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List of sound effects for | {{HeroTabs}} | ||
List of sound effects for {{HeroIcon|Bebop}}. | |||
== Weapon == | == Weapon == | ||
'''Audio plays when Bebop prepares his laser''' | |||
{| class="wikitable" | |||
|Prepare | |||
|[[File:Bebop primaryweapon prepare.mp3]] | |||
|} | |||
'''Audio plays when his laser starts shooting''' | |||
{| class="wikitable" | |||
|Weapon Start | |||
|[[File:Bebop primaryweapon start.mp3]] | |||
|} | |||
'''Audio loops on Bebop when shooting his laser''' | |||
{| class="wikitable" | |||
|Weapon Loop | |||
|[[File:Bebop primaryweapon loop.mp3]] | |||
|} | |||
'''Audio plays when Bebop hides his laser''' | |||
{| class="wikitable" | |||
|Pack Away | |||
|[[File:Bebop primaryweapon packaway.mp3]] | |||
|} | |||
== Movement == | == Movement == | ||
'''Bebop's movement is a combination of 2 audios playing simultaneously, a footstep and a foley sound''' | |||
{| class="wikitable" | |||
|Footstep 01 | |||
|[[File:Bebop footstep 01.mp3]] | |||
|- | |||
|Footstep 02 | |||
|[[File:Bebop footstep 02.mp3]] | |||
|- | |||
|Footstep 03 | |||
|[[File:Bebop footstep 03.mp3]] | |||
|- | |||
|Footstep 04 | |||
|[[File:Bebop footstep 04.mp3]] | |||
|- | |||
|Footstep 05 | |||
|[[File:Bebop footstep 05.mp3]] | |||
|- | |||
|Footstep 06 | |||
|[[File:Bebop footstep 06.mp3]] | |||
|- | |||
|Footstep 07 | |||
|[[File:Bebop footstep 07.mp3]] | |||
|- | |||
|Footstep 08 | |||
|[[File:Bebop footstep 08.mp3]] | |||
|- | |||
|Footstep 09 | |||
|[[File:Bebop footstep 09.mp3]] | |||
|- | |||
|Footstep 10 | |||
|[[File:Bebop footstep 10.mp3]] | |||
|- | |||
|Footstep 11 | |||
|[[File:Bebop footstep 11.mp3]] | |||
|- | |||
|Footstep 12 | |||
|[[File:Bebop footstep 12.mp3]] | |||
|- | |||
|Foley 01 | |||
|[[File:Bebop foley 01.mp3]] | |||
|- | |||
|Foley 02 | |||
|[[File:Bebop foley 02.mp3]] | |||
|- | |||
|Foley 03 | |||
|[[File:Bebop foley 03.mp3]] | |||
|- | |||
|Foley 04 | |||
|[[File:Bebop foley 04.mp3]] | |||
|- | |||
|Foley 05 | |||
|[[File:Bebop foley 05.mp3]] | |||
|- | |||
|Foley 06 | |||
|[[File:Bebop foley 06.mp3]] | |||
|- | |||
|Foley 07 | |||
|[[File:Bebop foley 07.mp3]] | |||
|- | |||
|Foley 08 | |||
|[[File:Bebop foley 08.mp3]] | |||
|- | |||
|Foley 09 | |||
|[[File:Bebop foley 09.mp3]] | |||
|- | |||
|Foley 10 | |||
|[[File:Bebop foley 10.mp3]] | |||
|- | |||
|Foley 11 | |||
|[[File:Bebop foley 11.mp3]] | |||
|- | |||
|Foley 12 | |||
|[[File:Bebop foley 12.mp3]] | |||
|} | |||
== Abilities == | == Abilities == | ||
=== | === {{AbilityIcon|Exploding Uppercut}} === | ||
Audio plays on bebop after using the spell | '''Audio plays on bebop after using the spell''' | ||
{| class="wikitable" | {| class="wikitable" | ||
|Uppercut | |Uppercut | ||
|[[File:Bebop uppercut 01.mp3]] | |[[File:Bebop uppercut 01.mp3]] | ||
|} | |} | ||
Audio plays on the target unit after being hit | '''Audio plays on the target unit after being hit''' | ||
{| class="wikitable" | {| class="wikitable" | ||
|Impact 01 | |Impact 01 | ||
| Line 24: | Line 119: | ||
|[[File:Impact 03.mp3]] | |[[File:Impact 03.mp3]] | ||
|} | |} | ||
After being hit, an audio loops on the target unit while being airborne | '''After being hit, an audio loops on the target unit while being airborne''' | ||
{| class="wikitable" | {| class="wikitable" | ||
