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Gammaton32 (talk | contribs) no codenames |
Gammaton32 (talk | contribs) updated |
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| art = Bebop full.png | | art = Bebop full.png | ||
| card = Bebop card.png | | card = Bebop card.png | ||
| no_spirit_resist = true | |||
| has_max_range = true | | has_max_range = true | ||
| max_range = 32{{PI|2}} | | max_range = 32{{PI|2}} | ||
| Line 14: | Line 15: | ||
| heavy_melee = {{#invoke:HeroData|get_hero_var|{{#var:hero_key_or_en}}|HeavyMeleeDamage|3}}{{#invoke:HeroData|get_hero_scalar|{{#var:hero_key_or_en}}|Level|HeavyMeleeDamage}} | | heavy_melee = {{#invoke:HeroData|get_hero_var|{{#var:hero_key_or_en}}|HeavyMeleeDamage|3}}{{#invoke:HeroData|get_hero_scalar|{{#var:hero_key_or_en}}|Level|HeavyMeleeDamage}} | ||
| bullet_resist = {{#invoke:HeroData|get_hero_var|{{#var:hero_key_or_en}}|BulletResist|3}} | | bullet_resist = {{#invoke:HeroData|get_hero_var|{{#var:hero_key_or_en}}|BulletResist|3}} | ||
}} | }} | ||