Update:December 3, 2025

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Updates
November 27, 2025 December 3, 2025 December 15, 2025

Source: 11-21-2025 Update (Reply)

General

  • Neutrals HP increases by 0.5% per minute
  • Neutrals damage increases by 0.5% per minute
  • Neutrals base damage reduced by 30%
  • Hard neutrals now take +20% more melee damage
  • Sprint/Out of Combat regen timer against neutrals increased from 2.5s to 4s (takes longer to start sprinting/regening)
  • Sprint ramp rate reduced from 1/sec to 0.75/sec (first +3 sprint is immediate, then it starts ramping)
  • Walkers and Mid Boss now have +15% Bullet Resistance and -15% HP
  • Walker ally aura (grants +15% Bullet and Spirit Resist) range reduced from 32m to 28m
  • Getting shot now slows your move speed by 10% for 0.7s
  • When using Spectate teammate buttons (F1-F5) your camera angles are no longer overridden by your teammates
  • Fix for FOV "pop" in Vindicta's Assassination
  • Billy: Blasted no longer works against Sinner's Sacrifice
  • Billy: Blasted Max Health melee spirit scaling reduced from 0.78 to 0.7
  • Billy: Chain Gang will now break slightly faster when target is out of LOS
  • Billy: Chain Gang can no longer be broken by mantling
  • Drifter: Base bullet damage reduced from 22.25 to 19.5
  • Dynamo: Kinetic Pulse range spirit scaling reduced from 0.256 to 0.2
  • Infernus: Base bullet damage reduced from 6.2 to 5.5
  • Infernus: Bullet falloff range from 20-58 to 18-55
  • Infernus: Afterburn now only adds 0.5s to the duration for each bullet that is hit after it procs, rather than fully refreshing the duration. Adds 1.0s for headshots.
  • Shiv: Rage now builds 8% slower
  • Wraith: Card Trick spirit scaling reduced from 1.2 to 1.0
  • Wraith: Card Toss T2 reduced from +40 Damage to +35