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== Abilities == | == Abilities == | ||
=== Disengaging Sigil === | |||
{{AbilitySection | {{AbilitySection | ||
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* Holding a direction influences the direction Apollo launches himself (A/D biases to the left/right, W reduces the backwards motion, and S increases the backwards motion. | * Holding a direction influences the direction Apollo launches himself (A/D biases to the left/right, W reduces the backwards motion, and S increases the backwards motion. | ||
}} | }} | ||
=== Riposte === | |||
{{AbilitySection | {{AbilitySection | ||
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* If a debuff is already applied to the player and then re-applied before it expires (e.g. the player is under the effect of {{ItemIcon|Slowing Hex}}, then another enemy uses Slowing Hex on the same player) the second application cannot be blocked. | * If a debuff is already applied to the player and then re-applied before it expires (e.g. the player is under the effect of {{ItemIcon|Slowing Hex}}, then another enemy uses Slowing Hex on the same player) the second application cannot be blocked. | ||
}} | }} | ||
=== Flawless Advance === | |||
{{AbilitySection | {{AbilitySection | ||
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* In the initial cast phase of Flawless Advance, Apollo will perform a lunge in the direction he's [[Walking|moving]] towards. If Apollo has no movement input (using WASD or jumping), he will stand still in his current position. This move is not affected by inertia horizontally, but it is affected vertically: If Apollo casts while jumping or falling with no input he will lunge upwards/downwards. | * In the initial cast phase of Flawless Advance, Apollo will perform a lunge in the direction he's [[Walking|moving]] towards. If Apollo has no movement input (using WASD or jumping), he will stand still in his current position. This move is not affected by inertia horizontally, but it is affected vertically: If Apollo casts while jumping or falling with no input he will lunge upwards/downwards. | ||
}} | }} | ||
=== Itani Lo Sahn === | |||
{{AbilitySection | {{AbilitySection | ||