|Uppercutted | |Uppercutted | ||
|[[File:Uppercutted.mp3]] | |[[File:Uppercutted.mp3]] | ||
|} | |||
'''Audio plays when the target unit lands on the ground''' | |||
{| class="wikitable" | |||
|Stomp | |||
|[[File:Holliday a2 bounce pad stomp.mp3]] | |||
|} | |} | ||
=== | === {{AbilityIcon|Sticky Bomb}} === | ||
Audio plays on the target unit after attaching a bomb on them | '''Audio plays on the target unit after attaching a bomb on them''' | ||
{| class="wikitable" | {| class="wikitable" | ||
|Attach | |Attach | ||
|[[File:Bebop stickybomb attach.mp3]] | |[[File:Bebop stickybomb attach.mp3]] | ||
|} | |} | ||
Ticking sound loops on the attached target | '''Ticking sound loops on the attached target''' | ||
{| class="wikitable" | {| class="wikitable" | ||
| colspan="2" |Loop | | colspan="2" |Loop | ||
| colspan="2" |[[File:Bebop stickybomb alarm loop.mp3]] | | colspan="2" |[[File:Bebop stickybomb alarm loop.mp3]] | ||
|} | |} | ||
Ticking sound becomes urgent on the last second before it explodes | '''Ticking sound becomes urgent on the last second before it explodes''' | ||
{| class="wikitable" | {| class="wikitable" | ||
| colspan="2" |Urgent | | colspan="2" |Urgent | ||
| colspan="2" |[[File:Bebop stickybomb alarm urgent.mp3]] | | colspan="2" |[[File:Bebop stickybomb alarm urgent.mp3]] | ||
|} | |} | ||
Audio plays when the bomb explodes | '''Audio plays when the bomb explodes''' | ||
{| class="wikitable" | {| class="wikitable" | ||
|Explode 01 | |Explode 01 | ||
|[[File: | |[[File:Bebop explode 01.mp3]] | ||
|- | |- | ||
|Explode 02 | |Explode 02 | ||
|[[File: | |[[File:Bebop explode 02.mp3]] | ||
|} | |} | ||
=== | === {{AbilityIcon|Grapple Arm}} === | ||
Audio plays on Bebop after launching his hook | '''Audio plays on Bebop after launching his hook''' | ||
{| class="wikitable" | {| class="wikitable" | ||
| colspan="2" |Hook Shot | | colspan="2" |Hook Shot | ||
| colspan="2" |[[File:Bebop hook shoot.mp3]] | | colspan="2" |[[File:Bebop hook shoot.mp3]] | ||
|} | |} | ||
Audio loops on the hook while traveling | '''Audio loops on the hook while traveling''' | ||
{| class="wikitable" | {| class="wikitable" | ||
| colspan="2" |Loop | | colspan="2" |Loop | ||
| colspan="2" |[[File:Proj mono lp.mp3]] | | colspan="2" |[[File:Proj mono lp.mp3]] | ||
|} | |} | ||
If the hook connects, audio plays on the target unit | '''If the hook connects, audio plays on the target unit''' | ||
{| class="wikitable" | {| class="wikitable" | ||
| colspan="2" |Impact Success | | colspan="2" |Impact Success | ||
| colspan="2" |[[File:Bebop a3 hook impact success 01.mp3]] | | colspan="2" |[[File:Bebop a3 hook impact success 01.mp3]] | ||
|} | |} | ||
'''Audio loops on the target while Bebop is pulling them in.''' | |||
{| class="wikitable" | |||
| colspan="2" |Loop | |||
| colspan="2" |[[File:Bebop hook retracting lp 01.mp3]] | |||
|} | |||
'''Audio plays when the target unit arrives to Bebop''' | |||
{| class="wikitable" | |||
|Expire 01 | |||
|[[File:Bebop hook retract end 01.mp3]] | |||
|- | |||
|Expire 02 | |||
|[[File:Bebop hook retract end 02.mp3]] | |||
|- | |||
|Expire 03 | |||
|[[File:Bebop hook retract end 03.mp3]] | |||
|} | |||
=== {{AbilityIcon|Hyper Beam}} === | |||
'''Audio plays on Bebop while preparing to shoot his Hyper Beam''' | |||
{| class="wikitable" | {| class="wikitable" | ||
