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{| class="wikitable" | {| class="wikitable" | ||
|Cast 01 | |Cast 01 | ||
| | |[[File:Punkgoat sigil slam cast delay 01.mp3]] | ||
|- | |- | ||
|Cast 02 | |Cast 02 | ||
| | |[[File:Punkgoat sigil slam cast delay 02.mp3]] | ||
|- | |- | ||
|Cast 03 | |Cast 03 | ||
| | |[[File:Punkgoat sigil slam cast delay 03.mp3]] | ||
|} | |} | ||
'''Audio plays if Billy hangs in the air for a moment before slamming''' | '''Audio plays if Billy hangs in the air for a moment before slamming''' | ||
{| class="wikitable" | {| class="wikitable" | ||
|Hang | |Hang | ||
| | |[[File:Punkgoat sigil slam hang.mp3]] | ||
|} | |} | ||
'''Audio plays when Billy dives to slam the ground''' | '''Audio plays when Billy dives to slam the ground''' | ||
{| class="wikitable" | {| class="wikitable" | ||
|Dive | |Dive | ||
| | |[[File:Punkgoat sigil slam dive.mp3]] | ||
|} | |} | ||
'''Audio plays on the slam''' | '''Audio plays on the slam''' | ||
{| class="wikitable" | {| class="wikitable" | ||
|Explosion 01 | |Explosion 01 | ||
| | |[[File:Punkgoat sigil slam explosion 01.mp3]] | ||
|- | |- | ||
|Explosion 02 | |Explosion 02 | ||
| | |[[File:Punkgoat sigil slam explosion 02.mp3]] | ||
|- | |- | ||
|Explosion 03 | |Explosion 03 | ||
| | |[[File:Punkgoat sigil slam explosion 03.mp3]] | ||
|} | |} | ||
'''Audio briefly plays in the area of the slam''' | '''Audio briefly plays in the area of the slam''' | ||
{| class="wikitable" | {| class="wikitable" | ||
|Earthy Loop | |Earthy Loop | ||
| | |[[File:Travel earthy lp.mp3]] | ||
|} | |} | ||
Revision as of 20:24, 21 August 2025
List of sound effects for Billy.
Weapon
Firing
Billy's weapon consists of 3 audios that play simultaneously
| Fire Main 01 | |
| Fire Main 02 | |
| Fire Main 03 | |
| Fire Main 04 | |
| Fire Main 05 | |
| Fire Main 06 |
| Fire Mech 01 | |
| Fire Mech 02 | |
| Fire Mech 03 | |
| Fire Mech 04 | |
| Fire Mech 05 | |
| Fire Mech 06 |
| Fire Tail 01 | |
| Fire Tail 02 | |
| Fire Tail 03 | |
| Fire Tail 04 | |
| Fire Tail 05 | |
| Fire Tail 06 |
The first bullet Billy shoots uses a slightly different audio
| Fire First 01 | |
| Fire First 02 | |
| Fire First 03 | |
| Fire First 04 | |
| Fire First 05 | |
| Fire First 06 |
The last bullet Billy shoots also uses an unique sound
| Fire First 01 |
Reloading
Audio plays when Billy reloads
| Start 01 | |
| Start 02 | |
| Start 03 |
| Mid 01 | |
| Mid 02 | |
| Mid 03 |
| End 01 | |
| End 02 | |
| End 03 |
Movement
Abilities
Audio plays when casting the spell
| Cast 01 | |
| Cast 02 | |
| Cast 03 |
Audio plays if Billy hangs in the air for a moment before slamming
| Hang |
Audio plays when Billy dives to slam the ground
| Dive |
Audio plays on the slam
| Explosion 01 | |
| Explosion 02 | |
| Explosion 03 |
Audio briefly plays in the area of the slam
| Earthy Loop |
Audio plays when casting the spell
| Cast |
Audio plays when Billy starts charging
| Charge |
Audio plays if the charge connects with an enemy hero
| Impact 01 | |
| Impact 02 | |
| Impact 03 |
Passively, If Billy melees an enemy unit he gets ammo, audio plays if Billy gets ammo with a light melee
| Refill Light |
Audio plays if Billy gets ammo with a heavy melee
| Refill Heavy |
This spell also has an active, briefly before casting the active, an audio plays
| Delay 01 | |
| Delay 02 | |
| Delay 03 |
Audio plays when casting the active
| Cast 01 | |
| Cast 02 | |
| Cast 03 |
Audio loops on Billy throughout the duration of the active
| Loop |
Audio plays when the active expires
| Expire |
Audio plays when casting the spell
| Cast |
Audio loops on Billy throughout the duration of the spell
| Loop |
Audio plays on every enemy hero chained
| Mod Start 01 | |
| Mod Start 02 | |
| Mod Start 03 |
A timer audio starts playing before Billy pulls on the chains
| Timer |
Audio plays when the chains expire
| Expire 01 | |
| Expire 02 | |
| Expire 03 |
Audio plays when Billy pulls the chained enemies towards him
| Pull |