Editing Build-Up

Jump to navigation Jump to search
Warning: You are not logged in. Once you make an edit, a temporary account will be created for you. Learn more. Log in or create an account to continue receiving notifications after this account expires, and to access other features.
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision Your text
Line 1: Line 1:
[[File:Buildup example 2.jpg|thumb|300px|Infernus stacking build-up from  {{AbilityIcon|Afterburn}} and {{ItemIcon|Toxic Bullets}} on Bebop]]
'''Build-up''' is a mechanic that causes bullets to accumulate a status effect over multiple hits.
'''Build-up''' is a mechanic that causes bullets or [[Melee Attack|melee attacks]] to accumulate a status effect over multiple hits.


Whenever a hero fires at an enemy, items and abilities with Build-up add a percentage to a meter on that target. Once the meter reaches 100%, the associated status effect is triggered. The progress of a build-up is shown as round icons above the target. Build-up per shot is reduced by [[Falloff Range|damage falloff]], dropping to as low as 10% of its base value at maximum range. For most effects, melee damage also applies build-up.
Whenever a hero fires at an enemy, items and abilities with Build-up add a percentage to a meter on that target. Once the meter reaches 100%, the associated status effect is triggered. The progress of a build-up is shown as round icons above the target. Build-up per shot is reduced by [[Falloff Range|damage falloff]], dropping to as low as 10% of its base value at maximum range.


Build-up is a related but distinct mechanic from [[Stack|Stacks]]. Unlike stacks, which are discrete increments that scale an ongoing effect, build-up functions as a percentage meter that triggers a single status effect upon reaching 100%.
Build-up is a related but distinct mechanic from [[Stack|Stacks]]. Unlike stacks, which are discrete increments that scale an ongoing effect, build-up functions as a percentage meter that triggers a single status effect upon reaching 100%.
Line 13: Line 12:
! Name !! Effect on Trigger
! Name !! Effect on Trigger
|-
|-
| {{ItemIcon|Slowing Bullets}} || [[Movement Slow]]
| {{ItemIcon|Slowing Bullets}} || Movement Slow
|-
|-
| {{ItemIcon|Weighted Shots}} || [[Movement Slow]]
| {{ItemIcon|Weighted Shots}} || Movement Slow
|-
|-
| {{ItemIcon|Silencer}} || [[Silence]]
| {{ItemIcon|Silencer}} || Silence
|-
|-
| {{ItemIcon|Inhibitor}} || Damage Reduction and [[Healing]] Reduction
| {{ItemIcon|Inhibitor}} || Damage Reduction and Healing Reduction
|-
|-
| {{ItemIcon|Toxic Bullets}}* || Bleed ([[Spirit Damage]] over time)
| {{ItemIcon|Toxic Bullets}} || Bleed
|-
|-
| {{ItemIcon|Spiritual Overflow}}** || [[Fire Rate]], [[Spirit Power]] and [[Lifesteal|Spirit Lifesteal]]
| {{ItemIcon|Spiritual Overflow}}* || Spirit Overflow
|}
|}
<nowiki>*</nowiki> Doesn't build-up with melee.


<nowiki>**</nowiki> {{ItemIcon|Spiritual Overflow}} is a special case: its build-up affects the shooter rather than the target. However, the build-up meter still accumulates on the target being shot, meaning it is impossible to accelerate the process by shooting multiple different targets at once. It is also the only build-up source where the progress is not shown above the target.
<nowiki>*</nowiki> {{ItemIcon|Spiritual Overflow}} is a special case: its build-up affects the shooter rather than the target. However, the build-up meter still accumulates on the target being shot, meaning it is impossible to accelerate the process by shooting multiple different targets at once. It is also the only build-up source where the progress is not shown above the target.


==Heroes==
==Heroes==
Some heroes have abilities that use the Build-up mechanic, accumulating a percentage on the target until the associated effect triggers.
Some heroes have abilities that use the Build-up mechanic, accumulating a percentage on the target until the associated effect triggers.