| colspan="2" | | | colspan="2" |Prep Start | ||
| colspan="2" |[[File:Bebop | | colspan="2" |[[File:Bebop hyperbeam prepstart.mp3]] | ||
|} | |} | ||
'''Jazz sound plays while Bebop is preparing his Hyper Beam''' | |||
{| class="wikitable" | {| class="wikitable" | ||
| colspan="2" | | | colspan="2" |Prepare Jazz 01 | ||
| colspan="2" |[[File:Bebop | | colspan="2" |[[File:Bebop hyperbeam prepare jazz 01.mp3]] | ||
|- | |||
| colspan="2" |Prepare Jazz 02 | |||
| colspan="2" |[[File:Bebop hyperbeam prepare jazz 02.mp3]] | |||
|} | |} | ||
'''Bebop's Hyper Beam is a combination of 2 audios, a beam and jazz sounds''' | |||
{| class="wikitable" | |||
{| class="wikitable | |Beam Loop | ||
|[[File:Bebop hyperbeam loop.mp3]] | |||
|- | |- | ||
|Jazz Loop 01 | |||
|[[File:Bebop primaryweapon jazz a loop 01.mp3]] | |[[File:Bebop primaryweapon jazz a loop 01.mp3]] | ||
|- | |- | ||
|Jazz Loop 02 | |||
|[[File:Bebop primaryweapon jazz b loop 01.mp3]] | |[[File:Bebop primaryweapon jazz b loop 01.mp3]] | ||
|- | |- | ||
|Jazz Loop 03 | |||
|[[File:Bebop primaryweapon jazz c loop 01.mp3]] | |[[File:Bebop primaryweapon jazz c loop 01.mp3]] | ||
|- | |- | ||
|Jazz Loop 04 | |||
|[[File:Bebop primaryweapon jazz d loop 01.mp3]] | |[[File:Bebop primaryweapon jazz d loop 01.mp3]] | ||
|- | |- | ||
|Jazz Loop 05 | |||
|[[File:Bebop primaryweapon jazz e loop 01.mp3]] | |[[File:Bebop primaryweapon jazz e loop 01.mp3]] | ||
|- | |- | ||
|Jazz Loop 06 | |||
|[[File:Bebop primaryweapon jazz f loop 01.mp3]] | |[[File:Bebop primaryweapon jazz f loop 01.mp3]] | ||
|- | |- | ||
|Jazz Loop 07 | |||
|[[File:Bebop primaryweapon jazz g loop 01.mp3]] | |[[File:Bebop primaryweapon jazz g loop 01.mp3]] | ||
|- | |- | ||
|Jazz Loop 08 | |||
|[[File:Bebop primaryweapon jazz h loop 01.mp3]] | |[[File:Bebop primaryweapon jazz h loop 01.mp3]] | ||
|} | |} | ||
'''When Hyper Beam ends, 2 audios play, a mechanical and jazz sounds''' | |||
{| class="wikitable" | |||
|Beam End | |||
|[[File:Bebop hyperbeam end.mp3]] | |||
|- | |||
|Jazz End 01 | |||
|[[File:Bebop primaryweapon jazz a end.mp3]] | |||
|- | |||
|Jazz End 02 | |||
|[[File:Bebop primaryweapon jazz b end.mp3]] | |||
|- | |||
|Jazz End 03 | |||
|[[File:Bebop primaryweapon jazz c end.mp3]] | |||
|- | |||
|Jazz End 04 | |||
|[[File:Bebop primaryweapon jazz d end.mp3]] | |||
|- | |||
|Jazz End 05 | |||
|[[File:Bebop primaryweapon jazz e end.mp3]] | |||
|- | |||
|Jazz End 06 | |||
|[[File:Bebop primaryweapon jazz f end.mp3]] | |||
|- | |||
|Jazz End 07 | |||
|[[File:Bebop primaryweapon jazz g end.mp3]] | |||
|- | |||
|Jazz End 08 | |||
|[[File:Bebop primaryweapon jazz h end.mp3]] | |||
|} | |||
== Removed Sound Effects == | |||
=== {{AbilityIcon|Grapple Arm}} === | |||
'''Yank sound played on the target unit when Bebop pulled them.''' | |||
{| class="wikitable" | |||
| colspan="2" |'''Yank''' | |||
| colspan="2" |'''[[File:Bebop hook yank.mp3]]''' | |||
|} | |||
'''Audio played when the target unit arrived to Bebop.''' | |||
{| class="wikitable" | |||
| colspan="2" |'''Target Arrived''' | |||
| colspan="2" |'''[[File:Bebop hook targetarrived.mp3]]''' | |||
|} | |||
{{Sounds navbox}} | {{Sounds navbox}} | ||
[[Category:Bebop]] | [[Category:Bebop|S]] | ||
Latest revision as of 16:35, 12 September 2026
List of sound effects for Bebop.
