Bebop/Sounds: Difference between revisions

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Created page with "List of sound effects for '''Bebop'''. == Abilities == === Exploding Uppercut === === Sticky Bomb === === Grapple Arm === === Hyper Beam === {| class="wikitable mw-collapsible" !Description !Audio |- | rowspan="10" |Jazz sound |File:Bebop primaryweapon jazz a loop 01.mp3 |- |File:Bebop primaryweapon jazz b loop 01.mp3 |- |File:Bebop primaryweapon jazz c loop 01.mp3 |- |File:Bebop primaryweapon jazz d loop 01.mp3 |- |File:Bebop primaryweapon jazz e..."
 
Emotes: removed
 
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List of sound effects for '''Bebop'''.
{{HeroTabs}}
List of sound effects for {{HeroIcon|Bebop}}.
 
== Weapon ==
'''Audio plays when Bebop prepares his laser'''
{| class="wikitable"
|Prepare
|[[File:Bebop primaryweapon prepare.mp3]]
|}
'''Audio plays when his laser starts shooting'''
{| class="wikitable"
|Weapon Start
|[[File:Bebop primaryweapon start.mp3]]
|}
'''Audio loops on Bebop when shooting his laser'''
{| class="wikitable"
|Weapon Loop
|[[File:Bebop primaryweapon loop.mp3]]
|}
'''Audio plays when Bebop hides his laser'''
{| class="wikitable"
|Pack Away
|[[File:Bebop primaryweapon packaway.mp3]]
|}
 
== Movement ==
'''Bebop's movement is a combination of 2 audios playing simultaneously, a footstep and a foley sound'''
{| class="wikitable"
|Footstep 01
|[[File:Bebop footstep 01.mp3]]
|-
|Footstep 02
|[[File:Bebop footstep 02.mp3]]
|-
|Footstep 03
|[[File:Bebop footstep 03.mp3]]
|-
|Footstep 04
|[[File:Bebop footstep 04.mp3]]
|-
|Footstep 05
|[[File:Bebop footstep 05.mp3]]
|-
|Footstep 06
|[[File:Bebop footstep 06.mp3]]
|-
|Footstep 07
|[[File:Bebop footstep 07.mp3]]
|-
|Footstep 08
|[[File:Bebop footstep 08.mp3]]
|-
|Footstep 09
|[[File:Bebop footstep 09.mp3]]
|-
|Footstep 10
|[[File:Bebop footstep 10.mp3]]
|-
|Footstep 11
|[[File:Bebop footstep 11.mp3]]
|-
|Footstep 12
|[[File:Bebop footstep 12.mp3]]
|-
|Foley 01
|[[File:Bebop foley 01.mp3]]
|-
|Foley 02
|[[File:Bebop foley 02.mp3]]
|-
|Foley 03
|[[File:Bebop foley 03.mp3]]
|-
|Foley 04
|[[File:Bebop foley 04.mp3]]
|-
|Foley 05
|[[File:Bebop foley 05.mp3]]
|-
|Foley 06
|[[File:Bebop foley 06.mp3]]
|-
|Foley 07
|[[File:Bebop foley 07.mp3]]
|-
|Foley 08
|[[File:Bebop foley 08.mp3]]
|-
|Foley 09
|[[File:Bebop foley 09.mp3]]
|-
|Foley 10
|[[File:Bebop foley 10.mp3]]
|-
|Foley 11
|[[File:Bebop foley 11.mp3]]
|-
|Foley 12
|[[File:Bebop foley 12.mp3]]
|}


== Abilities ==
== Abilities ==


=== Exploding Uppercut ===
=== {{AbilityIcon|Exploding Uppercut}} ===
'''Audio plays on bebop after using the spell'''
{| class="wikitable"
|Uppercut
|[[File:Bebop uppercut 01.mp3]]
|}
'''Audio plays on the target unit after being hit'''
{| class="wikitable"
|Impact 01
|[[File:Impact 01.mp3]]
|-
|Impact 02
|[[File:Impact 02.mp3]]
|-
|Impact 03
|[[File:Impact 03.mp3]]
|}
'''After being hit, an audio loops on the target unit while being airborne'''
{| class="wikitable"
|Uppercutted
|[[File:Uppercutted.mp3]]
|}
'''Audio plays when the target unit lands on the ground'''
{| class="wikitable"
|Stomp
|[[File:Holliday a2 bounce pad stomp.mp3]]
|}


