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{{HeroTabs}}
List of sound effects for '''Bebop'''.
List of sound effects for {{HeroIcon|Bebop}}.


== Weapon ==
== Weapon ==
'''Audio plays when Bebop prepares his laser'''
Audio plays when Bebop prepares his laser
{| class="wikitable"
{| class="wikitable"
|Prepare
|Prepare
|[[File:Bebop primaryweapon prepare.mp3]]
|[[File:Bebop primaryweapon prepare.mp3]]
|}
|}
'''Audio plays when his laser starts shooting'''
Audio plays when his laser starts shooting
{| class="wikitable"
{| class="wikitable"
|Weapon Start
|Weapon Start
|[[File:Bebop primaryweapon start.mp3]]
|[[File:Bebop primaryweapon start.mp3]]
|}
|}
'''Audio loops on Bebop when shooting his laser'''
Audio loops on Bebop when shooting his laser
{| class="wikitable"
{| class="wikitable"
|Weapon Loop
|Weapon Loop
|[[File:Bebop primaryweapon loop.mp3]]
|[[File:Bebop primaryweapon loop.mp3]]
|}
|}
'''Audio plays when Bebop hides his laser'''
Audio plays when Bebop hides his laser
{| class="wikitable"
{| class="wikitable"
|Pack Away
|Pack Away
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== Movement ==
== Movement ==
'''Bebop's movement is a combination of 2 audios playing simultaneously, a footstep and a foley sound'''
Bebop's movement is a combination of 2 audios playing simultaneously, a footstep and a foley sound
{| class="wikitable"
{| class="wikitable"
|Footstep 01
|Footstep 01
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== Abilities ==
== Abilities ==


=== {{AbilityIcon|Exploding Uppercut}} ===
=== <big>'''[https://deadlock.wiki/Bebop#(1)_Exploding_Uppercut Exploding Uppercut]'''</big>[[File:Exploding Uppercut.png|68x68px]] ===
'''Audio plays on bebop after using the spell'''
Audio plays on bebop after using the spell
{| class="wikitable"
{| class="wikitable"
|Uppercut
|Uppercut
|[[File:Bebop uppercut 01.mp3]]
|[[File:Bebop uppercut 01.mp3]]
|}
|}
'''Audio plays on the target unit after being hit'''
Audio plays on the target unit after being hit
{| class="wikitable"
{| class="wikitable"
|Impact 01
|Impact 01
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|[[File:Impact 03.mp3]]
|[[File:Impact 03.mp3]]
|}
|}
'''After being hit, an audio loops on the target unit while being airborne'''
After being hit, an audio loops on the target unit while being airborne
{| class="wikitable"
{| class="wikitable"
|Uppercutted
|Uppercutted
|[[File:Uppercutted.mp3]]
|[[File:Uppercutted.mp3]]
|}
'''Audio plays when the target unit lands on the ground'''
{| class="wikitable"
|Stomp
|[[File:Holliday a2 bounce pad stomp.mp3]]
|}
|}


=== {{AbilityIcon|Sticky Bomb}} ===
=== '''<big>[https://deadlock.wiki/Bebop#(2)_Sticky_Bomb Sticky Bomb]</big>'''[[File:Sticky Bomb.png|68x68px]] ===
'''Audio plays on the target unit after attaching a bomb on them'''
Audio plays on the target unit after attaching a bomb on them
{| class="wikitable"
{| class="wikitable"
|Attach
|Attach
|[[File:Bebop stickybomb attach.mp3]]
|[[File:Bebop stickybomb attach.mp3]]
|}
|}
'''Ticking sound loops on the attached target'''
Ticking sound loops on the attached target
{| class="wikitable"
{| class="wikitable"
| colspan="2" |Loop
| colspan="2" |Loop
| colspan="2" |[[File:Bebop stickybomb alarm loop.mp3]]
| colspan="2" |[[File:Bebop stickybomb alarm loop.mp3]]
|}
|}
'''Ticking sound becomes urgent on the last second before it explodes'''
Ticking sound becomes urgent on the last second before it explodes
{| class="wikitable"
{| class="wikitable"
| colspan="2" |Urgent
| colspan="2" |Urgent
| colspan="2" |[[File:Bebop stickybomb alarm urgent.mp3]]
| colspan="2" |[[File:Bebop stickybomb alarm urgent.mp3]]
|}
|}
'''Audio plays when the bomb explodes'''
Audio plays when the bomb explodes
{| class="wikitable"
{| class="wikitable"
|Explode 01
|Explode 01
|[[File:Bebop explode 01.mp3]]
|[[File:Explode 01.mp3]]
|-
|-
|Explode 02
|Explode 02
|[[File:Bebop explode 02.mp3]]
|[[File:Explode 02.mp3]]
|}
|}


