Celeste/Sounds: Difference between revisions

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== Weapon ==
== Weapon ==
{| class="wikitable"
|
|
|}


=== Reloading ===
=== Reloading ===
{| class="wikitable"
|
|
|}


== Movement ==
== Movement ==
{| class="wikitable"
|
|
|}


== Abilities ==
== Abilities ==
=== {{AbilityIcon|Light Eater}} ===
=== {{AbilityIcon|Light Eater}} ===
'''Audio plays during the short delay before casting the spell'''
{| class="wikitable"
|Cast Delay
|
|}
'''Audio play when casting the spell'''
{| class="wikitable"
|Cast 01
|
|-
|Cast 02
|
|-
|Cast 03
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|}
'''Audio plays if the spell successfully hits an enemy'''
{| class="wikitable"
|Hit 01
|
|-
|Hit 02
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|-
|Hit 03
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|}
'''Enemies hit will receive a debuff, during this debuff every shot Celeste lands on them will have an additional audio'''
{| class="wikitable"
|Hit Sweetener 01
|
|-
|Hit Sweetener 02
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|-
|Hit Sweetener 03
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|-
|Hit Sweetener 04
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|-
|Hit Sweetener 05
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|-
|Hit Sweetener 06
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|}
'''Audio plays when the debuff expires'''
{| class="wikitable"
|Expire 01
|
|-
|Expire 02
|
|-
|Expire 03
|
|}
=== {{AbilityIcon|Dazzling Trick}} ===
=== {{AbilityIcon|Dazzling Trick}} ===
'''Audio plays when casting the spell'''
{| class="wikitable"
|Cast
|
|}
'''Audio plays when Celeste gains her shield'''
{| class="wikitable"
|Mod Start
|
|}
'''Audio loops while her shield is up'''
{| class="wikitable"
|Guard Loop
|
|}
'''Audio plays when her shield receives damage'''
{| class="wikitable"
|Guard Cracking
|
|}
'''If enough damage is received, the shield will explode'''
{| class="wikitable"
|Guard Explode
|
|}
'''The explosion will release a projectile'''
{| class="wikitable"
|Proj Loop
|
|}
'''If the projectile hits an enemy, a sound will play'''
{| class="wikitable"
|Proj Impact 01
|
|-
|Proj Impact 02
|
|-
|Proj Impact 03
|
|}
'''Audio plays if the shield expires instead'''
{| class="wikitable"
|Guard Expired
|
|}
=== {{AbilityIcon|Radiant Daggers}} ===
=== {{AbilityIcon|Radiant Daggers}} ===
'''Audio plays when casting the spell'''
{| class="wikitable"
|Cast 01
|
|-
|Cast 02
|
|-
|Cast 03
|
|}
'''Audio plays on the AoE of the spell'''
{| class="wikitable"
|AoE Warning
|
|}
'''After a short delay an explosion will happen inside the AoE'''
{| class="wikitable"
|Explode 01
|
|-
|Explode 02
|
|-
|Explode 03
|
|}
'''Audio plays if the spell successfully hits an enemy'''
{| class="wikitable"
|Hit Confirm 01
|
|-
|Hit Confirm 02
|
|-
|Hit Confirm 03
|
|}
'''Successfully hitting an enemy with the spell will also give Celeste charges that will buff her spirit damage'''
{| class="wikitable"
|Luminous Buff
|
|}
'''Audio loops while having the buff'''
{| class="wikitable"
|Buff Loop
|
|}
'''If Celeste reaches max charges an audio will play'''
{| class="wikitable"
|Buff Max
|
|}
'''Audio plays when the buff expires'''
{| class="wikitable"
|Buff Expire
|
|}
=== {{AbilityIcon|Shining Wonder}} ===
=== {{AbilityIcon|Shining Wonder}} ===
'''Audio plays during the short delay before casting the spell'''
{| class="wikitable"
|Cast Delay
|
|}
'''Celeste can hold down the spell, audio will loop throughout the duration'''
{| class="wikitable"
|Channel Loop
|
|}
'''Audio plays when the orb is cast'''
{| class="wikitable"
|Orb Cast
|
|}
'''Audio loops on the orb throughout it's duration'''
{| class="wikitable"
|Orb Loop
|
|}
'''The orb bounces from enemy to enemy if they are close enough'''
{| class="wikitable"
|Orb Bounce 01
|
|-
|Orb Bounce 02
|
|-
|Orb Bounce 03
|
|-
|Orb Bounce 04
|
|-
|Orb Bounce 05
|
|-
|Orb Bounce 06
|
|-
|Orb Bounce 07
|
|-
|Orb Bounce 08
|
|}
'''An additional audio plays on the last bounce'''
{| class="wikitable"
|Final Hit
|
|}
'''If there are no enemies close by, the orb will linger on the last enemy it bounced to until it finds a new target'''
{| class="wikitable"
|Grace Loop
|
|}
'''Audio plays when the orb expires'''
{| class="wikitable"
|Orb Expire
|
|}
{{Sounds navbox}}
{{Sounds navbox}}
[[Category:Sounds]]
[[Category:Sounds]]
[[Category:Celeste]]
[[Category:Celeste]]

Revision as of 18:40, 2 March 2026

List of sound effects for Celeste.

Weapon

Reloading

Movement

Abilities

Audio plays during the short delay before casting the spell

Cast Delay

Audio play when casting the spell

Cast 01
Cast 02
Cast 03

Audio plays if the spell successfully hits an enemy

Hit 01
Hit 02
Hit 03

Enemies hit will receive a debuff, during this debuff every shot Celeste lands on them will have an additional audio

Hit Sweetener 01
Hit Sweetener 02
Hit Sweetener 03
Hit Sweetener 04
Hit Sweetener 05
Hit Sweetener 06

Audio plays when the debuff expires

Expire 01
Expire 02
Expire 03

Audio plays when casting the spell

Cast

Audio plays when Celeste gains her shield

Mod Start

Audio loops while her shield is up

Guard Loop

Audio plays when her shield receives damage

Guard Cracking

If enough damage is received, the shield will explode

Guard Explode

The explosion will release a projectile

Proj Loop

If the projectile hits an enemy, a sound will play

Proj Impact 01
Proj Impact 02
Proj Impact 03

Audio plays if the shield expires instead

Guard Expired

Audio plays when casting the spell

Cast 01
Cast 02
Cast 03

Audio plays on the AoE of the spell

AoE Warning

After a short delay an explosion will happen inside the AoE

Explode 01
Explode 02
Explode 03

Audio plays if the spell successfully hits an enemy

Hit Confirm 01
Hit Confirm 02
Hit Confirm 03

Successfully hitting an enemy with the spell will also give Celeste charges that will buff her spirit damage

Luminous Buff

Audio loops while having the buff

Buff Loop

If Celeste reaches max charges an audio will play

Buff Max

Audio plays when the buff expires

Buff Expire

Audio plays during the short delay before casting the spell

Cast Delay

Celeste can hold down the spell, audio will loop throughout the duration

Channel Loop

Audio plays when the orb is cast

Orb Cast

Audio loops on the orb throughout it's duration

Orb Loop

The orb bounces from enemy to enemy if they are close enough

Orb Bounce 01
Orb Bounce 02
Orb Bounce 03
Orb Bounce 04
Orb Bounce 05
Orb Bounce 06
Orb Bounce 07
Orb Bounce 08

An additional audio plays on the last bounce

Final Hit

If there are no enemies close by, the orb will linger on the last enemy it bounced to until it finds a new target

Grace Loop

Audio plays when the orb expires

Orb Expire