Editing Billy

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| key = hero_punkgoat
| key = hero_punkgoat
| release_date = August 20, 2025
| release_date = August 20, 2025
| voice_actor = Ari Kappatos<ref>[https://resumes.actorsaccess.com/arikappatos Ari Kappatos' resume]</ref>
| voice_actor = Ari Kappatos<ref>[https://www.imdb.com/title/tt33268153/fullcredits/ Deadlock] on [https://www.imdb.com/ IMDb]</ref>
| codenames = Punkgoat
| codenames = Punkgoat
| pronouns = He/Him
}}{{Quotation|2=Smash the bottle, smash their heads, smash the ritual!}}
}}{{Quotation|2=Smash the bottle, smash their heads, smash the ritual!|4=Punkgoat_upgrade_power3_05.mp3}}
'''Billy''' is a [[Hero]] in ''[[Deadlock]]''. A white hot ball of rage, furious at the very notion of... something. Billy is a chaotic front-liner who never backs down from a challenge. With Rising Ram he gets up close and personal, before slamming down with Bashdown to create shockwaves through his enemies. Running isn't even an option when Billy can use his ultimate Chain Gang to grapple enemies and pull them back in. A quick swig from his bottle gets him Blasted, and his enemies totally wrecked.
'''Billy''' is a [[Hero]] in ''[[Deadlock]]''. A white hot ball of rage, furious at the very notion of... something. Billy is a chaotic front-liner who never backs down from a challenge. With '''[[Billy#Rising Ram|Rising Ram]]''' he gets up close and personal, before slamming down with [[Billy#Bashdown|'''Bashdown''']] to create shockwaves through his enemies. Running isn't even an option when Billy can use his ultimate [[Billy#Chain Gang|'''Chain Gang''']] to grapple enemies and pull them back in. A quick swig from his bottle gets him [[Billy#Blasted|'''Blasted''']], and his enemies totally wrecked.


From looting to public vandalism, Billy makes sure anyone who can be bothered to listen gets to hear "the truth". Don't ask him how he got the goat head.
From looting to public vandalism, Billy makes sure anyone who can be bothered to listen gets to hear "the truth". Don't ask him how he got the goat head.
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== Innate ==
== Innate ==


Billy has a passive that alters his [[Melee Attack|light melee attacks]]. He can use light melees faster than other heroes (shorter recovery time), gets slowed less when using light melees, and his [[Reload Time|reload]] is not interrupted by light melees. This allows Billy to hit the [[Sinner's Sacrifice]] jackpot & break {{HeroIcon|McGinnis}}' {{AbilityIcon|Spectral Wall}} segments faster than other heroes if he uses only light melee.
Billy has a passive that alters his [[Melee Attack|light melee attacks]]. He can use light melees faster than other heroes (shorter recovery time), gets slowed less when using light melees, and his [[Reload Time|reload]] is not interrupted by light melees. This allows Billy to hit the [[Sinner's Sacrifice]] jackpot faster than other heroes if he uses only light melee.