=== Sticky Bomb ===
=== {{AbilityIcon|Sticky Bomb}} ===
'''Audio plays on the target unit after attaching a bomb on them'''
{| class="wikitable"
|Attach
|[[File:Bebop stickybomb attach.mp3]]
|}
'''Ticking sound loops on the attached target'''
{| class="wikitable"
| colspan="2" |Loop
| colspan="2" |[[File:Bebop stickybomb alarm loop.mp3]]
|}
'''Ticking sound becomes urgent on the last second before it explodes'''
{| class="wikitable"
| colspan="2" |Urgent
| colspan="2" |[[File:Bebop stickybomb alarm urgent.mp3]]
|}
'''Audio plays when the bomb explodes'''
{| class="wikitable"
|Explode 01
|[[File:Bebop explode 01.mp3]]
|-
|Explode 02
|[[File:Bebop explode 02.mp3]]
|}


=== Grapple Arm ===
=== {{AbilityIcon|Grapple Arm}} ===
 
'''Audio plays on Bebop after launching his hook'''
=== Hyper Beam ===
{| class="wikitable"
{| class="wikitable mw-collapsible"
| colspan="2" |Hook Shot
!Description
| colspan="2" |[[File:Bebop hook shoot.mp3]]
!Audio
|}
'''Audio loops on the hook while traveling'''
{| class="wikitable"
| colspan="2" |Loop
| colspan="2" |[[File:Proj mono lp.mp3]]
|}
'''If the hook connects, audio plays on the target unit'''
{| class="wikitable"
| colspan="2" |Impact Success
| colspan="2" |[[File:Bebop a3 hook impact success 01.mp3]]
|}
'''Audio loops on the target while Bebop is pulling them in.'''
{| class="wikitable"
| colspan="2" |Loop
| colspan="2" |[[File:Bebop hook retracting lp 01.mp3]]
|}
'''Audio plays when the target unit arrives to Bebop'''
{| class="wikitable"
|Expire 01
|[[File:Bebop hook retract end 01.mp3]]
|-
|Expire 02
|[[File:Bebop hook retract end 02.mp3]]
|-
|Expire 03
|[[File:Bebop hook retract end 03.mp3]]
|}
=== {{AbilityIcon|Hyper Beam}} ===
'''Audio plays on Bebop while preparing to shoot his Hyper Beam'''
{| class="wikitable"
| colspan="2" |Prep Start
| colspan="2" |[[File:Bebop hyperbeam prepstart.mp3]]
|}
'''Jazz sound plays while Bebop is preparing his Hyper Beam'''
{| class="wikitable"
| colspan="2" |Prepare Jazz 01
| colspan="2" |[[File:Bebop hyperbeam prepare jazz 01.mp3]]
|-
| colspan="2" |Prepare Jazz 02
| colspan="2" |[[File:Bebop hyperbeam prepare jazz 02.mp3]]
|}
'''Bebop's Hyper Beam is a combination of 2 audios, a beam and jazz sounds'''
{| class="wikitable"
|Beam Loop
|[[File:Bebop hyperbeam loop.mp3]]
|-
|-
| rowspan="10" |Jazz sound
|Jazz Loop 01
|[[File:Bebop primaryweapon jazz a loop 01.mp3]]
|[[File:Bebop primaryweapon jazz a loop 01.mp3]]
|-
|-
|Jazz Loop 02
|[[File:Bebop primaryweapon jazz b loop 01.mp3]]
|[[File:Bebop primaryweapon jazz b loop 01.mp3]]
|-
|-
|Jazz Loop 03
|[[File:Bebop primaryweapon jazz c loop 01.mp3]]
|[[File:Bebop primaryweapon jazz c loop 01.mp3]]
|-
|-
|Jazz Loop 04
|[[File:Bebop primaryweapon jazz d loop 01.mp3]]
|[[File:Bebop primaryweapon jazz d loop 01.mp3]]
|-
|-
|Jazz Loop 05
|[[File:Bebop primaryweapon jazz e loop 01.mp3]]
|[[File:Bebop primaryweapon jazz e loop 01.mp3]]
|-
|-
|Jazz Loop 06
|[[File:Bebop primaryweapon jazz f loop 01.mp3]]
|[[File:Bebop primaryweapon jazz f loop 01.mp3]]
|-
|-
|Jazz Loop 07
|[[File:Bebop primaryweapon jazz g loop 01.mp3]]
|[[File:Bebop primaryweapon jazz g loop 01.mp3]]
|-
|-
|Jazz Loop 08
|[[File:Bebop primaryweapon jazz h loop 01.mp3]]
|[[File:Bebop primaryweapon jazz h loop 01.mp3]]
|}
|}
[[Category:Sounds]]
'''When Hyper Beam ends, 2 audios play, a mechanical and jazz sounds'''
[[Category:Bebop]]
{| class="wikitable"
|Beam End
|[[File:Bebop hyperbeam end.mp3]]
|-
|Jazz End 01
|[[File:Bebop primaryweapon jazz a end.mp3]]
|-
|Jazz End 02
|[[File:Bebop primaryweapon jazz b end.mp3]]
|-
|Jazz End 03
|[[File:Bebop primaryweapon jazz c end.mp3]]
|-
|Jazz End 04
|[[File:Bebop primaryweapon jazz d end.mp3]]
|-
|Jazz End 05
|[[File:Bebop primaryweapon jazz e end.mp3]]
|-
|Jazz End 06
|[[File:Bebop primaryweapon jazz f end.mp3]]
|-
|Jazz End 07
|[[File:Bebop primaryweapon jazz g end.mp3]]
|-
|Jazz End 08
|[[File:Bebop primaryweapon jazz h end.mp3]]
|}
 
