Apollo/Sounds: Difference between revisionsGive feedback
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{| class="wikitable" | {| class="wikitable" | ||
|Cast | |Cast | ||
| | |[[File:Fencer riposte cast.mp3]] | ||
|} | |} | ||
'''Audio plays if Apollo successfully deflects an incoming attack''' | '''Audio plays if Apollo successfully deflects an incoming attack''' | ||
{| class="wikitable" | {| class="wikitable" | ||
|Success | |Success | ||
| | |[[File:Fencer riposte success.mp3]] | ||
|} | |} | ||
'''After deflecting, Apollo launches a quick counter-attack''' | '''After deflecting, Apollo launches a quick counter-attack''' | ||
{| class="wikitable" | {| class="wikitable" | ||
|Counter-attack 01 | |Counter-attack 01 | ||
| | |[[File:Fencer riposte counterattack cast 01.mp3]] | ||
|- | |- | ||
|Counter-attack 02 | |Counter-attack 02 | ||
| | |[[File:Fencer riposte counterattack cast 02.mp3]] | ||
|- | |- | ||
|Counter-attack 03 | |Counter-attack 03 | ||
| | |[[File:Fencer riposte counterattack cast 03.mp3]] | ||
|} | |} | ||
'''The counter-attack has an impact sound when hitting an enemy''' | '''The counter-attack has an impact sound when hitting an enemy''' | ||
{| class="wikitable" | {| class="wikitable" | ||
|Impact | |Impact | ||
| | |[[File:Fencer riposte counterattack impact.mp3]] | ||
|} | |} | ||
Revision as of 18:01, 13 March 2026
List of sound effects for Apollo.
Weapon
Audio plays when Apollo shoots
| Weapon Fire 01 | |
| Weapon Fire 02 | |
| Weapon Fire 03 | |
| Weapon Fire 04 | |
| Weapon Fire 05 |
Audio plays on his last shot
| Last Shot |
Reloading
Apollo's reloading has 3 stages
| Start 01 | |
| Start 02 | |
| Start 03 |
| Mid 01 | |
| Mid 02 | |
| Mid 03 |
| End 01 | |
| End 02 | |
| End 03 |
Movement
Audio plays while Apollo walks
| Footstep 01 | |
| Footstep 02 | |
| Footstep 03 | |
| Footstep 04 | |
| Footstep 05 | |
| Footstep 06 | |
| Footstep 07 | |
| Footstep 08 | |
| Footstep 09 | |
| Footstep 10 | |
| Footstep 11 | |
| Footstep 12 |
Abilities
Apollo draws a sigil in front of him
| Cast Delay |
Audio plays around the sigil
| AoE Warning |
Audio plays when the sigil explodes
| AoE End |
If the explosion connects with an enemy, an audio will play
| Hit Confirm 01 | |
| Hit Confirm 02 | |
| Hit Confirm 03 |
Audio plays when casting the spell
| Cast |
Audio plays if Apollo successfully deflects an incoming attack
| Success |
After deflecting, Apollo launches a quick counter-attack
| Counter-attack 01 | |
| Counter-attack 02 | |
| Counter-attack 03 |
The counter-attack has an impact sound when hitting an enemy
| Impact |
Audio plays during the short delay before lunging and stabbing
| Cast Delay 01 | |
| Cast Delay 02 | |
| Cast Delay 03 |
Audio plays when Apollo lunges and stabs in any given direction
| Lunge Cast 01 | |
| Lunge Cast 02 | |
| Lunge Cast 03 |
Audio plays when successfully hitting an enemy with the spell
| Hit Confirm 01 | |
| Hit Confirm 02 | |
| Hit Confirm 03 |
If you keep the ability button pressed you can charge each lunge
| Lunge Charge |
Audio plays when the indicator turns green to show when to release the button for a perfect lunge
| Charge Glint |
An additional audio plays on a perfect lunge
| Max Hold 01 | |
| Max Hold 02 | |
| Max Hold 03 |
An additional audio plays when successfully hitting an enemy with a perfect lunge
| Perfect Hit 01 | |
| Perfect Hit 02 | |
| Perfect Hit 03 |
Apollo prepares before dashing forward and slashing everything in his wake, Audio plays during the short delay before casting the spell
| Cast Delay |
Audio plays when Apollo is channeling the spell
| Slash Channel |
Audio plays when Apollo casts the spell
| Slash Cast |
Audio plays on each enemy Apollo slashes through
| Hit Confirm 01 | |
| Hit Confirm 02 | |
| Hit Confirm 03 |
After a short delay each enemy will receive devastating damage
| Victim Mod End 01 | |
| Victim Mod End 02 | |
| Victim Mod End 03 |
After performing the slash, Apollo is unable to move, audio plays while waiting
| Caster Mod Timer |
Audio plays when Apollo is able to move again
| Caster Arrival Mod End |