Bebop: Difference between revisionsGive feedback
Jump to navigation
Jump to search
Beebop and Lash aren't the only characters who start with Sprint Speed, Ledy Geist has it as well. Tags: Visual edit Mobile edit Mobile web edit Advanced mobile edit |
No edit summary |
||
| Line 1: | Line 1: | ||
{{Infobox hero | {{Infobox hero | ||
| name = Bebop | | name = Bebop | ||
| weapon_name = Humble Pie | |||
| art = Bebop full.png | | art = Bebop full.png | ||
| card = Bebop card.png | | card = Bebop card.png | ||
| summary = Hooks an enemy for a knockout combo | | summary = Hooks an enemy for a knockout combo | ||
| description = Bebop can string together his abilities in many different ways. Disrupting enemy positions, saving an ally or dealing bursts of damage. When the situation doesn't require subtlety his giant laser still solves problems. | | description = Bebop can string together his abilities in many different ways. Disrupting enemy positions, saving an ally or dealing bursts of damage. When the situation doesn't require subtlety his giant laser still solves problems. | ||
| dps = | |||
| bullet_damage = | | dps = {{#invoke:HeroData|get_hero_var|hero_bebop|DPS|3}} | ||
| ammo = | | bullet_damage = {{#invoke:HeroData|get_hero_var|hero_bebop|BulletDamage|2}} | ||
| bullets_per_sec = | | ammo = {{#invoke:HeroData|get_hero_var|hero_bebop|ClipSize|3}} | ||
| light_melee = | | bullets_per_sec = {{#invoke:HeroData|get_hero_var|hero_bebop|RoundsPerSecond|3}} | ||
| heavy_melee = | | light_melee = {{#invoke:HeroData|get_hero_var|hero_bebop|LightMeleeDamage|3}} | ||
| max_health = | | heavy_melee = {{#invoke:HeroData|get_hero_var|hero_bebop|HeavyMeleeDamage|3}} | ||
| health_regen = | | max_health = {{#invoke:HeroData|get_hero_var|hero_bebop|MaxHealth|3}} | ||
| bullet_resist = | | health_regen = {{#invoke:HeroData|get_hero_var|hero_bebop|BaseHealthRegen|2}} | ||
| spirit_resist = | | bullet_resist = {{#invoke:HeroData|get_hero_var|hero_bebop|BulletResist|2}} | ||
| move_speed = | | spirit_resist = {{#invoke:HeroData|get_hero_var|hero_bebop|TechResist|2}} | ||
| sprint_speed = 3 | | move_speed = {{#invoke:HeroData|get_hero_var|hero_bebop|MaxMoveSpeed|2}} | ||
| | | sprint_speed = {{#invoke:HeroData|get_hero_var|hero_bebop|SprintSpeed|2}} | ||
| stamina = {{#invoke:HeroData|get_hero_var|hero_bebop|Stamina|2}} | |||
| range = {{#invoke:HeroData|get_hero_var|hero_bebop|FalloffStartRange|2}}m → {{#invoke:HeroData|get_hero_var|hero_bebop|FalloffEndRange|2}}m | |||
| reload_time = {{#invoke:HeroData|get_hero_var|hero_bebop|ReloadTime|3}} | |||
| bullet_velocity = {{#invoke:HeroData|get_hero_var|hero_bebop|BulletSpeed|3}} | |||
| increase1_value = 0.37 | | increase1_value = 0.37 | ||
| increase1_stat = Base Bullet Damage | | increase1_stat = Base Bullet Damage | ||
| Line 28: | Line 34: | ||
| increase5_value = 2.5m | | increase5_value = 2.5m | ||
| increase5_stat = Weapon Range | | increase5_stat = Weapon Range | ||
}} | }} | ||