Bebop: Difference between revisions

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|has_max_range=true
|has_max_range=true
|max_range= 32
|max_range= 32{{PI|2}}
| increase1_value = 0.37
 
| increase1_stat = Base Bullet Damage
|health = {{#invoke:HeroData|get_hero_var|{{#var:hero_key_or_en}}|MaxHealth|3}}{{PI|41}}
| increase2_value = 3.4
|bullet_damage= {{#invoke:HeroData|get_hero_var|{{#var:hero_key_or_en}}|BulletDamage|3}}{{PI|0.29}}
| increase2_stat = Base Melee Damage
|light_melee= {{#invoke:HeroData|get_hero_var|{{#var:hero_key_or_en}}|LightMeleeDamage|3}}{{PI|2.67}}
| increase3_value = 41
|heavy_melee= {{#invoke:HeroData|get_hero_var|{{#var:hero_key_or_en}}|HeavyMeleeDamage|3}}{{PI|4.91}}
| increase3_stat = Base Health
|bullet_resist= {{#invoke:HeroData|get_hero_var|{{#var:hero_key_or_en}}|BulletResist|3}}{{PI|1.25}}
| increase4_value = 2%
| increase4_stat = Bullet Resist
| increase5_value = 2m
| increase5_stat = Weapon Max Range
}}
}}