Ammo: Difference between revisions

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m Map spawns: relink
Sources: add ammo scavenger passive
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== Sources ==
== Sources ==
{{Item stat table|Ammo}}
{{Item stat table|Ammo}}
* {{ItemIcon|Ammo Scavenger}} additional increases Ammo by +2 Per Soul secured or denied from an entity.
* {{ItemIcon|Melee Charge}} has a chance to either reload the player's weapon instantly or give up to +100% bonus ammo when hitting a Heavy Melee attack against an enemy.
* {{ItemIcon|Melee Charge}} has a chance to either reload the player's weapon instantly or give up to +100% bonus ammo when hitting a Heavy Melee attack against an enemy.



Revision as of 07:01, 11 October 2024

Ammo is a stat that dictates the maximum number of bullets that can be stored and fired from a weapon. As the weapon is fired, the number of available bullets decreases from the maximum to zero, at which point no more bullets can be fired. Weapons can be reloaded to regain bullets up to the maximum.

Math

The formula for clip size increase is: xf=(xi+nBonusClipSize)(1+nBonusClipSizePercent+nGolden Statues)

Sources

This is a dynamic list "Ammo". Edit contents.
NameSoulsCostCategoryStat change
Extended Magazine800 Weapon+30% Ammo
Active Reload1,600 Weapon+20% Ammo
Intensifying Magazine1,600 Weapon+20% Ammo
Kinetic Dash1,600 Weapon+6 Ammo
Recharging Rush1,600 Weapon+20% Ammo
Titanic Magazine1,600 Weapon+100% Ammo
Escalating Resilience3,200 Weapon+35% Ammo
Lucky Shot6,400 Weapon+30% Ammo
Vampiric Burst6,400 Vitality+75% Ammo
Mercurial Magnum6,400 Spirit+20% Ammo
  • Ammo Scavenger additional increases Ammo by +2 Per Soul secured or denied from an entity.
  • Melee Charge has a chance to either reload the player's weapon instantly or give up to +100% bonus ammo when hitting a Heavy Melee attack against an enemy.

Map spawns

  • Golden Statues can provide a permanent increase: +4% Ammo before 15 minutes, or +6% Ammo after 15 minutes.
  • Power up runes can provide a temporary Gun buff that provides +40% Ammo for 160 seconds.