This page documents the full update history for
Billy.
| Update
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Changes
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August 12, 2026
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- Base health regen reduced from 2.5 to 2.0.
Rising Ram T3 changed from "On Impact: Deal 7% max health as spirit damage" to "On hero hit: +10% Max HP for 16s".
Chain Gang spirit scaling reduced from 1 to 0.7.
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July 28, 2026
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July 9, 2026
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Rising Ram T3 spirit scaling reduced from 0.035 to 0.03.
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June 30, 2026
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- Bullet damage per boon reduced by 10%.
Bashdown melee scaling reduced from 1.1 to 0.9.
Bashdown T3 reduced from 60% Heavy Melee damage to 50%.
Rising Ram T3 Max HP Damage reduced from 10% to 8%.
Rising Ram T3 Max HP Damage spirit scaling increased from 0.017 to 0.035 (break even at 111 spirit power).
Chain Gang cooldown increased from 150s to 175s. (Global ult change)
Chain Gang T2 reduced from -50s Cooldown to -40s. (Global ult change)
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May 22, 2026
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- Health per boon increased from +48 to +59.
- Bullet damage per boon reduced from 0.165 to 0.142.
Rising Ram cooldown increased from 30s to 32s.
Rising Ram T2 increased from +0.3s Duration to +0.4s.
Rising Ram T3 increased from -10s Cooldown to -13s.
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April 30, 2026
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April 10, 2026
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Bashdown T3 increased from -2s Charge Time to -3s.
Rising Ram T3 damage increased from 8% to 10%.
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March 21, 2026
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Rising Ram now uses a break-off angle when grounded, allowing upward movement if looking up enough.
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March 6, 2026
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Bashdown radius reduced from 4.5m to 4m.
Bashdown T2 changed from "+1.3m Radius" to "+1 Charge and +2m Radius".
Bashdown T3 now also reduces charge time by 2s.
Rising Ram damage reduced from 55 to 40.
Rising Ram damage spirit scaling increased from 1.7 to 1.9.
Rising Ram cooldown reduced by 50% on impact.
Rising Ram charge duration reduced from 0.51s to 0.3s.
Rising Ram T1 changed from "On Impact: -50% Cooldown" to "On Impact: +25% Weapon Damage for 5s".
Rising Ram T2 changed from "On Impact: +35% Weapon Damage for 5s" to "+0.3s Charge Duration".
Rising Ram T3 increased from 6.5% Max Health to 8%.
Blasted spirit scaling reduced from 0.8 to 0.6.
Blasted active duration no longer slows down the decay when doing bullet damage (melee still extends it though).
Blasted passive no longer reduces enemy fire rate by -14%.
Blasted tooltip simplified.
Blasted T3 now also increases spirit scaling by +0.6.
Chain Gang radius reduced from 13m to 12m.
Chain Gang no longer grants +15% Spirit and Bullet Resist.
Chain Gang cooldown increased from 125s to 150s.
Chain Gang T1 changed from "-25s Cooldown" to "+40% Spirit and Bullet Resist".
Chain Gang T2 changed from "+15% Spirit and Bullet Resist" to "-50s Cooldown".
Chain Gang T3 changed from 2s Unstoppable to +1.3s Unstoppable for each hero pulled in
Chain Gang T3 no longer grants +90 damage.
Chain Gang T3 now also increases the radius by +5m.
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January 30, 2026
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- Bullet damage growth reduced from 0.18 to 0.165.
Blasted Amp increased from 9% to 10%.
Blasted Melee Bonus Health reduced from 80 to 70.
Blasted Melee Bonus Health spirit scaling increased from 0.7 to 0.8.
Chain Gang damage reduced from 150 to 120.
Chain Gang now always goes on full cooldown after interruption.
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December 30, 2025
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- Base bullet damage reduced from 6.79 to 6.3
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December 16, 2025
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- Health regen reduced from 3 to 2.5.
Blasted non-player effectiveness reduced from 35% to 25%.
Blasted light melee effectiveness reduced from 50% to 40%.
Chain Gang will now break slightly faster when target is out of LOS.
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December 3, 2025
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Blasted no longer works against Sinner's Sacrifice
Blasted Max Health melee spirit scaling reduced from 0.78 to 0.7
Chain Gang will now break slightly faster when target is out of LOS
Chain Gang can no longer be broken by mantling
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November 21, 2025
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Rising Ram T2 increased from +25% Weapon Damage to +35%.
Rising Ram T3 increased from 6% Max Health as spirit damage to 6.5%.
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October 2, 2025
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- Add footsteps to
Billy's out of combat run animations
- Base move speed reduced from 7.3 to 7.1
Blasted T1 movespeed increased from +1.75 to +2.25m
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September 4, 2025
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- Base health from 730 to 740.
Rising Ram cooldown decreased from 33s to 30s.
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August 28, 2025
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Bashdown melee scaling increased from 1x to 1.1x
Bashdown spirit damage reduced from 40 to 35 and scaling reduced from 1.2x to 1.1x
Bashdown impact center is now slightly closer to Billy
Chain Gang will snap slightly faster when target is out of LOS
Chain Gang pull consistency improved in complex terrain
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August 22, 2025
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- Health regen increased from 2.5 to 3.0.
- Health per boon reduced from 44 to 43.
Blasted bullet amp increased from 8% to 9%.
Blasted increased base health boost from 75 to 80 and reduced T3 health boost from +65 to +50.
Blasted reduced health boost spirit scaling from 0.9x to 0.8x.
Blasted base duration reduced from 8.5s to 8.0s and duration on heavy melee reduced from 5.0s to 4.5s.
Blasted cooldown reduced from 30s to 27s.
Blasted no longer gives bonus health from objectives.
Chain Gang time to break LOS increased by 0.1s.
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August 20, 2025
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May 8, 2025
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- (Undocumented) Added to the game files.
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