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| Latest revision | Your text | ||
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| ability_num = 1 | | ability_num = 1 | ||
| notes = | | notes = | ||
* Bashdown | * Bashdown can be held down to delay starting the Slam's descent for up to 3 seconds and causes Billy to rise vertically. | ||
** Billy rises 67.5 u above his initial elevation if the ability is immediately released and up to 163.97 u while the ability key is held. | ** Billy rises 67.5 u above his initial elevation if the ability is immediately released and up to 163.97 u while the ability key is held. | ||
* Billy retains his momentum when using Bashdown and has limited horizontal movement while holding the ability. If Billy reaches the max height of Bashdown, all horizontal movement becomes sharply reduced. | * Billy retains his momentum when using Bashdown and has limited horizontal movement while holding the ability. If Billy reaches the max height of Bashdown, all horizontal movement becomes sharply reduced. | ||
** The max height movement lock is ignored if Billy has reduced [[Gravity Scale|Gravity]] (e.g. with {{ItemIcon|Magic Carpet}}). It is unknown if this is intentional. | ** The max height movement lock is ignored if Billy has reduced [[Gravity Scale|Gravity]] (e.g. with {{ItemIcon|Magic Carpet}}). It is unknown if this is intentional. | ||
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* Rising Ram has a wind-up period of 0.4 seconds before charging forward. During this time, the trajectory of the charge can be changed via aiming, but adjustments become progressively more difficult as the wind-up is finishing. | * Rising Ram has a wind-up period of 0.4 seconds before charging forward. During this time, the trajectory of the charge can be changed via aiming, but adjustments become progressively more difficult as the wind-up is finishing. | ||
** Assuming Billy is in the air, Rising Ram has up to a straight angle that Billy will charge when descending (straight down) until landing; upon arrival, Billy will continue the remainder of the charge laterally, in whichever direction the model is facing. Conversely, Rising Ram only has up to approximately 50 degrees of climb when ascending, even if aiming directly upwards. | ** Assuming Billy is in the air, Rising Ram has up to a straight angle that Billy will charge when descending (straight down) until landing; upon arrival, Billy will continue the remainder of the charge laterally, in whichever direction the model is facing. Conversely, Rising Ram only has up to approximately 50 degrees of climb when ascending, even if aiming directly upwards. | ||
* | * Although the T3 of Rising Ram states it heals you for 10% Max HP, it does not work as such. The maximum health will be increased by 10%, but the heal received is 10% of Billy's current health. This is likely a bug. | ||
}} | }} | ||
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A target with indomitable will still be tethered, but indomitable will prevent the target from being pulled in at the end of the chain duration | A target with indomitable will still be tethered, but indomitable will prevent the target from being pulled in at the end of the chain duration | ||
}}}} | }}}} | ||
== Street Brawl == | == Street Brawl == | ||
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{{3D_Model|Billy}} | {{3D_Model|Billy}} | ||
===Weapon=== | ===Weapon=== | ||
{{3D Model|Billy Weapon | {{3D Model|Billy Weapon}} | ||
== Gallery == | == Gallery == | ||
<gallery> | <gallery> | ||
File:Punkgoat card.png|Billy portrait | File:Punkgoat card.png|Billy portrait | ||
File:Billy.png|Billy icon | File:Billy.png|Billy icon | ||
File:Billy Render.png|Billy in-game render | File:Billy Render.png|Billy in-game render | ||
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File:Billy TitlePage.png|Billy poster | File:Billy TitlePage.png|Billy poster | ||
File:Billy Reference Sheet.png|Billy reference sheet | File:Billy Reference Sheet.png|Billy reference sheet | ||
File:Billy name.svg|Billy name typography | |||
File:Billy name.svg|Billy | |||
File:Billy russian.svg|Billy's Russian typography | File:Billy russian.svg|Billy's Russian typography | ||
File:Billy schinese.svg|Billy Simplified Chinese typography | File:Billy schinese.svg|Billy Simplified Chinese typography | ||
File:Billy ukrainian.svg|Billy's Ukrainian typography | File:Billy ukrainian.svg|Billy's Ukrainian typography | ||
File:Billy Weapon.png|Billy weapon - ''Biquette'' | |||
File:Punkgoat hud psd.png|Unfinished Billy model art | File:Punkgoat hud psd.png|Unfinished Billy model art | ||
File:Billy v2.png|Unfinished Billy model art "v2" | File:Billy v2.png|Unfinished Billy model art "v2" | ||
File:Billy Gloat.png|Gloat portrait for Billy. | |||
File:Bily Critical.png|Critical health portrait for Billy. | |||
</gallery> | </gallery> | ||
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* Billy eats his gun magazine in his reload animation. This is a reference to the popular myth that goats can consume and digest any material, including inedible ones. | * Billy eats his gun magazine in his reload animation. This is a reference to the popular myth that goats can consume and digest any material, including inedible ones. | ||
* Billy does a [[wikipedia:Sign_of_the_horns|sign of the horns]] when riding the zipline. This can be a reference to both his actual goat horns and his love of punk music, as well as a common salute in Satanism and occult practices. | * Billy does a [[wikipedia:Sign_of_the_horns|sign of the horns]] when riding the zipline. This can be a reference to both his actual goat horns and his love of punk music, as well as a common salute in Satanism and occult practices. | ||
== References == | == References == | ||
<references /> | <references /> | ||
== Navigation == | == Navigation == | ||
{{Hero Navbox}} | {{Hero Navbox}} | ||
[[Category:Heroes]] | |||
[[Category:Billy]] | |||