Bebop/Sounds: Difference between revisionsGive feedback
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== Weapon == | == Weapon == | ||
Audio plays when Bebop prepares his laser | '''Audio plays when Bebop prepares his laser''' | ||
{| class="wikitable" | {| class="wikitable" | ||
|Prepare | |Prepare | ||
|[[File:Bebop primaryweapon prepare.mp3]] | |[[File:Bebop primaryweapon prepare.mp3]] | ||
|} | |} | ||
Audio plays when his laser starts shooting | '''Audio plays when his laser starts shooting''' | ||
{| class="wikitable" | {| class="wikitable" | ||
|Weapon Start | |Weapon Start | ||
|[[File:Bebop primaryweapon start.mp3]] | |[[File:Bebop primaryweapon start.mp3]] | ||
|} | |} | ||
Audio loops on Bebop when shooting his laser | '''Audio loops on Bebop when shooting his laser''' | ||
{| class="wikitable" | {| class="wikitable" | ||
|Weapon Loop | |Weapon Loop | ||
|[[File:Bebop primaryweapon loop.mp3]] | |[[File:Bebop primaryweapon loop.mp3]] | ||
|} | |} | ||
Audio plays when Bebop hides his laser | '''Audio plays when Bebop hides his laser''' | ||
{| class="wikitable" | {| class="wikitable" | ||
|Pack Away | |Pack Away | ||
| Line 26: | Line 26: | ||
== Movement == | == Movement == | ||
Bebop's movement is a combination of 2 audios playing simultaneously, a footstep and a foley sound | '''Bebop's movement is a combination of 2 audios playing simultaneously, a footstep and a foley sound''' | ||
{| class="wikitable" | {| class="wikitable" | ||
|Footstep 01 | |Footstep 01 | ||
| Line 104: | Line 104: | ||
=== {{AbilityIcon|Exploding Uppercut}} === | === {{AbilityIcon|Exploding Uppercut}} === | ||
Audio plays on bebop after using the spell | '''Audio plays on bebop after using the spell''' | ||
{| class="wikitable" | {| class="wikitable" | ||
|Uppercut | |Uppercut | ||
|[[File:Bebop uppercut 01.mp3]] | |[[File:Bebop uppercut 01.mp3]] | ||
|} | |} | ||
Audio plays on the target unit after being hit | '''Audio plays on the target unit after being hit''' | ||
{| class="wikitable" | {| class="wikitable" | ||
|Impact 01 | |Impact 01 | ||
| Line 120: | Line 120: | ||
|[[File:Impact 03.mp3]] | |[[File:Impact 03.mp3]] | ||
|} | |} | ||
After being hit, an audio loops on the target unit while being airborne | '''After being hit, an audio loops on the target unit while being airborne''' | ||
{| class="wikitable" | {| class="wikitable" | ||
|Uppercutted | |Uppercutted | ||
| Line 127: | Line 127: | ||
=== {{AbilityIcon|Sticky Bomb}} === | === {{AbilityIcon|Sticky Bomb}} === | ||
Audio plays on the target unit after attaching a bomb on them | '''Audio plays on the target unit after attaching a bomb on them''' | ||
{| class="wikitable" | {| class="wikitable" | ||
|Attach | |Attach | ||
|[[File:Bebop stickybomb attach.mp3]] | |[[File:Bebop stickybomb attach.mp3]] | ||
|} | |} | ||
Ticking sound loops on the attached target | '''Ticking sound loops on the attached target''' | ||
{| class="wikitable" | {| class="wikitable" | ||
| colspan="2" |Loop | | colspan="2" |Loop | ||
| colspan="2" |[[File:Bebop stickybomb alarm loop.mp3]] | | colspan="2" |[[File:Bebop stickybomb alarm loop.mp3]] | ||
|} | |} | ||
Ticking sound becomes urgent on the last second before it explodes | '''Ticking sound becomes urgent on the last second before it explodes''' | ||
{| class="wikitable" | {| class="wikitable" | ||
| colspan="2" |Urgent | | colspan="2" |Urgent | ||
| colspan="2" |[[File:Bebop stickybomb alarm urgent.mp3]] | | colspan="2" |[[File:Bebop stickybomb alarm urgent.mp3]] | ||
|} | |} | ||
Audio plays when the bomb explodes | '''Audio plays when the bomb explodes''' | ||
{| class="wikitable" | {| class="wikitable" | ||
|Explode 01 | |Explode 01 | ||
|[[File: | |[[File:Bebop explode 01.mp3]] | ||
|- | |- | ||
|Explode 02 | |Explode 02 | ||
|[[File: | |[[File:Bebop explode 02.mp3]] | ||
|} | |} | ||
=== {{AbilityIcon|Grapple Arm}} === | === {{AbilityIcon|Grapple Arm}} === | ||
Audio plays on Bebop after launching his hook | '''Audio plays on Bebop after launching his hook''' | ||
{| class="wikitable" | {| class="wikitable" | ||
| colspan="2" |Hook Shot | | colspan="2" |Hook Shot | ||
| colspan="2" |[[File:Bebop hook shoot.mp3]] | | colspan="2" |[[File:Bebop hook shoot.mp3]] | ||
|} | |} | ||
Audio loops on the hook while traveling | '''Audio loops on the hook while traveling''' | ||
{| class="wikitable" | {| class="wikitable" | ||
| colspan="2" |Loop | | colspan="2" |Loop | ||
| colspan="2" |[[File:Proj mono lp.mp3]] | | colspan="2" |[[File:Proj mono lp.mp3]] | ||
|} | |} | ||
If the hook connects, audio plays on the target unit | '''If the hook connects, audio plays on the target unit''' | ||