Additionally, he can restore ammo when hitting melees once he unlocks his Blasted ability, as detailed below.
Additionally, he can restore ammo when hitting melees once he unlocks his Blasted ability, as detailed below.
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| notes      =
| notes      =
* Bashdown can be held down to delay starting the Slam's descent for up to 3 seconds and causes Billy to rise vertically.
* Bashdown can be held down to delay starting the Slam's descent for up to 3 seconds and causes Billy to rise vertically.
** Billy rises 67.5 u above his initial elevation if the ability is immediately released and up to 163.97 u while the ability key is held.
** Billy rises 67.5 hu above his initial elevation if the ability is immediately released and up to 163.97 hu while the ability key is held.
* Billy retains his momentum when using Bashdown and has limited horizontal movement while holding the ability. If Billy reaches the max height of Bashdown, all horizontal movement becomes sharply reduced.
* If Billy reaches the max height of Bashdown, all horizontal movement becomes sharply reduced.
** The max height movement lock is ignored if Billy has reduced [[Gravity Scale|Gravity]] (e.g. with {{ItemIcon|Magic Carpet}}). It is unknown if this is intentional.
* T3 upgrade results in ~27% damage increase for the ability, as Billy's Heavy Melee is roughly equivalent to 2.32x of his Light Melee.
* T3 upgrade results in ~29% damage increase for the ability, as Billy's Heavy Melee is roughly equivalent to 2.32x of his Light Melee.
** Also enables item interactions that are specific to Heavy Melee, i.e. {{ItemIcon|Melee Charge}} or {{ItemIcon|Spirit Snatch}}.
** Also enables item interactions that are specific to Heavy Melee, i.e. {{ItemIcon|Melee Charge}} or {{ItemIcon|Spirit Snatch}}.
** Also allows Bashdown to break {{HeroIcon|Graves}}' {{AbilityIcon|Borrowed Decree}}.
** Also allows Bashdown to break {{HeroIcon|Graves}}' {{AbilityIcon|Borrowed Decree}}.
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* Rising Ram has a wind-up period of 0.4 seconds before charging forward. During this time, the trajectory of the charge can be changed via aiming, but adjustments become progressively more difficult as the wind-up is finishing.
* Rising Ram has a wind-up period of 0.4 seconds before charging forward. During this time, the trajectory of the charge can be changed via aiming, but adjustments become progressively more difficult as the wind-up is finishing.
** Assuming Billy is in the air, Rising Ram has up to a straight angle that Billy will charge when descending (straight down) until landing; upon arrival, Billy will continue the remainder of the charge laterally, in whichever direction the model is facing. Conversely, Rising Ram only has up to approximately 50 degrees of climb when ascending, even if aiming directly upwards.
** Assuming Billy is in the air, Rising Ram has up to a straight angle that Billy will charge when descending (straight down) until landing; upon arrival, Billy will continue the remainder of the charge laterally, in whichever direction the model is facing. Conversely, Rising Ram only has up to approximately 50 degrees of climb when ascending, even if aiming directly upwards.
* The T3 upgrade's {{DataProp|Rising Ram|Upgrades.3.MaxHealthBuffPct}}% Max Health boost works differently from the Max Health granted by {{AbilityIcon|Blasted}} or {{ItemIcon|Siphon Bullets}}. It instead scales his original health value and max health by +10%, effectively keeping him at the same percentage before and after. It is unknown if this is intentional.
}}
}}


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* In addition to melee attacks against players, melee hits on [[Structures]], [[Denizens]], and player summoned units (e.g. {{HeroIcon|McGinnis}}' {{AbilityIcon|Mini Turret}}) will proc Blasted's effects and extend its duration while active.
* In addition to melee attacks against players, melee hits on [[Structures]], [[Denizens]], and player summoned units (e.g. {{HeroIcon|McGinnis}}' {{AbilityIcon|Mini Turret}}) will proc Blasted's effects and extend its duration while active.
* If the player reaches a certain threshold of Blasted stacks by landing multiple melee hits in a short time (10-15s), the Blasted duration will start going down even if the player keeps landing melee hits. However, Blasted can be sustained indefinitely by spacing out melee hits before hitting the max stacks threshold.
* If the player reaches a certain threshold of Blasted stacks by landing multiple melee hits in a short time (10-15s), the Blasted duration will start going down even if the player keeps landing melee hits. However, Blasted can be sustained indefinitely by spacing out melee hits before hitting the max stacks threshold.
|tips=* Due to the fact that Blasted will work on [[Denizens]], it is a good idea to farm them with Blasted active to be able to heal and also increase your soul count.}}
}}


