Bebop: Difference between revisions

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no codenames
updated
Line 4: Line 4:
| art = Bebop full.png
| art = Bebop full.png
| card = Bebop card.png
| card = Bebop card.png
| no_spirit_resist = true
| has_max_range = true
| has_max_range = true
| max_range = 32{{PI|2}}
| max_range = 32{{PI|2}}
Line 14: Line 15:
| heavy_melee = {{#invoke:HeroData|get_hero_var|{{#var:hero_key_or_en}}|HeavyMeleeDamage|3}}{{#invoke:HeroData|get_hero_scalar|{{#var:hero_key_or_en}}|Level|HeavyMeleeDamage}}
| heavy_melee = {{#invoke:HeroData|get_hero_var|{{#var:hero_key_or_en}}|HeavyMeleeDamage|3}}{{#invoke:HeroData|get_hero_scalar|{{#var:hero_key_or_en}}|Level|HeavyMeleeDamage}}
| bullet_resist = {{#invoke:HeroData|get_hero_var|{{#var:hero_key_or_en}}|BulletResist|3}}
| bullet_resist = {{#invoke:HeroData|get_hero_var|{{#var:hero_key_or_en}}|BulletResist|3}}
| spirit_resist = 0{{#invoke:HeroData|get_hero_scalar|{{#var:hero_key_or_en}}|Level|TechResist}}
}}
}}