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m minor fixes |
Ainoakeisari (talk | contribs) m Readability changes to bomb ability text Tags: Visual edit Mobile edit Mobile web edit |
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* Damage gain per hero hit is permanent for the rest of the game. | * Damage gain per hero hit is permanent for the rest of the game. | ||
* The percentage damage increase is applied to the total damage of the bomb (base damage + upgrade damage increase + damage from Spirit scaling). | * The percentage damage increase is applied to the total damage of the bomb. Like so (base damage + upgrade damage increase + damage from Spirit scaling) * bomb stacks damage. | ||
** For example: A Bebop has the "+80 Damage" upgrade learned, 6 total bomb stacks (+15% damage), and has 33 total Spirit. His bomb will do (120 ''[base damage]'' + 80 ''[upgrade damage]'' + 33*0.9 ''[damage from spirit scaling]'') = 264.16 damage, before any Spirit Resistance reductions. | ** For example: A Bebop has the "+80 Damage" upgrade learned, 6 total bomb stacks (+15% damage), and has 33 total Spirit. His bomb will do (120 ''[base damage]'' + 80 ''[upgrade damage]'' + 33*0.9 ''[damage from spirit scaling]'') * 1.15 ''[bomb stacks damage]'' = 264.16 damage, before any Spirit Resistance reductions. | ||
}} | }} | ||
|-|(3) Hook= | |-|(3) Hook= | ||