Weapon
[edit | edit source]Audio plays when Bebop prepares his laser
| Prepare |
Audio plays when his laser starts shooting
| Weapon Start |
Audio loops on Bebop when shooting his laser
| Weapon Loop |
Audio plays when Bebop hides his laser
| Pack Away |
Movement
[edit | edit source]Bebop's movement is a combination of 2 audios playing simultaneously, a footstep and a foley sound
| Footstep 01 | |
| Footstep 02 | |
| Footstep 03 | |
| Footstep 04 | |
| Footstep 05 | |
| Footstep 06 | |
| Footstep 07 | |
| Footstep 08 | |
| Footstep 09 | |
| Footstep 10 | |
| Footstep 11 | |
| Footstep 12 | |
| Foley 01 | |
| Foley 02 | |
| Foley 03 | |
| Foley 04 | |
| Foley 05 | |
| Foley 06 | |
| Foley 07 | |
| Foley 08 | |
| Foley 09 | |
| Foley 10 | |
| Foley 11 | |
| Foley 12 |
Abilities
[edit | edit source]Audio plays on bebop after using the spell
| Uppercut |
Audio plays on the target unit after being hit
| Impact 01 | |
| Impact 02 | |
| Impact 03 |
After being hit, an audio loops on the target unit while being airborne
| Uppercutted |
Audio plays when the target unit lands on the ground
| Stomp |
Audio plays on the target unit after attaching a bomb on them
| Attach |
Ticking sound loops on the attached target
| Loop |
Ticking sound becomes urgent on the last second before it explodes
| Urgent |
Audio plays when the bomb explodes
| Explode 01 | |
| Explode 02 |
Audio plays on Bebop after launching his hook
| Hook Shot |
Audio loops on the hook while traveling
| Loop |
If the hook connects, audio plays on the target unit
| Impact Success |
Audio loops on the target while Bebop is pulling them in.
| Loop |
Audio plays when the target unit arrives to Bebop
| Expire 01 | |
| Expire 02 | |
| Expire 03 |
Audio plays on Bebop while preparing to shoot his Hyper Beam
| Prep Start |
Jazz sound plays while Bebop is preparing his Hyper Beam
| Prepare Jazz 01 | |||
| Prepare Jazz 02 |
Bebop's Hyper Beam is a combination of 2 audios, a beam and jazz sounds
| Beam Loop | |
| Jazz Loop 01 | |
| Jazz Loop 02 | |
| Jazz Loop 03 | |
| Jazz Loop 04 | |
| Jazz Loop 05 | |
| Jazz Loop 06 | |
| Jazz Loop 07 | |
| Jazz Loop 08 |
When Hyper Beam ends, 2 audios play, a mechanical and jazz sounds
| Beam End | |
| Jazz End 01 | |
| Jazz End 02 | |
| Jazz End 03 | |
| Jazz End 04 | |
| Jazz End 05 | |
| Jazz End 06 | |
| Jazz End 07 | |
| Jazz End 08 |
Removed Sound Effects
[edit | edit source]Yank sound played on the target unit when Bebop pulled them.
| Yank |
Audio played when the target unit arrived to Bebop.
| Target Arrived |