== Removed Sound Effects ==
 
=== {{AbilityIcon|Grapple Arm}} ===
'''Yank sound played on the target unit when Bebop pulled them.'''
{| class="wikitable"
| colspan="2" |'''Yank'''
| colspan="2" |'''[[File:Bebop hook yank.mp3]]'''
|}
'''Audio played when the target unit arrived to Bebop.'''
{| class="wikitable"
| colspan="2" |'''Target Arrived'''
| colspan="2" |'''[[File:Bebop hook targetarrived.mp3]]'''
|}
 
{{Sounds navbox}}
 
[[Category:Bebop|S]]

Latest revision as of 16:35, 12 September 2026

List of sound effects for Bebop.

Weapon

[edit | edit source]

Audio plays when Bebop prepares his laser

Prepare

Audio plays when his laser starts shooting

Weapon Start

Audio loops on Bebop when shooting his laser

Weapon Loop

Audio plays when Bebop hides his laser

Pack Away

Movement

[edit | edit source]

Bebop's movement is a combination of 2 audios playing simultaneously, a footstep and a foley sound

Footstep 01
Footstep 02
Footstep 03
Footstep 04
Footstep 05
Footstep 06
Footstep 07
Footstep 08
Footstep 09
Footstep 10
Footstep 11
Footstep 12
Foley 01
Foley 02
Foley 03
Foley 04
Foley 05
Foley 06
Foley 07
Foley 08
Foley 09
Foley 10
Foley 11
Foley 12

Abilities

[edit | edit source]

Audio plays on bebop after using the spell

Uppercut

Audio plays on the target unit after being hit

Impact 01
Impact 02
Impact 03

After being hit, an audio loops on the target unit while being airborne

Uppercutted

Audio plays when the target unit lands on the ground

Stomp

Audio plays on the target unit after attaching a bomb on them

Attach

Ticking sound loops on the attached target

Loop

Ticking sound becomes urgent on the last second before it explodes

Urgent

Audio plays when the bomb explodes

Explode 01
Explode 02

Audio plays on Bebop after launching his hook

Hook Shot

Audio loops on the hook while traveling

Loop

If the hook connects, audio plays on the target unit

Impact Success

Audio loops on the target while Bebop is pulling them in.

Loop

Audio plays when the target unit arrives to Bebop

Expire 01
Expire 02
Expire 03

Audio plays on Bebop while preparing to shoot his Hyper Beam

Prep Start

Jazz sound plays while Bebop is preparing his Hyper Beam

Prepare Jazz 01
Prepare Jazz 02

Bebop's Hyper Beam is a combination of 2 audios, a beam and jazz sounds

Beam Loop
Jazz Loop 01
Jazz Loop 02
Jazz Loop 03
Jazz Loop 04
Jazz Loop 05
Jazz Loop 06
Jazz Loop 07
Jazz Loop 08

When Hyper Beam ends, 2 audios play, a mechanical and jazz sounds

Beam End
Jazz End 01
Jazz End 02
Jazz End 03
Jazz End 04
Jazz End 05
Jazz End 06
Jazz End 07
Jazz End 08

Removed Sound Effects

[edit | edit source]

Yank sound played on the target unit when Bebop pulled them.

Yank

Audio played when the target unit arrived to Bebop.

Target Arrived