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| key = hero_punkgoat | | key = hero_punkgoat | ||
| release_date = August 20, 2025 | | release_date = August 20, 2025 | ||
| voice_actor = Ari Kappatos<ref>[https:// | | voice_actor = Ari Kappatos<ref>[https://www.imdb.com/title/tt33268153/fullcredits/ Deadlock] on [https://www.imdb.com/ IMDb]</ref> | ||
| codenames = Punkgoat | | codenames = Punkgoat | ||
}}{{Quotation|2=Smash the bottle, smash their heads, smash the ritual!}} | |||
}}{{Quotation|2=Smash the bottle, smash their heads, smash the ritual! | '''Billy''' is a [[Hero]] in ''[[Deadlock]]''. A white hot ball of rage, furious at the very notion of... something. Billy is a chaotic front-liner who never backs down from a challenge. With Rising Ram he gets up close and personal, before slamming down with Bashdown to create shockwaves through his enemies. Running isn't even an option when Billy can use his ultimate Chain Gang to grapple enemies and pull them back in. A quick swig from his bottle gets him Blasted, and his enemies totally wrecked. | ||
'''Billy''' is a [[Hero]] in ''[[Deadlock]]''. A white hot ball of rage, furious at the very notion of... something. Billy is a chaotic front-liner who never backs down from a challenge. With | |||
From looting to public vandalism, Billy makes sure anyone who can be bothered to listen gets to hear "the truth". Don't ask him how he got the goat head. | From looting to public vandalism, Billy makes sure anyone who can be bothered to listen gets to hear "the truth". Don't ask him how he got the goat head. | ||
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== Innate == | == Innate == | ||
Billy has a passive that alters his [[Melee Attack|light melee attacks]]. He can use light melees faster than other heroes (shorter recovery time), gets slowed less when using light melees, and his [[Reload Time|reload]] is not interrupted by light melees. This allows Billy to hit the [[Sinner's Sacrifice]] jackpot | Billy has a passive that alters his [[Melee Attack|light melee attacks]]. He can use light melees faster than other heroes (shorter recovery time), gets slowed less when using light melees, and his [[Reload Time|reload]] is not interrupted by light melees. This allows Billy to hit the [[Sinner's Sacrifice]] jackpot faster than other heroes if he uses only light melee. | ||
Additionally, he can restore ammo when hitting melees once he unlocks his Blasted ability, as detailed below. | Additionally, he can restore ammo when hitting melees once he unlocks his Blasted ability, as detailed below. | ||
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| ability_num = 1 | | ability_num = 1 | ||
| notes = | | notes = | ||
* Bashdown can be held down to delay | * Bashdown can be held down to delay the slam and causes Billy to rise vertically. | ||
* Billy rises 67.5 hu above his initial elevation if the ability is immediately released and up to 163.97 hu while the ability key is held. | |||
* | * If Billy reaches the max height of Bashdown, all horizontal movement becomes sharply reduced. | ||
* T3 upgrade results in ~27% damage increase for the ability, since Billy's Heavy Melee is roughly 2.32x of his Light Melee. | |||
* T3 upgrade results in ~ | |||
** Also enables item interactions that are specific to Heavy Melee, i.e. {{ItemIcon|Melee Charge}} or {{ItemIcon|Spirit Snatch}}. | ** Also enables item interactions that are specific to Heavy Melee, i.e. {{ItemIcon|Melee Charge}} or {{ItemIcon|Spirit Snatch}}. | ||
** Also allows Bashdown to break {{HeroIcon|Graves}}' {{AbilityIcon|Borrowed Decree}}. | ** Also allows Bashdown to break {{HeroIcon|Graves}}' {{AbilityIcon|Borrowed Decree}}. | ||
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| hero_name = Billy | | hero_name = Billy | ||
| ability_num = 2 | | ability_num = 2 | ||
}} | }} | ||
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| ability_num = 3 | | ability_num = 3 | ||
| notes = | | notes = | ||
