Capacitor: Difference between revisions

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One Bar (talk | contribs)
Fix navbox
One Bar (talk | contribs)
Fix descriptions
Line 8: Line 8:
| has_iscomponentof2 = false
| has_iscomponentof2 = false
| passive1_cooldown = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|ProcCooldown}}s
| passive1_cooldown = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|ProcCooldown}}s
| passive1_description = Your bullets have a chance to '''shock''' your target. The '''shock''' will jump to a nearby enemy.
| passive1_description = {{#invoke:Lang|get_string|upgrade_chain_lightning_desc}}
| passive1_stat1 = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|DamagePerChain}} Shock Damage
| passive1_stat1 = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|DamagePerChain}} Shock Damage
| passive1_stat2 = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|ProcChance}}% Proc Chance
| passive1_stat2 = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|ProcChance}}% Proc Chance
Line 14: Line 14:
| passive1_stat4 = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|ChainRadius}} jump Radius
| passive1_stat4 = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|ChainRadius}} jump Radius
| active1_cooldown = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|AbilityCooldown}}s
| active1_cooldown = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|AbilityCooldown}}s
| active1_description = Launch a projectile that deals '''damage''', removes all their non-ultimate buffs and applies a strong slow that recovers over time.
| active1_description = {{#invoke:Lang|get_string|upgrade_capacitor_desc}}
| active1_stat1 = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|Damage}} Damage
| active1_stat1 = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|Damage}} Damage
| active1_stat2 = -{{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|MaxSlowPercent}}% Max Move Speed
| active1_stat2 = -{{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|MaxSlowPercent}}% Max Move Speed