Apollo/Sounds: Difference between revisions

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Line 6: Line 6:
{| class="wikitable"
{| class="wikitable"
|Weapon Fire 01
|Weapon Fire 01
|
|[[File:Fencer wpn fire 01.mp3]]
|-
|-
|Weapon Fire 02
|Weapon Fire 02
|
|[[File:Fencer wpn fire 02.mp3]]
|-
|-
|Weapon Fire 03
|Weapon Fire 03
|
|[[File:Fencer wpn fire 03.mp3]]
|-
|-
|Weapon Fire 04
|Weapon Fire 04
|
|[[File:Fencer wpn fire 04.mp3]]
|-
|-
|Weapon Fire 05
|Weapon Fire 05
|
|[[File:Fencer wpn fire 05.mp3]]
|}
|}
'''Audio plays on his last shot'''
'''Audio plays on his last shot'''
{| class="wikitable"
{| class="wikitable"
|Last Shot
|Last Shot
|
|[[File:Fencer last shot 01.mp3]]
|}
|}


Line 30: Line 30:
{| class="wikitable"
{| class="wikitable"
|Start 01
|Start 01
|
|[[File:Fencer reload start 01.mp3]]
|-
|-
|Start 02
|Start 02
|
|[[File:Fencer reload start 02.mp3]]
|-
|-
|Start 03
|Start 03
|
|[[File:Fencer reload start 03.mp3]]
|}
|}
{| class="wikitable"
{| class="wikitable"
|Mid 01
|Mid 01
|
|[[File:Fencer reload mid 01.mp3]]
|-
|-
|Mid 02
|Mid 02
|
|[[File:Fencer reload mid 02.mp3]]
|-
|-
|Mid 03
|Mid 03
|
|[[File:Fencer reload mid 03.mp3]]
|}
|}
{| class="wikitable"
{| class="wikitable"
|End 01
|End 01
|
|[[File:Fencer reload end 01.mp3]]
|-
|-
|End 02
|End 02
|
|[[File:Fencer reload end 02.mp3]]
|-
|-
|End 03
|End 03
|
|[[File:Fencer reload end 03.mp3]]
|}
|}


Line 63: Line 63:
{| class="wikitable"
{| class="wikitable"
|Footstep 01
|Footstep 01
|
|[[File:Fencer footstep 01.mp3]]
|-
|-
|Footstep 02
|Footstep 02
|
|[[File:Fencer footstep 02.mp3]]
|-
|-
|Footstep 03
|Footstep 03
|
|[[File:Fencer footstep 03.mp3]]
|-
|-
|Footstep 04
|Footstep 04
|
|[[File:Fencer footstep 04.mp3]]
|-
|-
|Footstep 05
|Footstep 05
|
|[[File:Fencer footstep 05.mp3]]
|-
|-
|Footstep 06
|Footstep 06
|
|[[File:Fencer footstep 06.mp3]]
|-
|-
|Footstep 07
|Footstep 07
|
|[[File:Fencer footstep 07.mp3]]
|-
|-
|Footstep 08
|Footstep 08
|
|[[File:Fencer footstep 08.mp3]]
|-
|-
|Footstep 09
|Footstep 09
|
|[[File:Fencer footstep 09.mp3]]
|-
|-
|Footstep 10
|Footstep 10
|
|[[File:Fencer footstep 10.mp3]]
|-
|-
|Footstep 11
|Footstep 11
|
|[[File:Fencer footstep 11.mp3]]
|-
|-
|Footstep 12
|Footstep 12
|
|[[File:Fencer footstep 12.mp3]]
|}
|}



Revision as of 17:35, 13 March 2026

List of sound effects for Apollo.

Weapon

Audio plays when Apollo shoots

Weapon Fire 01
Weapon Fire 02
Weapon Fire 03
Weapon Fire 04
Weapon Fire 05

Audio plays on his last shot

Last Shot

Reloading

Apollo's reloading has 3 stages

Start 01
Start 02
Start 03
Mid 01
Mid 02
Mid 03
End 01
End 02
End 03

Movement

Audio plays while Apollo walks

Footstep 01
Footstep 02
Footstep 03
Footstep 04
Footstep 05
Footstep 06
Footstep 07
Footstep 08
Footstep 09
Footstep 10
Footstep 11
Footstep 12

Abilities

Apollo draws a sigil in front of him

Cast Delay

Audio plays around the sigil

AoE Warning

Audio plays when the sigil explodes

AoE End

If the explosion connects with an enemy, an audio will play

Hit Confirm 01
Hit Confirm 02
Hit Confirm 03

Audio plays when casting the spell

Cast

Audio plays if Apollo successfully deflects an incoming attack

Success

After deflecting, Apollo launches a quick counter-attack

Counter-attack 01
Counter-attack 02
Counter-attack 03

The counter-attack has an impact sound when hitting an enemy

Impact

Audio plays during the short delay before lunging and stabbing

Cast Delay 01
Cast Delay 02
Cast Delay 03

Audio plays when Apollo lunges and stabs in any given direction

Lunge Cast 01
Lunge Cast 02
Lunge Cast 03

Audio plays when successfully hitting an enemy with the spell

Hit Confirm 01
Hit Confirm 02
Hit Confirm 03

If you keep the ability button pressed you can charge each lunge

Lunge Charge

Audio plays when the indicator turns green to show when to release the button for a perfect lunge

Charge Glint

An additional audio plays on a perfect lunge

Max Hold 01
Max Hold 02
Max Hold 03

An additional audio plays when successfully hitting an enemy with a perfect lunge

Perfect Hit 01
Perfect Hit 02
Perfect Hit 03

Apollo prepares before dashing forward and slashing everything in his wake, Audio plays during the short delay before casting the spell

Cast Delay

Audio plays when Apollo is channeling the spell

Slash Channel

Audio plays when Apollo casts the spell

Slash Cast

Audio plays on each enemy Apollo slashes through

Hit Confirm 01
Hit Confirm 02
Hit Confirm 03

After a short delay each enemy will receive devastating damage

Victim Mod End 01
Victim Mod End 02
Victim Mod End 03

After performing the slash, Apollo is unable to move, audio plays while waiting

Caster Mod Timer

Audio plays when Apollo is able to move again

Caster Arrival Mod End