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{| class="wikitable" | {| class="wikitable" | ||
|Cast Delay | |Cast Delay | ||
| | |[[File:Fencer sigil cast delay.mp3]] | ||
|} | |} | ||
'''Audio plays around the sigil''' | '''Audio plays around the sigil''' | ||
{| class="wikitable" | {| class="wikitable" | ||
|AoE Warning | |AoE Warning | ||
| | |[[File:Fencer sigil aoe warning.mp3]] | ||
|} | |} | ||
'''Audio plays when the sigil explodes''' | '''Audio plays when the sigil explodes''' | ||
{| class="wikitable" | {| class="wikitable" | ||
|AoE End | |AoE End | ||
| | |[[File:Fencer sigil aoe end.mp3]] | ||
|} | |} | ||
'''If the explosion connects with an enemy, an audio will play''' | '''If the explosion connects with an enemy, an audio will play''' | ||
{| class="wikitable" | {| class="wikitable" | ||
|Hit Confirm 01 | |Hit Confirm 01 | ||
| | |[[File:Fencer sigil hit confirm 01.mp3]] | ||
|- | |- | ||
|Hit Confirm 02 | |Hit Confirm 02 | ||
| | |[[File:Fencer sigil hit confirm 02.mp3]] | ||
|- | |- | ||
|Hit Confirm 03 | |Hit Confirm 03 | ||
| | |[[File:Fencer sigil hit confirm 03.mp3]] | ||
|} | |} | ||
| Line 132: | Line 132: | ||
{| class="wikitable" | {| class="wikitable" | ||
|Cast | |Cast | ||
| | |[[File:Fencer riposte cast.mp3]] | ||
|} | |} | ||
'''Audio plays if Apollo successfully deflects an incoming attack''' | '''Audio plays if Apollo successfully deflects an incoming attack''' | ||
{| class="wikitable" | {| class="wikitable" | ||
|Success | |Success | ||
| | |[[File:Fencer riposte success.mp3]] | ||
|} | |} | ||
'''After deflecting, Apollo launches a quick counter-attack''' | '''After deflecting, Apollo launches a quick counter-attack''' | ||
{| class="wikitable" | {| class="wikitable" | ||
|Counter-attack 01 | |Counter-attack 01 | ||
| | |[[File:Fencer riposte counterattack cast 01.mp3]] | ||
|- | |- | ||
|Counter-attack 02 | |Counter-attack 02 | ||
| | |[[File:Fencer riposte counterattack cast 02.mp3]] | ||
|- | |- | ||
|Counter-attack 03 | |Counter-attack 03 | ||
| | |[[File:Fencer riposte counterattack cast 03.mp3]] | ||
|} | |} | ||
'''The counter-attack has an impact sound when hitting an enemy''' | '''The counter-attack has an impact sound when hitting an enemy''' | ||
{| class="wikitable" | {| class="wikitable" | ||
|Impact | |Impact | ||
| | |[[File:Fencer riposte counterattack impact.mp3]] | ||
|} | |} | ||
| Line 160: | Line 160: | ||
{| class="wikitable" | {| class="wikitable" | ||
|Cast Delay 01 | |Cast Delay 01 | ||
| | |[[File:Fencer lunge cast delay 01.mp3]] | ||
|- | |- | ||
|Cast Delay 02 | |Cast Delay 02 | ||
| | |[[File:Fencer lunge cast delay 02.mp3]] | ||
|- | |- | ||
|Cast Delay 03 | |Cast Delay 03 | ||
| | |[[File:Fencer lunge cast delay 03.mp3]] | ||
|} | |} | ||
'''Audio plays when Apollo lunges and stabs in any given direction''' | '''Audio plays when Apollo lunges and stabs in any given direction''' | ||
{| class="wikitable" | {| class="wikitable" | ||
|Lunge Cast 01 | |Lunge Cast 01 | ||
| | |[[File:Fencer lunge cast 01.mp3]] | ||
