Celeste/Sounds: Difference between revisionsGive feedback
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== Weapon == | == Weapon == | ||
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=== Reloading === | === Reloading === | ||
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== Movement == | == Movement == | ||
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== Abilities == | == Abilities == | ||
=== {{AbilityIcon|Light Eater}} === | === {{AbilityIcon|Light Eater}} === | ||
'''Audio plays during the short delay before casting the spell''' | |||
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|Cast Delay | |||
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'''Audio play when casting the spell''' | |||
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|Cast 01 | |||
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|Cast 02 | |||
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|Cast 03 | |||
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'''Audio plays if the spell successfully hits an enemy''' | |||
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|Hit 01 | |||
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|Hit 02 | |||
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|Hit 03 | |||
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'''Enemies hit will receive a debuff, during this debuff every shot Celeste lands on them will have an additional audio''' | |||
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|Hit Sweetener 01 | |||
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|Hit Sweetener 02 | |||
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|Hit Sweetener 03 | |||
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|Hit Sweetener 04 | |||
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|Hit Sweetener 05 | |||
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|Hit Sweetener 06 | |||
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'''Audio plays when the debuff expires''' | |||
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|Expire 01 | |||
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|Expire 02 | |||
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|Expire 03 | |||
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=== {{AbilityIcon|Dazzling Trick}} === | === {{AbilityIcon|Dazzling Trick}} === | ||
'''Audio plays when casting the spell''' | |||
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|Cast | |||
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'''Audio plays when Celeste gains her shield''' | |||
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|Mod Start | |||
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'''Audio loops while her shield is up''' | |||
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|Guard Loop | |||
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'''Audio plays when her shield receives damage''' | |||
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|Guard Cracking | |||
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'''If enough damage is received, the shield will explode''' | |||
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|Guard Explode | |||
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'''The explosion will release a projectile''' | |||
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|Proj Loop | |||
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'''If the projectile hits an enemy, a sound will play''' | |||
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|Proj Impact 01 | |||
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|Proj Impact 02 | |||
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|Proj Impact 03 | |||
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'''Audio plays if the shield expires instead''' | |||
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|Guard Expired | |||
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=== {{AbilityIcon|Radiant Daggers}} === | === {{AbilityIcon|Radiant Daggers}} === | ||
'''Audio plays when casting the spell''' | |||
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|Cast 01 | |||
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|Cast 02 | |||
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|Cast 03 | |||
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'''Audio plays on the AoE of the spell''' | |||
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|AoE Warning | |||
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'''After a short delay an explosion will happen inside the AoE''' | |||
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|Explode 01 | |||
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|Explode 02 | |||
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|Explode 03 | |||
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'''Audio plays if the spell successfully hits an enemy''' | |||
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|Hit Confirm 01 | |||
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|Hit Confirm 02 | |||
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|Hit Confirm 03 | |||
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'''Successfully hitting an enemy with the spell will also give Celeste charges that will buff her spirit damage''' | |||
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|Luminous Buff | |||
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'''Audio loops while having the buff''' | |||
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|Buff Loop | |||
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'''If Celeste reaches max charges an audio will play''' | |||
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|Buff Max | |||
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'''Audio plays when the buff expires''' | |||
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|Buff Expire | |||
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=== {{AbilityIcon|Shining Wonder}} === | === {{AbilityIcon|Shining Wonder}} === | ||
'''Audio plays during the short delay before casting the spell''' | |||
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|Cast Delay | |||
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'''Celeste can hold down the spell, audio will loop throughout the duration''' | |||
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|Channel Loop | |||
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'''Audio plays when the orb is cast''' | |||
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|Orb Cast | |||
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'''Audio loops on the orb throughout it's duration''' | |||
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|Orb Loop | |||
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'''The orb bounces from enemy to enemy if they are close enough''' | |||
{| class="wikitable" | |||
|Orb Bounce 01 | |||
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|Orb Bounce 02 | |||
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|Orb Bounce 03 | |||
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|Orb Bounce 04 | |||
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|Orb Bounce 05 | |||
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|Orb Bounce 06 | |||
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|Orb Bounce 07 | |||
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|Orb Bounce 08 | |||
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'''An additional audio plays on the last bounce''' | |||
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|Final Hit | |||
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'''If there are no enemies close by, the orb will linger on the last enemy it bounced to until it finds a new target''' | |||
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|Grace Loop | |||
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'''Audio plays when the orb expires''' | |||
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|Orb Expire | |||
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{{Sounds navbox}} | {{Sounds navbox}} | ||
[[Category:Sounds]] | [[Category:Sounds]] | ||
[[Category:Celeste]] | [[Category:Celeste]] | ||
Revision as of 18:40, 2 March 2026
List of sound effects for Celeste.
Weapon
Reloading
Movement
Abilities
Audio plays during the short delay before casting the spell
| Cast Delay |
Audio play when casting the spell
| Cast 01 | |
| Cast 02 | |
| Cast 03 |
Audio plays if the spell successfully hits an enemy
| Hit 01 | |
| Hit 02 | |
| Hit 03 |
Enemies hit will receive a debuff, during this debuff every shot Celeste lands on them will have an additional audio
| Hit Sweetener 01 | |
| Hit Sweetener 02 | |
| Hit Sweetener 03 | |
| Hit Sweetener 04 | |
| Hit Sweetener 05 | |
| Hit Sweetener 06 |
Audio plays when the debuff expires
| Expire 01 | |
| Expire 02 | |
| Expire 03 |
Audio plays when casting the spell
| Cast |
Audio plays when Celeste gains her shield
| Mod Start |
Audio loops while her shield is up
| Guard Loop |
Audio plays when her shield receives damage
| Guard Cracking |
If enough damage is received, the shield will explode
| Guard Explode |
The explosion will release a projectile
| Proj Loop |
If the projectile hits an enemy, a sound will play
| Proj Impact 01 | |
| Proj Impact 02 | |
| Proj Impact 03 |
Audio plays if the shield expires instead
| Guard Expired |
Audio plays when casting the spell
| Cast 01 | |
| Cast 02 | |
| Cast 03 |
Audio plays on the AoE of the spell
| AoE Warning |
After a short delay an explosion will happen inside the AoE
| Explode 01 | |
| Explode 02 | |
| Explode 03 |
Audio plays if the spell successfully hits an enemy
| Hit Confirm 01 | |
| Hit Confirm 02 | |
| Hit Confirm 03 |
Successfully hitting an enemy with the spell will also give Celeste charges that will buff her spirit damage
| Luminous Buff |
Audio loops while having the buff
| Buff Loop |
If Celeste reaches max charges an audio will play
| Buff Max |
Audio plays when the buff expires
| Buff Expire |
Audio plays during the short delay before casting the spell
| Cast Delay |
Celeste can hold down the spell, audio will loop throughout the duration
| Channel Loop |
Audio plays when the orb is cast
| Orb Cast |
Audio loops on the orb throughout it's duration
| Orb Loop |
The orb bounces from enemy to enemy if they are close enough
| Orb Bounce 01 | |
| Orb Bounce 02 | |
| Orb Bounce 03 | |
| Orb Bounce 04 | |
| Orb Bounce 05 | |
| Orb Bounce 06 | |
| Orb Bounce 07 | |
| Orb Bounce 08 |
An additional audio plays on the last bounce
| Final Hit |
If there are no enemies close by, the orb will linger on the last enemy it bounced to until it finds a new target
| Grace Loop |
Audio plays when the orb expires
| Orb Expire |