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'''Build-up''' is a mechanic that causes bullets to accumulate a status effect over multiple hits. | |||
'''Build-up''' is a mechanic that causes bullets | |||
Whenever a hero fires at an enemy, items and abilities with Build-up add a percentage to a meter on that target. Once the meter reaches 100%, the associated status effect is triggered. The progress of a build-up is shown as round icons above the target. Build-up per shot is reduced by [[Falloff Range|damage falloff]], dropping to as low as 10% of its base value at maximum range | Whenever a hero fires at an enemy, items and abilities with Build-up add a percentage to a meter on that target. Once the meter reaches 100%, the associated status effect is triggered. The progress of a build-up is shown as round icons above the target. Build-up per shot is reduced by [[Falloff Range|damage falloff]], dropping to as low as 10% of its base value at maximum range. | ||
Build-up is a related but distinct mechanic from [[Stack|Stacks]]. Unlike stacks, which are discrete increments that scale an ongoing effect, build-up functions as a percentage meter that triggers a single status effect upon reaching 100%. | Build-up is a related but distinct mechanic from [[Stack|Stacks]]. Unlike stacks, which are discrete increments that scale an ongoing effect, build-up functions as a percentage meter that triggers a single status effect upon reaching 100%. | ||
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! Name !! Effect on Trigger | ! Name !! Effect on Trigger | ||
|- | |- | ||
| {{ItemIcon|Slowing Bullets}} || | | {{ItemIcon|Slowing Bullets}} || Movement Slow | ||
|- | |- | ||
| {{ItemIcon|Weighted Shots}} || | | {{ItemIcon|Weighted Shots}} || Movement Slow | ||
|- | |- | ||
| {{ItemIcon|Silencer}} || | | {{ItemIcon|Silencer}} || Silence | ||
|- | |- | ||
| {{ItemIcon|Inhibitor}} || Damage Reduction and | | {{ItemIcon|Inhibitor}} || Damage Reduction and Healing Reduction | ||
|- | |- | ||
| {{ItemIcon|Toxic Bullets}} | | {{ItemIcon|Toxic Bullets}} || Bleed | ||
|- | |- | ||
| {{ItemIcon|Spiritual Overflow}} | | {{ItemIcon|Spiritual Overflow}}* || Spirit Overflow | ||
|} | |} | ||
<nowiki> | <nowiki>*</nowiki> {{ItemIcon|Spiritual Overflow}} is a special case: its build-up affects the shooter rather than the target. However, the build-up meter still accumulates on the target being shot, meaning it is impossible to accelerate the process by shooting multiple different targets at once. It is also the only build-up source where the progress is not shown above the target. | ||
==Heroes== | ==Heroes== | ||
Some heroes have abilities that use the Build-up mechanic, accumulating a percentage on the target until the associated effect triggers. | Some heroes have abilities that use the Build-up mechanic, accumulating a percentage on the target until the associated effect triggers. | ||
* {{HeroIcon|Infernus}} | * {{HeroIcon|Infernus}} — [[Infernus#Abilities|Afterburn]]: triggers a Burn (damage over time) effect. Light Melee attacks count as 1 stack; Heavy Melee attacks count as 2 stacks. | ||
* {{HeroIcon|Mina}} | * {{HeroIcon|Mina}} — [[Mina#Abilities|Love Bites]]: triggers a Spirit damage proc. Melee attacks do not contribute to build-up. | ||
==Counters== | |||
Several items can mitigate or counter build-up effects: | |||
* Items providing debuff resist reduce the duration of triggered build-up effects, causing the build-up meter to linger for a shorter time and making subsequent stacking more difficult: | |||
* Items providing | |||
** {{ItemIcon|Debuff Reducer}} and its upgrades {{ItemIcon|Spellbreaker}} and {{ItemIcon|Unstoppable}} | ** {{ItemIcon|Debuff Reducer}} and its upgrades {{ItemIcon|Spellbreaker}} and {{ItemIcon|Unstoppable}} | ||
** {{ItemIcon|Blood Tribute}} | ** {{ItemIcon|Blood Tribute}} | ||
** {{ItemIcon|Weighted Shots}} | ** {{ItemIcon|Weighted Shots}} | ||
* | * {{ItemIcon|Plated Armor}} provides a chance to block incoming shots entirely, preventing their build-up contribution on each blocked shot. | ||
* | * {{ItemIcon|Juggernaut}} slows down nearby attackers, making it harder for enemies to stack build-up quickly. | ||
It is worth noting that {{ItemIcon|Metal Skin}}, despite providing immunity to bullet damage, does not protect against build-up in any way; shots negated by Metal Skin still contribute their full build-up percentage. | |||
{{Stats}} | {{Stats}} | ||