|- | |- | ||
|Lunge Cast 02 | |Lunge Cast 02 | ||
| | |[[File:Fencer lunge cast 02.mp3]] | ||
|- | |- | ||
|Lunge Cast 03 | |Lunge Cast 03 | ||
| | |[[File:Fencer lunge cast 03.mp3]] | ||
|} | |} | ||
'''Audio plays when successfully hitting an enemy with the spell''' | '''Audio plays when successfully hitting an enemy with the spell''' | ||
{| class="wikitable" | {| class="wikitable" | ||
|Hit Confirm 01 | |Hit Confirm 01 | ||
| | |[[File:Fencer lunge hit confirm 01.mp3]] | ||
|- | |- | ||
|Hit Confirm 02 | |Hit Confirm 02 | ||
| | |[[File:Fencer lunge hit confirm 02.mp3]] | ||
|- | |- | ||
|Hit Confirm 03 | |Hit Confirm 03 | ||
| | |[[File:Fencer lunge hit confirm 03.mp3]] | ||
|} | |} | ||
'''If you keep the ability button pressed you can charge each lunge''' | '''If you keep the ability button pressed you can charge each lunge''' | ||
{| class="wikitable" | {| class="wikitable" | ||
|Lunge Charge | |Lunge Charge | ||
| | |[[File:Fencer lunge charge.mp3]] | ||
|} | |} | ||
'''Audio plays when the indicator turns green to show when to release the button for a perfect lunge''' | '''Audio plays when the indicator turns green to show when to release the button for a perfect lunge''' | ||
{| class="wikitable" | {| class="wikitable" | ||
|Charge Glint | |Charge Glint | ||
| | |[[File:Fencer lunge charge glint.mp3]] | ||
|} | |} | ||
'''An additional audio plays on a perfect lunge''' | '''An additional audio plays on a perfect lunge''' | ||
{| class="wikitable" | {| class="wikitable" | ||
|Max Hold 01 | |Max Hold 01 | ||
| | |[[File:Fencer lunge maxhold 01.mp3]] | ||
|- | |- | ||
|Max Hold 02 | |Max Hold 02 | ||
| | |[[File:Fencer lunge maxhold 02.mp3]] | ||
|- | |- | ||
|Max Hold 03 | |Max Hold 03 | ||
| | |[[File:Fencer lunge maxhold 03.mp3]] | ||
|} | |} | ||
'''An additional audio plays when successfully hitting an enemy with a perfect lunge''' | '''An additional audio plays when successfully hitting an enemy with a perfect lunge''' | ||
{| class="wikitable" | {| class="wikitable" | ||
|Perfect Hit 01 | |Perfect Hit 01 | ||
| | |[[File:Fencer lunge perfect hit 01.mp3]] | ||
|- | |- | ||
|Perfect Hit 02 | |Perfect Hit 02 | ||
| | |[[File:Fencer lunge perfect hit 02.mp3]] | ||
|- | |- | ||
|Perfect Hit 03 | |Perfect Hit 03 | ||
| | |[[File:Fencer lunge perfect hit 03.mp3]] | ||
|} | |} | ||
| Line 227: | Line 227: | ||
{| class="wikitable" | {| class="wikitable" | ||
|Cast Delay | |Cast Delay | ||
| | |[[File:Fencer super slash cast delay.mp3]] | ||
|} | |} | ||
'''Audio plays when Apollo is channeling the spell''' | '''Audio plays when Apollo is channeling the spell''' | ||
{| class="wikitable" | {| class="wikitable" | ||
|Slash Channel | |Slash Channel | ||
| | |[[File:Fencer super slash channel.mp3]] | ||
|} | |} | ||
'''Audio plays when Apollo casts the spell''' | '''Audio plays when Apollo casts the spell''' | ||
{| class="wikitable" | {| class="wikitable" | ||
|Slash Cast | |Slash Cast | ||
| | |[[File:Fencer super slash cast.mp3]] | ||
|} | |} | ||
