you while they are in the radius. | ||
| 35 x0.2
Damage per Second |
100%
Heal vs Heroes |
50%
Heal vs Non-Heroes |
| -20s
Cooldown |
+2s
Duration |
+40
Damage Per Second |
| Shoulder Charge | ||
|---|---|---|
| Charge forward, colliding with enemies and dragging them along. Hitting a wall will Stun enemies caught by Abrams. Speed increased after colliding with enemy Heroes. | ||
| 40 x2.1
Damage |
1s
Stun Duration |
{{{value3}}}
{{{effect3}}} |
| -20s
Cooldown |
+0.5s
Duration |
+5.5
Weapon Damage for 8s after collidating with an enemy |
| Infernal Resilience | ||
|---|---|---|
| Regenerate a portion of incoming damage over time. | ||
| 17%
Damage regenerated |
16s
Regeneration Time |
{{{value3}}}
{{{effect3}}} |
| +1.5
Health Regen |
+150
Health |
+9%
Damage regenerated |
| Seismic Impact | ||
|---|---|---|
| Leap high into the air and choose a ground location to crash into. When you hit the ground, all enemies in the radius are damaged and stunned. Press [[[File:Mouse{{{1}}} icon.png|20px]]] to crash down early. | ||
| 150 x0.9
Damage |
1s
Stun Duration |
{{{value3}}}
{{{effect3}}} |
| -40s
Health Regen |
Gain 100 Max HP and 15% Fire Rate per hero hit. Lasts 25s. |
On cast, become Immune to Stun, Silence, Sleep, Root, and Disarm. Expires 3s after landing. |
