Revision as of 07:01, 11 October 2024 by Sylphoid (talk | contribs) (Sources: add ammo scavenger passive)

Ammo is a stat that dictates the maximum number of bullets that can be stored and fired from a weapon. As the weapon is fired, the number of available bullets decreases from the maximum to zero, at which point no more bullets can be fired. Weapons can be reloaded to regain bullets up to the maximum.

Math

The formula for clip size increase is: xf=(xi+nBonusClipSize)(1+nBonusClipSizePercent+nGolden Statues)

Sources

This is a dynamic list "Ammo". Edit contents.
Name CostCategoryStat change
  Extended Magazine800  Weapon+30% Ammo
  Active Reload1,600  Weapon+20% Ammo
  Intensifying Magazine1,600  Weapon+20% Ammo
  Kinetic Dash1,600  Weapon+6 Ammo
  Recharging Rush1,600  Weapon+20% Ammo
  Titanic Magazine1,600  Weapon+100% Ammo
  Escalating Resilience3,200  Weapon+35% Ammo
  Lucky Shot6,400  Weapon+30% Ammo
  Vampiric Burst6,400  Vitality+75% Ammo
  Mercurial Magnum6,400  Spirit+20% Ammo
  •   Ammo Scavenger additional increases Ammo by +2 Per Soul secured or denied from an entity.
  •   Melee Charge has a chance to either reload the player's weapon instantly or give up to +100% bonus ammo when hitting a Heavy Melee attack against an enemy.

Map spawns

  • Golden Statues can provide a permanent increase: +4% Ammo before 15 minutes, or +6% Ammo after 15 minutes.
  • Power up runes can provide a temporary Gun buff that provides +40% Ammo for 160 seconds.