'''Audio plays on each enemy Apollo slashes through''' | '''Audio plays on each enemy Apollo slashes through''' | ||
{| class="wikitable" | {| class="wikitable" | ||
|Hit Confirm 01 | |Hit Confirm 01 | ||
| | |[[File:Fencer super slash hit confirm 01.mp3]] | ||
|- | |- | ||
|Hit Confirm 02 | |Hit Confirm 02 | ||
| | |[[File:Fencer super slash hit confirm 02.mp3]] | ||
|- | |- | ||
|Hit Confirm 03 | |Hit Confirm 03 | ||
| | |[[File:Fencer super slash hit confirm 03.mp3]] | ||
|} | |} | ||
'''After a short delay each enemy will receive devastating damage''' | '''After a short delay each enemy will receive devastating damage''' | ||
{| class="wikitable" | {| class="wikitable" | ||
|Victim Mod End 01 | |Victim Mod End 01 | ||
| | |[[File:Fencer super slash victim mod end 01.mp3]] | ||
|- | |- | ||
|Victim Mod End 02 | |Victim Mod End 02 | ||
| | |[[File:Fencer super slash victim mod end 02.mp3]] | ||
|- | |- | ||
|Victim Mod End 03 | |Victim Mod End 03 | ||
| | |[[File:Fencer super slash victim mod end 03.mp3]] | ||
|} | |} | ||
'''After performing the slash, Apollo is unable to move, audio plays while waiting''' | '''After performing the slash, Apollo is unable to move, audio plays while waiting''' | ||
{| class="wikitable" | {| class="wikitable" | ||
|Caster Mod Timer | |Caster Mod Timer | ||
| | |[[File:Fencer super slash caster mod timer.mp3]] | ||
|} | |} | ||
'''Audio plays when Apollo is able to move again''' | '''Audio plays when Apollo is able to move again''' | ||
{| class="wikitable" | {| class="wikitable" | ||
|Caster Arrival Mod End | |Caster Arrival Mod End | ||
| | |[[File:Fencer super slash caster arrival mod end.mp3]] | ||
|} | |} | ||
== Emotes == | |||
'''''Apollo's voice lines that play in specific situations.''''' | |||
=== Efforts === | |||
'''Audio plays for generic efforts (such as jumping or ledge mantling.)''' | |||
{| class="wikitable" | |||
|Effort 01 | |||
|[[File:Fencer effort general 01.mp3]] | |||
|- | |||
|Effort 02 | |||
|[[File:Fencer effort general 02.mp3]] | |||
|- | |||
|Effort 03 | |||
|[[File:Fencer effort general 03.mp3]] | |||
|- | |||
|Effort 04 | |||
|[[File:Fencer effort general 04.mp3]] | |||
|- | |||
|Effort 05 | |||
|[[File:Fencer effort general 05.mp3]] | |||
|- | |||
|Effort 06 | |||
|[[File:Fencer effort general 06.mp3]] | |||
|- | |||
|Effort 07 | |||
|[[File:Fencer effort general 07.mp3]] | |||
|} | |||
'''Audio plays when dashing.''' | |||
{| class="wikitable" | |||
|Dash 01 | |||
|[[File:Fencer effort dash 01.mp3]] | |||
|- | |||
|Dash 02 | |||
|[[File:Fencer effort dash 02.mp3]] | |||
|- | |||
|Dash 03 | |||
|[[File:Fencer effort dash 03.mp3]] | |||
|- | |||
|Dash 04 | |||
|[[File:Fencer effort dash 04.mp3]] | |||
|- | |||
|Dash 05 | |||
|[[File:Fencer effort dash 05.mp3]] | |||
|- | |||
|Dash 06 | |||
|[[File:Fencer effort dash 06.mp3]] | |||
|} | |||
'''Audio plays during light melee. These lines are currently unused.''' | |||
{| class="wikitable" | |||
|Light Melee 01 | |||
|[[File:Fencer effort melee small 01.mp3]] | |||
|- | |||
|Light Melee 02 | |||