=== {{AbilityIcon|Grapple Arm}} ===
=== '''<big>[https://deadlock.wiki/Bebop#(3)_Grapple_Arm Grapple Arm]</big>'''[[File:Grapple Arm.png|68x68px]] ===
'''Audio plays on Bebop after launching his hook'''
Audio plays on Bebop after launching his hook
{| class="wikitable"
{| class="wikitable"
| colspan="2" |Hook Shot
| colspan="2" |Hook Shot
| colspan="2" |[[File:Bebop hook shoot.mp3]]
| colspan="2" |[[File:Bebop hook shoot.mp3]]
|}
|}
'''Audio loops on the hook while traveling'''
Audio loops on the hook while traveling
{| class="wikitable"
{| class="wikitable"
| colspan="2" |Loop
| colspan="2" |Loop
| colspan="2" |[[File:Proj mono lp.mp3]]
| colspan="2" |[[File:Proj mono lp.mp3]]
|}
|}
'''If the hook connects, audio plays on the target unit'''
If the hook connects, audio plays on the target unit
{| class="wikitable"
{| class="wikitable"
| colspan="2" |Impact Success
| colspan="2" |Impact Success
| colspan="2" |[[File:Bebop a3 hook impact success 01.mp3]]
| colspan="2" |[[File:Bebop a3 hook impact success 01.mp3]]
|}
|}
'''Audio loops on the target while Bebop is pulling them in.'''
Yank sound plays on the target unit when Bebop pulls them
{| class="wikitable"
{| class="wikitable"
| colspan="2" |Loop
| colspan="2" |Yank
| colspan="2" |[[File:Bebop hook retracting lp 01.mp3]]
| colspan="2" |[[File:Bebop hook yank.mp3]]
|}
|}
'''Audio plays when the target unit arrives to Bebop'''
Audio plays when the target unit arrives with Bebop
{| class="wikitable"
{| class="wikitable"
|Expire 01
| colspan="2" |Target Arrived
|[[File:Bebop hook retract end 01.mp3]]
| colspan="2" |[[File:Bebop hook targetarrived.mp3]]
|-
|Expire 02
|[[File:Bebop hook retract end 02.mp3]]
|-
|Expire 03
|[[File:Bebop hook retract end 03.mp3]]
|}
|}
=== {{AbilityIcon|Hyper Beam}} ===
 
'''Audio plays on Bebop while preparing to shoot his Hyper Beam'''
=== '''<big>[https://deadlock.wiki/Bebop#(4)_Hyper_Beam Hyper Beam]</big>''' [[File:Hyper Beam.png|68x68px]] ===
Audio plays on Bebop while preparing to shoot his Hyper Beam
{| class="wikitable"
{| class="wikitable"
| colspan="2" |Prep Start
| colspan="2" |Prep Start
| colspan="2" |[[File:Bebop hyperbeam prepstart.mp3]]
| colspan="2" |[[File:Bebop hyperbeam prepstart.mp3]]
|}
|}
'''Jazz sound plays while Bebop is preparing his Hyper Beam'''
Jazz sound plays while Bebop is preparing his Hyper Beam
{| class="wikitable"
{| class="wikitable"
| colspan="2" |Prepare Jazz 01
| colspan="2" |Prepare Jazz 01
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| colspan="2" |[[File:Bebop hyperbeam prepare jazz 02.mp3]]
| colspan="2" |[[File:Bebop hyperbeam prepare jazz 02.mp3]]
|}
|}
'''Bebop's Hyper Beam is a combination of 2 audios, a beam and jazz sounds'''
Bebop's Hyper Beam is a combination of 2 audios, a beam and jazz sounds
{| class="wikitable"
{| class="wikitable"
|Beam Loop
|Beam Loop
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|[[File:Bebop primaryweapon jazz h loop 01.mp3]]
|[[File:Bebop primaryweapon jazz h loop 01.mp3]]
|}
|}
'''When Hyper Beam ends, 2 audios play, a mechanical and jazz sounds'''
When Hyper Beam ends, 2 audios play, a mechanical and jazz sounds
{| class="wikitable"
{| class="wikitable"
|Beam End
|Beam End
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|[[File:Bebop primaryweapon jazz h end.mp3]]
|[[File:Bebop primaryweapon jazz h end.mp3]]
|}
|}
== Removed Sound Effects ==
=== {{AbilityIcon|Grapple Arm}} ===
'''Yank sound played on the target unit when Bebop pulled them.'''
{| class="wikitable"
| colspan="2" |'''Yank'''
| colspan="2" |'''[[File:Bebop hook yank.mp3]]'''
|}
'''Audio played when the target unit arrived to Bebop.'''
{| class="wikitable"
| colspan="2" |'''Target Arrived'''
| colspan="2" |'''[[File:Bebop hook targetarrived.mp3]]'''
|}
{{Sounds navbox}}
{{Sounds navbox}}
 
[[Category:Sounds]]
[[Category:Bebop|S]]
[[Category:Bebop]]
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