{{AbilitySection
{{AbilitySection
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* Chain Gang's tether will shatter after breaking line of sight with a hard wall or via a [[Cosmic Veil]] for at least 1 second.
* Chain Gang's tether will shatter after breaking line of sight with a hard wall or via a [[Cosmic Veil]] for at least 1 second.
** However, if that enemy hero re-establishes line of sight 𝘢𝘯𝘥 is within the area of effect while Chain Gang's cast period is still active, they will become re-tethered, and will still be pulled towards Billy after the cast has concluded.
** However, if that enemy hero re-establishes line of sight 𝘢𝘯𝘥 is within the area of effect while Chain Gang's cast period is still active, they will become re-tethered, and will still be pulled towards Billy after the cast has concluded.
* While Billy cannot innately cancel Chain Gang, entering certain inactionable states, such as using {{ItemIcon|Ethereal Shift}} or grabbing a [[Zipline]], will cause the ability to be canceled.
* While Billy cannot innately cancel the cast, entering certain inactionable states, such as using {{ItemIcon|Ethereal Shift}} or grabbing a [[Zipline]], will cause the cast to be canceled.
|interactions={{AbilityInteraction | interaction = Indomitable | state = partial | text =
}}
A target with indomitable will still be tethered, but indomitable will prevent the target from being pulled in at the end of the chain duration
}}}}
 
== Street Brawl ==
=== Ability Changes ===
<!--For fresh data see [[Deadlock:Street Brawl Ability Changes]] -->
Apart from [[Street Brawl#Heroes|global changes]], Billy does '''not''' have any special modifications for his abilities in Street Brawl.
=== Item Draft ===
{{HeroStreetBrawlItems|Billy}}


== Backstory ==
== Backstory ==
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== Update history ==
== Update history ==
{{Update history}}
{{Update history}}
== 3D model ==
{{3D_Model|Billy}}
===Weapon===
{{3D Model|Billy Weapon|size=240px}}


== Gallery ==
== Gallery ==
<gallery>
<gallery>
File:Punkgoat card.png|Billy portrait
File:Punkgoat card.png|Billy portrait
File:Billy Gloat.png|Gloat portrait for Billy
File:Bily Critical.png|Critical health portrait for Billy
File:Billy.png|Billy icon
File:Billy.png|Billy icon
File:Billy Render.png|Billy in-game render
File:Billy Render.png|Billy in-game render
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File:Billy TitlePage.png|Billy poster
File:Billy TitlePage.png|Billy poster
File:Billy Reference Sheet.png|Billy reference sheet
File:Billy Reference Sheet.png|Billy reference sheet
File:Billy name.png|Billy name typography
File:Billy Weapon.png|Billy weapon - ''Biquette''
File:Billy Weapon.png|Billy weapon - ''Biquette''
</gallery>
=== Typography ===
<gallery>
File:Billy name.svg|Billy's name typography
File:Billy russian.svg|Billy's Russian typography
File:Billy schinese.svg|Billy Simplified Chinese typography
File:Billy ukrainian.svg|Billy's Ukrainian typography
</gallery>
=== Removed/Unused content ===
<gallery>
File:Punkgoat hud psd.png|Unfinished Billy model art
File:Punkgoat hud psd.png|Unfinished Billy model art
File:Billy v2.png|Unfinished Billy model art "v2"
File:Billy v2.png|Unfinished Billy model art "v2"
File:Billy Gloat.png|Gloat portrait for Billy.
File:Bily Critical.png|Critical health portrait for Billy.
</gallery>
</gallery>


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* Billy eats his gun magazine in his reload animation. This is a reference to the popular myth that goats can consume and digest any material, including inedible ones.
* Billy eats his gun magazine in his reload animation. This is a reference to the popular myth that goats can consume and digest any material, including inedible ones.
* Billy does a [[wikipedia:Sign_of_the_horns|sign of the horns]] when riding the zipline. This can be a reference to both his actual goat horns and his love of punk music, as well as a common salute in Satanism and occult practices.
* Billy does a [[wikipedia:Sign_of_the_horns|sign of the horns]] when riding the zipline. This can be a reference to both his actual goat horns and his love of punk music, as well as a common salute in Satanism and occult practices.
* While [[Billy#(3) Blasted|Blasted]] is active, a song plays at an extremely low volume consisting of muffled punk rock styled drums and chain sounds.<ref>[[:File:Punkgoat blasted lp.mp3]] </ref>


== References ==
== References ==
<references />
<references />
== Navigation ==
== Navigation ==
{{Hero Navbox}}
{{Hero Navbox}}
[[Category:Heroes]]
[[Category:Billy]]
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