|[[File:Fencer effort melee small 02.mp3]] | |||
|- | |||
|Light Melee 03 | |||
|[[File:Fencer effort melee small 03.mp3]] | |||
|- | |||
|Light Melee 04 | |||
|[[File:Fencer effort melee small 04.mp3]] | |||
|- | |||
|Light Melee 05 | |||
|[[File:Fencer effort melee small 05.mp3]] | |||
|- | |||
|Light Melee 06 | |||
|[[File:Fencer effort melee small 06.mp3]] | |||
|} | |||
'''Audio plays during heavy melee. These lines are currently unused.''' | |||
{| class="wikitable" | |||
|Heavy Melee 01 | |||
|[[File:Fencer effort melee big 01.mp3]] | |||
|- | |||
|Heavy Melee 02 | |||
|[[File:Fencer effort melee big 02.mp3]] | |||
|- | |||
|Heavy Melee 03 | |||
|[[File:Fencer effort melee big 03.mp3]] | |||
|- | |||
|Heavy Melee 04 | |||
|[[File:Fencer effort melee big 04.mp3]] | |||
|- | |||
|Heavy Melee 05 | |||
|[[File:Fencer effort melee big 05.mp3]] | |||
|- | |||
|Heavy Melee 06 | |||
|[[File:Fencer effort melee big 06.mp3]] | |||
|- | |||
|Heavy Melee 07 | |||
|[[File:Fencer effort melee big 07.mp3]] | |||
|} | |||
=== Pain === | |||
'''Audio sometimes plays when taking a small amount of damage.''' | |||
{| class="wikitable" | |||
|Small Pain 01 | |||
|[[File:Fencer pain small 01.mp3]] | |||
|- | |||
|Small Pain 02 | |||
|[[File:Fencer pain small 02.mp3]] | |||
|- | |||
|Small Pain 03 | |||
|[[File:Fencer pain small 03.mp3]] | |||
|- | |||
|Small Pain 04 | |||
|[[File:Fencer pain small 04.mp3]] | |||
|- | |||
|Small Pain 05 | |||
|[[File:Fencer pain small 05.mp3]] | |||
|- | |||
|Small Pain 06 | |||
|[[File:Fencer pain small 06.mp3]] | |||
|} | |||
'''Audio sometimes plays when taking a large amount of damage.''' | |||
{| class="wikitable" | |||
|Big Pain 01 | |||
|[[File:Fencer pain big 01.mp3]] | |||
|- | |||
|Big Pain 02 | |||
|[[File:Fencer pain big 02.mp3]] | |||
|- | |||
|Big Pain 03 | |||
|[[File:Fencer pain big 03.mp3]] | |||
|- | |||
|Big Pain 04 | |||
|[[File:Fencer pain big 04.mp3]] | |||
|- | |||
|Big Pain 05 | |||
|[[File:Fencer pain big 05.mp3]] | |||
|- | |||
|Big Pain 06 | |||
|[[File:Fencer pain big 06.mp3]] | |||
|} | |||
'''Audio plays when Apollo is killed.''' | |||
{| class="wikitable" | |||
|Death 01 | |||
|[[File:Fencer pain death 01.mp3]] | |||
|- | |||
|Death 02 | |||
|[[File:Fencer pain death 02.mp3]] | |||
|- | |||
|Death 03 | |||
|[[File:Fencer pain death 03.mp3]] | |||
|- | |||
|Death 04 | |||
|[[File:Fencer pain death 04.mp3]] | |||
|} | |||
'''Audio plays when Apollo takes damage while low on health. These lines are currently unused.''' | |||
{| class="wikitable" | |||
|Warning 01 | |||
|[[File:Fencer pain low health warning 01.mp3]] | |||
|- | |||
|Warning 02 | |||
|[[File:Fencer pain low health warning 02.mp3]] | |||
|- | |||
|Warning 03 | |||
|[[File:Fencer pain low health warning 03.mp3]] | |||
|- | |||
|Warning 04 | |||
|[[File:Fencer pain low health warning 04.mp3]] | |||
|} | |||
{{Sounds navbox}} | {{Sounds navbox}} | ||
[[Category:Apollo]] | [[Category:Apollo|S]] | ||
Latest revision as of 17:27, 25 August 2026
List of sound effects for Apollo.
