Bebop/SoundsGive feedback
List of sound effects for Bebop.
Weapon
editAudio plays when Bebop prepares his laser
| Prepare |
Audio plays when his laser starts shooting
| Weapon Start |
Audio loops on Bebop when shooting his laser
| Weapon Loop |
Audio plays when Bebop hides his laser
| Pack Away |
Movement
editBebop's movement is a combination of 2 audios playing simultaneously, a footstep and a foley sound
| Footstep 01 | |
| Footstep 02 | |
| Footstep 03 | |
| Footstep 04 | |
| Footstep 05 | |
| Footstep 06 | |
| Footstep 07 | |
| Footstep 08 | |
| Footstep 09 | |
| Footstep 10 | |
| Footstep 11 | |
| Footstep 12 | |
| Foley 01 | |
| Foley 02 | |
| Foley 03 | |
| Foley 04 | |
| Foley 05 | |
| Foley 06 | |
| Foley 07 | |
| Foley 08 | |
| Foley 09 | |
| Foley 10 | |
| Foley 11 | |
| Foley 12 |
Abilities
editAudio plays on bebop after using the spell
| Uppercut |
Audio plays on the target unit after being hit
| Impact 01 | |
| Impact 02 | |
| Impact 03 |
After being hit, an audio loops on the target unit while being airborne
| Uppercutted |
Audio plays when the target unit lands on the ground
| Stomp |
Audio plays on the target unit after attaching a bomb on them
| Attach |
Ticking sound loops on the attached target
| Loop |
Ticking sound becomes urgent on the last second before it explodes
| Urgent |
Audio plays when the bomb explodes
| Explode 01 | |
| Explode 02 |
Audio plays on Bebop after launching his hook
| Hook Shot |
Audio loops on the hook while traveling
| Loop |
If the hook connects, audio plays on the target unit
| Impact Success |
Audio loops on the target while Bebop is pulling them in.
| Loop |
Audio plays when the target unit arrives to Bebop
| Expire 01 | |
| Expire 02 | |
| Expire 03 |
Audio plays on Bebop while preparing to shoot his Hyper Beam
| Prep Start |
Jazz sound plays while Bebop is preparing his Hyper Beam
| Prepare Jazz 01 | |||
| Prepare Jazz 02 |
Bebop's Hyper Beam is a combination of 2 audios, a beam and jazz sounds
| Beam Loop | |
| Jazz Loop 01 | |
| Jazz Loop 02 | |
| Jazz Loop 03 | |
| Jazz Loop 04 | |
| Jazz Loop 05 | |
| Jazz Loop 06 | |
| Jazz Loop 07 | |
| Jazz Loop 08 |
When Hyper Beam ends, 2 audios play, a mechanical and jazz sounds
| Beam End | |
| Jazz End 01 | |
| Jazz End 02 | |
| Jazz End 03 | |
| Jazz End 04 | |
| Jazz End 05 | |
| Jazz End 06 | |
| Jazz End 07 | |
| Jazz End 08 |
Emotes
editBebop's voice lines that play in specific situations.
Efforts
editAudio plays for generic efforts (such as jumping or ledge mantling.)
| Effort 01 | |
| Effort 02 | |
| Effort 03 | |
| Effort 04 | |
| Effort 05 | |
| Effort 06 |
Audio plays when dashing.
| Dash 01 | |
| Dash 02 | |
| Dash 03 | |
| Dash 04 | |
| Dash 05 | |
| Dash 06 | |
| Dash 07 | |
| Dash 08 |
Audio plays during light melee. These lines are currently unused.
| Light Melee 01 | |
| Light Melee 02 | |
| Light Melee 03 | |
| Light Melee 04 | |
| Light Melee 05 | |
| Light Melee 06 | |
| Light Melee 07 | |
| Light Melee 08 | |
| Light Melee 09 | |
| Light Melee 10 |
Pain
editAudio sometimes plays when taking a small amount of damage.
| Small Pain 01 | |
| Small Pain 02 | |
| Small Pain 03 | |
| Small Pain 04 | |
| Small Pain 05 | |
| Small Pain 06 | |
| Small Pain 07 | |
| Small Pain 08 |
Audio sometimes plays when taking a large amount of damage.
| Big Pain 01 | |
| Big Pain 02 | |
| Big Pain 03 | |
| Big Pain 04 | |
| Big Pain 05 | |
| Big Pain 06 | |
| Big Pain 07 |
Audio plays when Bebop is killed.
| Death 01 | |
| Death 02 | |
| Death 03 | |
| Death 04 | |
| Death 05 | |
| Death 06 |
Audio plays when hurt by "Akira Laser". These lines are currently unused.
| Scream 01 | |
| Scream 02 | |
| Scream 03 |
Removed Sound Effects
editYank sound played on the target unit when Bebop pulled them.
| Yank |
Audio played when the target unit arrived to Bebop.
| Target Arrived |
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