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Gammaton32 (talk | contribs) →Counters: wording |
m Reordered counters to go from more buildup-specific (plated armor) to more abstract (damage immunity). |
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==Counters== | ==Counters== | ||
Several items and abilities can mitigate or counter build-up effects: | Several items and abilities can mitigate or counter build-up effects: | ||
* {{ItemIcon|Plated Armor}} provides a chance to block bullet effects from incoming shots entirely, which includes any build-up effects. | |||
* Abilities that | * Abilities and items that [[Status Effect#Disarm|disarm]] the enemy or reduce their [[fire rate]], such as {{HeroIcon|Mo & Krill}}'s {{AbilityIcon|Sand Blast}}, {{ItemIcon|Disarming Hex}} and {{ItemIcon|Juggernaut}}. | ||
* {{ItemIcon|Dispel Magic}} removes any existing build-up applied to the player. | * {{ItemIcon|Dispel Magic}} removes any existing build-up applied to the player. | ||
* Items providing [[Debuff Resist]] reduce the lingering duration of build-up as well as the duration of already triggered effects. | * Items providing [[Debuff Resist]] reduce the lingering duration of build-up as well as the duration of already triggered effects. | ||
** {{ItemIcon|Debuff Reducer}} and its upgrades {{ItemIcon|Spellbreaker}} and {{ItemIcon|Unstoppable}} | ** {{ItemIcon|Debuff Reducer}} and its upgrades {{ItemIcon|Spellbreaker}} and {{ItemIcon|Unstoppable}} | ||
** {{ItemIcon|Blood Tribute}} | ** {{ItemIcon|Blood Tribute}} | ||
** {{ItemIcon|Weighted Shots}} | ** {{ItemIcon|Weighted Shots}} | ||
* {{ItemIcon| | * {{ItemIcon|Counterspell}} prevents trigger effect if used when build-up crosses 100% threshold, but otherwise does not prevent build-up from stacking. | ||
* Abilities | * Abilities that makes the player [[Status Effect#Invincibility|immune to damage]], such as {{HeroIcon|Ivy}}'s {{AbilityIcon|Stone Form}} or {{ItemIcon|Ethereal Shift}}, will also prevent any build-up on the player. | ||
Notes: | Notes: | ||