Weapon
[edit | edit source]Audio plays when Apollo shoots
| Weapon Fire 01 | |
| Weapon Fire 02 | |
| Weapon Fire 03 | |
| Weapon Fire 04 | |
| Weapon Fire 05 |
Audio plays on his last shot
| Last Shot |
Reloading
[edit | edit source]Apollo's reloading has 3 stages
| Start 01 | |
| Start 02 | |
| Start 03 |
| Mid 01 | |
| Mid 02 | |
| Mid 03 |
| End 01 | |
| End 02 | |
| End 03 |
Movement
[edit | edit source]Audio plays while Apollo walks
| Footstep 01 | |
| Footstep 02 | |
| Footstep 03 | |
| Footstep 04 | |
| Footstep 05 | |
| Footstep 06 | |
| Footstep 07 | |
| Footstep 08 | |
| Footstep 09 | |
| Footstep 10 | |
| Footstep 11 | |
| Footstep 12 |
Abilities
[edit | edit source]Apollo draws a sigil in front of him
| Cast Delay |
Audio plays around the sigil
| AoE Warning |
Audio plays when the sigil explodes
| AoE End |
If the explosion connects with an enemy, an audio will play
| Hit Confirm 01 | |
| Hit Confirm 02 | |
| Hit Confirm 03 |
Audio plays when casting the spell
| Cast |
Audio plays if Apollo successfully deflects an incoming attack
| Success |
After deflecting, Apollo launches a quick counter-attack
| Counter-attack 01 | |
| Counter-attack 02 | |
| Counter-attack 03 |
The counter-attack has an impact sound when hitting an enemy
| Impact |
Audio plays during the short delay before lunging and stabbing
| Cast Delay 01 | |
| Cast Delay 02 | |
| Cast Delay 03 |
Audio plays when Apollo lunges and stabs in any given direction
| Lunge Cast 01 | |
| Lunge Cast 02 | |
| Lunge Cast 03 |
Audio plays when successfully hitting an enemy with the spell
| Hit Confirm 01 | |
| Hit Confirm 02 | |
| Hit Confirm 03 |
If you keep the ability button pressed you can charge each lunge
| Lunge Charge |
Audio plays when the indicator turns green to show when to release the button for a perfect lunge
| Charge Glint |
An additional audio plays on a perfect lunge
| Max Hold 01 | |
| Max Hold 02 | |
| Max Hold 03 |
An additional audio plays when successfully hitting an enemy with a perfect lunge
| Perfect Hit 01 | |
| Perfect Hit 02 | |
| Perfect Hit 03 |
Apollo prepares before dashing forward and slashing everything in his wake, Audio plays during the short delay before casting the spell
| Cast Delay |
Audio plays when Apollo is channeling the spell
| Slash Channel |
Audio plays when Apollo casts the spell
| Slash Cast |
Audio plays on each enemy Apollo slashes through
| Hit Confirm 01 | |
| Hit Confirm 02 | |
| Hit Confirm 03 |
After a short delay each enemy will receive devastating damage
| Victim Mod End 01 | |
| Victim Mod End 02 | |
| Victim Mod End 03 |
After performing the slash, Apollo is unable to move, audio plays while waiting
| Caster Mod Timer |
Audio plays when Apollo is able to move again
| Caster Arrival Mod End |
Emotes
[edit | edit source]Apollo's voice lines that play in specific situations.
Efforts
[edit | edit source]Audio plays for generic efforts (such as jumping or ledge mantling.)
| Effort 01 | |
| Effort 02 | |
| Effort 03 | |
| Effort 04 | |
| Effort 05 | |
| Effort 06 | |
| Effort 07 |
Audio plays when dashing.
| Dash 01 | |
| Dash 02 | |
| Dash 03 | |
| Dash 04 | |
| Dash 05 | |
| Dash 06 |
Audio plays during light melee. These lines are currently unused.
| Light Melee 01 | |
| Light Melee 02 | |
| Light Melee 03 | |
| Light Melee 04 | |
| Light Melee 05 | |
| Light Melee 06 |
Audio plays during heavy melee. These lines are currently unused.
| Heavy Melee 01 | |
| Heavy Melee 02 | |
| Heavy Melee 03 | |
| Heavy Melee 04 | |
| Heavy Melee 05 | |
| Heavy Melee 06 | |
| Heavy Melee 07 |
Pain
[edit | edit source]Audio sometimes plays when taking a small amount of damage.
| Small Pain 01 | |
| Small Pain 02 | |
| Small Pain 03 | |
| Small Pain 04 | |
| Small Pain 05 | |
| Small Pain 06 |
Audio sometimes plays when taking a large amount of damage.
| Big Pain 01 | |
| Big Pain 02 | |
| Big Pain 03 | |
| Big Pain 04 | |
| Big Pain 05 | |
| Big Pain 06 |
Audio plays when Apollo is killed.
| Death 01 | |
| Death 02 | |
| Death 03 | |
| Death 04 |
Audio plays when Apollo takes damage while low on health. These lines are currently unused.
| Warning 01 | |
| Warning 02 | |
| Warning 03 | |
| Warning 04 |