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{| class="wikitable" | {| class="wikitable" | ||
|Cast Delay | |Cast Delay | ||
| | |[[File:Unicorn dazzling orb cast delay.mp3]] | ||
|} | |} | ||
'''Celeste can hold down the spell, audio will loop throughout the duration''' | '''Celeste can hold down the spell, audio will loop throughout the duration''' | ||
{| class="wikitable" | {| class="wikitable" | ||
|Channel Loop | |Channel Loop | ||
| | |[[File:Unicorn dazzling orb channel lp.mp3]] | ||
|} | |} | ||
'''Audio plays when the orb is cast''' | '''Audio plays when the orb is cast''' | ||
{| class="wikitable" | {| class="wikitable" | ||
|Orb Cast | |Orb Cast | ||
| | |[[File:Unicorn dazzling orb cast.mp3]] | ||
|} | |} | ||
'''Audio loops on the orb throughout it's duration''' | '''Audio loops on the orb throughout it's duration''' | ||
{| class="wikitable" | {| class="wikitable" | ||
|Orb Loop | |Orb Loop | ||
| | |[[File:Unicorn dazzling orb proj lp.mp3]] | ||
|} | |} | ||
'''The orb bounces from enemy to enemy if they are close enough''' | '''The orb bounces from enemy to enemy if they are close enough''' | ||
{| class="wikitable" | {| class="wikitable" | ||
|Orb Bounce 01 | |Orb Bounce 01 | ||
| | |[[File:Unicorn dazzling orb bounce 01.mp3]] | ||
|- | |- | ||
|Orb Bounce 02 | |Orb Bounce 02 | ||
| | |[[File:Unicorn dazzling orb bounce 02.mp3]] | ||
|- | |- | ||
|Orb Bounce 03 | |Orb Bounce 03 | ||
| | |[[File:Unicorn dazzling orb bounce 03.mp3]] | ||
|- | |- | ||
|Orb Bounce 04 | |Orb Bounce 04 | ||
| | |[[File:Unicorn dazzling orb bounce 04.mp3]] | ||
|- | |- | ||
|Orb Bounce 05 | |Orb Bounce 05 | ||
| | |[[File:Unicorn dazzling orb bounce 05.mp3]] | ||
|- | |- | ||
|Orb Bounce 06 | |Orb Bounce 06 | ||
| | |[[File:Unicorn dazzling orb bounce 06.mp3]] | ||
|- | |- | ||
|Orb Bounce 07 | |Orb Bounce 07 | ||
| | |[[File:Unicorn dazzling orb bounce 07.mp3]] | ||
|- | |- | ||
|Orb Bounce 08 | |Orb Bounce 08 | ||
| | |[[File:Unicorn dazzling orb bounce 08.mp3]] | ||
|} | |} | ||
'''An additional audio plays on the last bounce''' | '''An additional audio plays on the last bounce''' | ||
{| class="wikitable" | {| class="wikitable" | ||
|Final Hit | |Final Hit | ||
| | |[[File:Unicorn dazzling orb final hit.mp3]] | ||
|} | |} | ||
'''If there are no enemies close by, the orb will linger on the last enemy it bounced to until it finds a new target''' | '''If there are no enemies close by, the orb will linger on the last enemy it bounced to until it finds a new target''' | ||
{| class="wikitable" | {| class="wikitable" | ||
|Grace Loop | |Grace Loop | ||
| | |[[File:Unicorn dazzling orb grace lp.mp3]] | ||
|} | |} | ||
'''Audio plays when the orb expires''' | '''Audio plays when the orb expires''' | ||
{| class="wikitable" | {| class="wikitable" | ||
|Orb Expire | |Orb Expire | ||
| | |[[File:Unicorn dazzling orb expire.mp3]] | ||
|} | |} | ||
{{Sounds navbox}} | {{Sounds navbox}} | ||
[[Category:Sounds]] | [[Category:Sounds]] | ||
[[Category:Celeste]] | [[Category:Celeste]] | ||