* {{HeroIcon|Infernus}}' {{AbilityIcon|Afterburn}}: triggers a Burn (Spirit damage over time) effect. Light Melee attacks count as 1 stack; Heavy Melee attacks count as 2 stacks.
* {{HeroIcon|Infernus}} — [[Infernus#Abilities|Afterburn]]: triggers a Burn (damage over time) effect. Light Melee attacks count as 1 stack; Heavy Melee attacks count as 2 stacks.
* {{HeroIcon|Mina}}'s {{AbilityIcon|Love Bites}}: triggers a Spirit damage proc. Melee attacks do not contribute to build-up.
* {{HeroIcon|Mina}} — [[Mina#Abilities|Love Bites]]: triggers a Spirit damage proc. Melee attacks do not contribute to build-up.
* {{HeroIcon|Mirage}}'s {{AbilityIcon|Djinn's Mark}}: builds up stacks by shooting the target at certain intervals, triggering a Spirit damage proc either when the timer runs out, when max stacks are reached, or when activated by Mirage. Builds up with a single bullet per stack.
* {{HeroIcon|Silver}}'s {{AbilityIcon|Slam Fire}} (Tier 3): deals bonus Weapon damage if all 3 shots hit the same target.
* {{HeroIcon|Vyper}}'s {{AbilityIcon|Lethal Venom}} (Tier 3): triggers a Spirit damage proc. Can build up with melee and isn't blocked by {{AbilityIcon|Petrifying Bola}}.


Note: {{HeroIcon|Graves}}' {{AbilityIcon|Essence Theft}} appears visually as a Build-Up, but it's actually a stacking effect, as the effect is applied over time.
==Counters==
Several items can mitigate or counter build-up effects:


==Counters==
* Items providing debuff resist reduce the duration of triggered build-up effects, causing the build-up meter to linger for a shorter time and making subsequent stacking more difficult:
Several items and abilities can mitigate or counter build-up effects:
* {{ItemIcon|Plated Armor}} provides a chance to block bullet effects from incoming shots entirely, which includes any build-up effects.
* Abilities and items that [[Status Effect#Disarm|disarm]] the enemy or reduce their [[fire rate]], such as {{HeroIcon|Mo & Krill}}'s {{AbilityIcon|Sand Blast}}, {{ItemIcon|Disarming Hex}} and {{ItemIcon|Juggernaut}}.
* {{ItemIcon|Dispel Magic}} removes any existing build-up applied to the player.
* Items providing [[Debuff Resist]] reduce the lingering duration of build-up as well as the duration of already triggered effects.
** {{ItemIcon|Debuff Reducer}} and its upgrades {{ItemIcon|Spellbreaker}} and {{ItemIcon|Unstoppable}}
** {{ItemIcon|Debuff Reducer}} and its upgrades {{ItemIcon|Spellbreaker}} and {{ItemIcon|Unstoppable}}
** {{ItemIcon|Blood Tribute}}
** {{ItemIcon|Blood Tribute}}
** {{ItemIcon|Weighted Shots}}
** {{ItemIcon|Weighted Shots}}
* if the player has no build-up, {{ItemIcon|Counterspell}} prevents the first shot of build-up. If the player already has a build-up counter, it prevents from triggering when the build-up crosses 100% threshold, but does not prevent the build-up itself.
* {{ItemIcon|Plated Armor}} provides a chance to block incoming shots entirely, preventing their build-up contribution on each blocked shot.
* Abilities and items that makes the player [[Status Effect#Invincibility|immune to damage]], such as {{HeroIcon|Ivy}}'s {{AbilityIcon|Stone Form}} or {{ItemIcon|Ethereal Shift}}, will also prevent any build-up on the player.
* {{ItemIcon|Juggernaut}} slows down nearby attackers, making it harder for enemies to stack build-up quickly.


Notes:
It is worth noting that {{ItemIcon|Metal Skin}}, despite providing immunity to bullet damage, does not protect against build-up in any way; shots negated by Metal Skin still contribute their full build-up percentage.
* {{ItemIcon|Metal Skin}}, despite providing immunity to bullet damage, does not protect against build-up in any way; shots negated by Metal Skin still contribute their full build-up percentage.
* {{ItemIcon|Return Fire}} does not build up effects against the attacker.


{{Stats}}
{{Stats}}
Please note that all contributions to The Deadlock Wiki are considered to be released under the Creative Commons Attribution-NonCommercial-ShareAlike (see Deadlock:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!
Cancel Editing help (opens in new window)