Bebop: Difference between revisions

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m minor fixes
m Readability changes to bomb ability text
Tags: Visual edit Mobile edit Mobile web edit
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* Damage gain per hero hit is permanent for the rest of the game.
* Damage gain per hero hit is permanent for the rest of the game.
* The percentage damage increase is applied to the total damage of the bomb (base damage + upgrade damage increase + damage from Spirit scaling).
* The percentage damage increase is applied to the total damage of the bomb. Like so (base damage + upgrade damage increase + damage from Spirit scaling) * bomb stacks damage.
** For example: A Bebop has the "+80 Damage" upgrade learned, 6 total bomb stacks (+15% damage), and has 33 total Spirit. His bomb will do (120 ''[base damage]'' + 80 ''[upgrade damage]'' + 33*0.9 ''[damage from spirit scaling]'') = 264.16 damage, before any Spirit Resistance reductions.
** For example: A Bebop has the "+80 Damage" upgrade learned, 6 total bomb stacks (+15% damage), and has 33 total Spirit. His bomb will do (120 ''[base damage]'' + 80 ''[upgrade damage]'' + 33*0.9 ''[damage from spirit scaling]'') * 1.15 ''[bomb stacks damage]'' = 264.16 damage, before any Spirit Resistance reductions.
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