{| class="wikitable" | {| class="wikitable" | ||
| colspan="2" |Impact Success | | colspan="2" |Impact Success | ||
| colspan="2" |[[File:Bebop a3 hook impact success 01.mp3]] | | colspan="2" |[[File:Bebop a3 hook impact success 01.mp3]] | ||
|} | |} | ||
Yank sound plays on the target unit when Bebop pulls them | '''Yank sound plays on the target unit when Bebop pulls them''' | ||
{| class="wikitable" | {| class="wikitable" | ||
| colspan="2" |Yank | | colspan="2" |Yank | ||
| colspan="2" |[[File:Bebop hook yank.mp3]] | | colspan="2" |[[File:Bebop hook yank.mp3]] | ||
|} | |} | ||
Audio plays when the target unit arrives to Bebop | '''Audio plays when the target unit arrives to Bebop''' | ||
{| class="wikitable" | {| class="wikitable" | ||
| colspan="2" |Target Arrived | | colspan="2" |Target Arrived | ||
| Line 179: | Line 179: | ||
=== {{AbilityIcon|Hyper Beam}} === | === {{AbilityIcon|Hyper Beam}} === | ||
Audio plays on Bebop while preparing to shoot his Hyper Beam | '''Audio plays on Bebop while preparing to shoot his Hyper Beam''' | ||
{| class="wikitable" | {| class="wikitable" | ||
| colspan="2" |Prep Start | | colspan="2" |Prep Start | ||
| colspan="2" |[[File:Bebop hyperbeam prepstart.mp3]] | | colspan="2" |[[File:Bebop hyperbeam prepstart.mp3]] | ||
|} | |} | ||
Jazz sound plays while Bebop is preparing his Hyper Beam | '''Jazz sound plays while Bebop is preparing his Hyper Beam''' | ||
{| class="wikitable" | {| class="wikitable" | ||
| colspan="2" |Prepare Jazz 01 | | colspan="2" |Prepare Jazz 01 | ||
| Line 192: | Line 192: | ||
| colspan="2" |[[File:Bebop hyperbeam prepare jazz 02.mp3]] | | colspan="2" |[[File:Bebop hyperbeam prepare jazz 02.mp3]] | ||
|} | |} | ||
Bebop's Hyper Beam is a combination of 2 audios, a beam and jazz sounds | '''Bebop's Hyper Beam is a combination of 2 audios, a beam and jazz sounds''' | ||
{| class="wikitable" | {| class="wikitable" | ||
|Beam Loop | |Beam Loop | ||
| Line 221: | Line 221: | ||
|[[File:Bebop primaryweapon jazz h loop 01.mp3]] | |[[File:Bebop primaryweapon jazz h loop 01.mp3]] | ||
|} | |} | ||
When Hyper Beam ends, 2 audios play, a mechanical and jazz sounds | '''When Hyper Beam ends, 2 audios play, a mechanical and jazz sounds''' | ||
{| class="wikitable" | {| class="wikitable" | ||
|Beam End | |Beam End | ||
Revision as of 20:38, 25 July 2025
List of sound effects for Bebop.
Weapon
Audio plays when Bebop prepares his laser
| Prepare |
Audio plays when his laser starts shooting
| Weapon Start |
Audio loops on Bebop when shooting his laser
| Weapon Loop |
Audio plays when Bebop hides his laser
| Pack Away |
Movement
Bebop's movement is a combination of 2 audios playing simultaneously, a footstep and a foley sound
| Footstep 01 | |
| Footstep 02 | |
| Footstep 03 | |
| Footstep 04 | |
| Footstep 05 | |
| Footstep 06 | |
| Footstep 07 | |
| Footstep 08 | |
| Footstep 09 | |
| Footstep 10 | |
| Footstep 11 | |
| Footstep 12 | |
| Foley 01 | |
| Foley 02 | |
| Foley 03 | |
| Foley 04 | |
| Foley 05 | |
| Foley 06 | |
| Foley 07 | |
| Foley 08 | |
| Foley 09 | |
| Foley 10 | |
| Foley 11 | |
| Foley 12 |
Abilities
Audio plays on bebop after using the spell
| Uppercut |
Audio plays on the target unit after being hit
| Impact 01 | |
| Impact 02 | |
| Impact 03 |
After being hit, an audio loops on the target unit while being airborne
| Uppercutted |
Audio plays on the target unit after attaching a bomb on them
| Attach |
Ticking sound loops on the attached target
| Loop |
Ticking sound becomes urgent on the last second before it explodes
| Urgent |
Audio plays when the bomb explodes
| Explode 01 | |
| Explode 02 |
Audio plays on Bebop after launching his hook
| Hook Shot |
Audio loops on the hook while traveling
| Loop |
If the hook connects, audio plays on the target unit
| Impact Success |
Yank sound plays on the target unit when Bebop pulls them
| Yank |
Audio plays when the target unit arrives to Bebop
| Target Arrived |
Audio plays on Bebop while preparing to shoot his Hyper Beam
| Prep Start |
Jazz sound plays while Bebop is preparing his Hyper Beam
| Prepare Jazz 01 | |||
| Prepare Jazz 02 |
Bebop's Hyper Beam is a combination of 2 audios, a beam and jazz sounds
| Beam Loop | |
| Jazz Loop 01 | |
| Jazz Loop 02 | |
| Jazz Loop 03 | |
| Jazz Loop 04 | |
| Jazz Loop 05 | |
| Jazz Loop 06 | |
| Jazz Loop 07 | |
| Jazz Loop 08 |
When Hyper Beam ends, 2 audios play, a mechanical and jazz sounds
| Beam End | |
| Jazz End 01 | |
| Jazz End 02 | |
| Jazz End 03 | |
| Jazz End 04 | |
| Jazz End 05 | |
| Jazz End 06 | |
| Jazz End 07 | |
| Jazz End 08 |