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{{Infobox item | {{stub}}{{Construction}}{{Infobox item | ||
| item_name = Capacitor | |||
| has_components = true | |||
| has_passive1 = true | |||
| has_passive2 = false | |||
| has_active1 = true | |||
| has_iscomponentof = false | |||
| has_iscomponentof2 = false | |||
| passive1_cooldown = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|ProcCooldown}}s | |||
| passive1_description = Your bullets have a chance to '''shock''' your target. The '''shock''' will jump to a nearby enemy. | |||
| passive1_stat1 = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|DamagePerChain}} Shock Damage | |||
| passive1_stat2 = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|ProcChance}}% Proc Chance | |||
| passive1_stat3 = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|ChainCount}} Max Jumps | |||
| passive1_stat4 = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|ChainRadius}} jump Radius | |||
| active1_cooldown = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|AbilityCooldown}}s | |||
| active1_description = Launch a projectile that deals '''damage''', removes all their non-ultimate buffs and applies a strong slow that recovers over time. | |||
| active1_stat1 = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|Damage}} Damage | |||
| active1_stat2 = -{{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|MaxSlowPercent}}% Max Move Speed | |||
| active1_stat3 = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|SlowDuration}}s Debuff Duration | |||
| component1_name = Tesla Bullets | |||
}} | |||
'''Capacitor''' is a Tier 4 Weapon [[Items|Item]]. | |||
It has a passive ability that shocks enemy targets; and an active ability that deals damage, applies slow and removes all non-ultimate buffs on the affected enemy players. | |||
== Hero | == Hero ability buffs removed by Capacitor == | ||
* {{HeroIcon|Abrams}} siphon life | |||
{{ | * {{HeroIcon|Bebop}} uppercut (removes 25% damage buff, and 2x range on gun), self bomb | ||
* {{HeroIcon|Calico}} turns off cat | |||
* {{HeroIcon|Dynamo}} quantum entanglement (added fire rate removed but not extra ammo), all buffs removed on his healing (if not fully upgraded it removes healing, and ability to dash) | |||
* {{HeroIcon|Grey Talon}} knocks out of sky | |||
* {{HeroIcon|Haze}} if shes out of detection range it goes through her, if she inside detection range (shadowy figure) it removes her invisibility. Her 5 sec of invincibility doesnt negate the bolt | |||
* {{HeroIcon|Holliday}} removes air control during Jump pad and stomp damage | |||
* {{HeroIcon|Infernus}} stops dash | |||
* {{HeroIcon|ivy}} stops her tether | |||
* {{HeroIcon|Kelvin}} stops ice path | |||
* {{HeroIcon|Lash}} removes fire rate and damage buff from his grapple | |||
* {{HeroIcon|Mo & Krill}} removes bullet and spirit resists during burrow, if hit while spinning his spin doesnt do damage anymore | |||
* {{HeroIcon|Paradox}} completely stops carbine | |||
* {{HeroIcon|Pocket}} barrage stacks get removed | |||
* {{HeroIcon|Seven}} stops power surge | |||
* {{HeroIcon|Sinclair}} removes firerate buff from assistant but he can still teleport | |||
* {{HeroIcon|Vindicta}} no longer does spirit damage in flight | |||
* {{HeroIcon|Viscous}} removes cube and he still gets slowed from it | |||
* {{HeroIcon|Warden}} removes barrier and move speed buff of willpower | |||
* {{HeroIcon|Wraith}} stops her to and stops full auto | |||
* {{HeroIcon|Yamato}} if hit by bolt after grapple is completed it removes the damage buff | |||
== Item buffs removed by Capacitor == | |||
* {{ItemIcon|Active Reload}} | |||
* {{ItemIcon|Fleetfoot}} move speed removed | |||
* {{ItemIcon|Kinetic Dash}} firerate removed | |||
* {{ItemIcon|Berserker}} stacks removed | |||
* stops {{ItemIcon|Blood Tribute}} but it can be immediately toggled back on | |||
* {{ItemIcon|Escalating Resilience}} stacks removed | |||
* removes {{ItemIcon|Heroic Aura}} fire rate | |||
* {{ItemIcon|Shadow Weave}} acts similar to haze smoke bomb while invisible, if hit after shadow weave invisibility it removes the added fire rate and spirit power | |||
* removes {{ItemIcon|Spellslinger}} stacks | |||
* remove {{ItemIcon|Spiritual Overflow}} | |||
* removes added melee damage from {{ItemIcon|Rebuttal}} | |||
* removes all barriers from any item or ability | |||
* {{ItemIcon|Healing Nova}} | |||
* stops {{ItemIcon|Return Fire}} but the user of capacitor does take damage | |||
* {{ItemIcon|Counterspell}} only stops its damage but not its effect | |||
* {{ItemIcon|Debuff Remover}} cancels its slowing effect | |||
* {{ItemIcon|Fury Trance}} | |||
* {{ItemIcon|Majestic Leap}} barrier but they can still drop down | |||
* {{ItemIcon|Metal Skin}} | |||
* {{ItemIcon|Rescue Beam}} you have to hit the person being rescue beamed (not the user) but it removes all healing and they cant be pulled | |||
* {{ItemIcon|Veil Walker}} same thing as all other invisibilities | |||
* removes bullet resist of {{ItemIcon|Warp Stone}} | |||
* {{ItemIcon|Cheat Death}} | |||
* {{ItemIcon|Colossus}} | |||
* {{ItemIcon|Divine Barrier}} | |||
* {{ItemIcon|Healing Tempo}} | |||
* {{ItemIcon|Infuser}} | |||
* removes {{ItemIcon|Siphon Bullets}} but one shot from it will add all stacks back | |||
* goes through {{ItemIcon|Unstoppable}} | |||
* {{ItemIcon|Vampiric Burst}} | |||
* {{ItemIcon|Arcane Surge}} spirit power only removed if they use an ability after Arcane Surge and then are hit by Capacitor | |||
* {{ItemIcon|Quicksilver Reload}} | |||
* {{ItemIcon|Mercurial Magnum}} | |||
* {{ItemIcon|Surge of Power}} | |||
* {{ItemIcon|Magic Carpet}} (have to hit while actively on carpet, not during summoning) | |||
* {{ItemIcon|Scourge}} | |||
== Other buffs removed by Capacitor == | |||
== | * [[Powerup]] buffs | ||
== Update history == | |||
{{Main|Capacitor/Update history|l1=Update history}} | |||
{{Update history}} | |||
{{Item Navbox}} | {{Item Navbox}} | ||