* Hitting a [[Melee Attack|heavy melee]] fully reloads Billy's ammo. Hitting a light melee reloads {{ | * Hitting a [[Melee Attack|heavy melee]] fully reloads Billy's ammo. Hitting a light melee reloads {{#invoke:Abilities|get_ability_prop|Blasted|BulletsReloadedPerLightMeleePct}}% of ammo, or reduces the reload time by {{#invoke:Abilities|get_ability_prop|Blasted|BulletsReloadedPerLightMeleePct}}% if depleted. | ||
* Bashdown procs the melee effects for Blasted. | * Bashdown procs the melee effects for Blasted. | ||
* In addition to melee attacks against players, melee hits on [[Structures]] | * In addition to melee attacks against players, melee hits on [[Structures]] and [[Denizens]] will proc Blasted's effects and extend its duration while active. | ||
* If the player reaches a certain threshold of Blasted stacks by landing multiple melee hits in a short time (10-15s), the Blasted duration will start going down even if the player keeps landing melee hits. However, Blasted can be sustained indefinitely by spacing out melee hits before hitting the max stacks threshold. | * If the player reaches a certain threshold of Blasted stacks by landing multiple melee hits in a short time (10-15s), the Blasted duration will start going down even if the player keeps landing melee hits. However, Blasted can be sustained indefinitely by spacing out melee hits before hitting the max stacks threshold. | ||
}} | |||
{{AbilitySection | {{AbilitySection | ||
| hero_name = Billy | | hero_name = Billy | ||
| ability_num = 4 | | ability_num = 4 | ||
}} | |||
== Backstory == | == Backstory == | ||
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== Update history == | == Update history == | ||
{{Update history}} | {{Update history}} | ||
== Gallery == | == Gallery == | ||
<gallery> | <gallery> | ||
File:Punkgoat card.png|Billy portrait | File:Punkgoat card.png|Billy portrait | ||
File:Billy.png|Billy icon | File:Billy.png|Billy icon | ||
File:Billy Render.png|Billy in-game render | File:Billy Render.png|Billy in-game render | ||
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File:Billy TitlePage.png|Billy poster | File:Billy TitlePage.png|Billy poster | ||
File:Billy Reference Sheet.png|Billy reference sheet | File:Billy Reference Sheet.png|Billy reference sheet | ||
File:Billy name.png|Billy name typography | |||
File:Billy Weapon.png|Billy weapon - ''Biquette'' | File:Billy Weapon.png|Billy weapon - ''Biquette'' | ||
File:Punkgoat hud psd.png|Unfinished Billy model art | File:Punkgoat hud psd.png|Unfinished Billy model art | ||
File:Billy v2.png|Unfinished Billy model art "v2" | File:Billy v2.png|Unfinished Billy model art "v2" | ||
File:Billy Gloat.png|Gloat portrait for Billy. | |||
File:Bily Critical.png|Critical health portrait for Billy. | |||
</gallery> | </gallery> | ||
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* [[Billy#(3) Blasted|Wrecked]] was originally called 'Pissed', remnants of this can still be seen while hovering over the icon next to the healthbar while Billy is Blasted. | * [[Billy#(3) Blasted|Wrecked]] was originally called 'Pissed', remnants of this can still be seen while hovering over the icon next to the healthbar while Billy is Blasted. | ||
* Billy had the largest lead in the [[Six New Heroes]] contest, at 30%.<ref>[[Update:August 29, 2025]]</ref> | * Billy had the largest lead in the [[Six New Heroes]] contest, at 30%.<ref>[[Update:August 29, 2025]]</ref> | ||
* Billy | * Due to always carrying his bat in his left hand, Billy has a unique reloading animation where he will eat his weapon's magazine before loading a new one that he pulls out from his jacket. | ||
* | ** This animation is also likely a reference to the popular myth that goats can consume and digest any material, including inedible ones. | ||
* Billy | *Billy possesses a full set of teeth at the front of his mouth. This is unlike real goats, who lack an upper set and instead have a hard dental pad. | ||
== References == | == References == | ||
<references /> | <references /> | ||
== Navigation == | == Navigation == | ||
{{Hero Navbox}} | {{Hero Navbox}} | ||
[[Category:Heroes]] | |||
[[Category:Billy]] | |||